DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / HotbarMouseInputHandler.kt
index 6b86c8b5b0458889cd3fc5bd3537f9c239e6bb23..6a66338753956f6013de027289107f228110e183 100644 (file)
@@ -1,10 +1,11 @@
 package ru.deadsoftware.cavedroid.game.input.handler.mouse
 
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
 import com.badlogic.gdx.utils.Timer
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
 import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.handler.keyboard.DropItemKeyboardInputHandler.Companion.DROP_DISTANCE
@@ -12,17 +13,18 @@ import ru.deadsoftware.cavedroid.game.input.isInsideHotbar
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.mobs.player.Player
 import ru.deadsoftware.cavedroid.game.model.item.Item
-import ru.deadsoftware.cavedroid.game.objects.Drop
-import ru.deadsoftware.cavedroid.game.objects.DropController
+import ru.deadsoftware.cavedroid.game.objects.drop.Drop
+import ru.deadsoftware.cavedroid.game.objects.drop.DropController
 import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
 @GameScope
+@BindMouseInputHandler
 class HotbarMouseInputHandler @Inject constructor(
     private val gameWindowsManager: GameWindowsManager,
     private val mobsController: MobsController,
     private val dropController: DropController,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
 
     private val hotbarTexture get() = requireNotNull(Assets.textureRegions["hotbar"])