package ru.deadsoftware.cavedroid.game.input.handler.mouse
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
import com.badlogic.gdx.utils.Timer
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
import ru.deadsoftware.cavedroid.game.input.handler.keyboard.DropItemKeyboardInputHandler.Companion.DROP_DISTANCE
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.model.item.Item
-import ru.deadsoftware.cavedroid.game.objects.Drop
-import ru.deadsoftware.cavedroid.game.objects.DropController
+import ru.deadsoftware.cavedroid.game.objects.drop.Drop
+import ru.deadsoftware.cavedroid.game.objects.drop.DropController
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
@GameScope
+@BindMouseInputHandler
class HotbarMouseInputHandler @Inject constructor(
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val dropController: DropController,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
private val hotbarTexture get() = requireNotNull(Assets.textureRegions["hotbar"])