DEADSOFTWARE

Remove guava
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / CreativeInventoryScrollMouseInputHandler.kt
index 11f76e9a691fd8a34c2086fdc21c4023ab592481..8acdb7e1d5cdd7437d61c9c64c678a5ce0a2aff1 100644 (file)
@@ -1,12 +1,13 @@
 package ru.deadsoftware.cavedroid.game.input.handler.mouse
 
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
 import com.badlogic.gdx.math.MathUtils
 import ru.deadsoftware.cavedroid.MainConfig
 import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
 import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.isInsideWindow
@@ -15,11 +16,12 @@ import javax.inject.Inject
 import kotlin.math.abs
 
 @GameScope
+@BindMouseInputHandler
 class CreativeInventoryScrollMouseInputHandler @Inject constructor(
     private val mainConfig: MainConfig,
     private val gameWindowsManager: GameWindowsManager,
     private val gameItemsHolder: GameItemsHolder,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
 
     private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"])