DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / SelectCreativeInventoryItemMouseInputHandler.kt
index 032bade3b74875e6dfddbf40537a2ed3ce4d0331..976f443c93ceff7a8fb20c7beffd33296607cd04 100644 (file)
@@ -1,31 +1,33 @@
 package ru.deadsoftware.cavedroid.game.input.handler.mouse
 
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.isInsideWindow
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
 @GameScope
+@BindMouseInputHandler
 class SelectCreativeInventoryItemMouseInputHandler @Inject constructor(
     private val gameItemsHolder: GameItemsHolder,
     private val gameWindowsManager: GameWindowsManager,
     private val mobsController: MobsController,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
 
     private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"])
 
     override fun checkConditions(action: MouseInputAction): Boolean {
         return gameWindowsManager.getCurrentWindow() == GameUiWindow.CREATIVE_INVENTORY &&
                 !gameWindowsManager.isDragging &&
-                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) &&
+                (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) &&
                 action.actionKey.touchUp && isInsideWindow(action, creativeInventoryTexture)
     }