DEADSOFTWARE

Input handler modules code generation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / HotbarMouseInputHandler.kt
index 18cd41ddb2d36401321b83acf84364c1c4317afa..45ae49b4747de4a0f3265797c51a3275a065c04b 100644 (file)
@@ -4,7 +4,8 @@ import com.badlogic.gdx.utils.Timer
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
 import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
+import ru.deadsoftware.cavedroid.game.input.MouseInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.handler.keyboard.DropItemKeyboardInputHandler.Companion.DROP_DISTANCE
@@ -18,11 +19,12 @@ import ru.deadsoftware.cavedroid.misc.Assets
 import javax.inject.Inject
 
 @GameScope
+@MouseInputHandler
 class HotbarMouseInputHandler @Inject constructor(
     private val gameWindowsManager: GameWindowsManager,
     private val mobsController: MobsController,
     private val dropController: DropController,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
 
     private val hotbarTexture get() = requireNotNull(Assets.textureRegions["hotbar"])