DEADSOFTWARE

Change generated modules package and move annotations
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / AttackMouseInputHandler.kt
index a0bfa4cd8da9ea8d176a73c2c7da1175c31e229a..52333ebcef42c503e0a1c387234c9532a95a8caf 100644 (file)
@@ -1,22 +1,24 @@
 package ru.deadsoftware.cavedroid.game.input.handler.mouse
 
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
 import ru.deadsoftware.cavedroid.game.input.isInsideHotbar
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import javax.inject.Inject
 
 @GameScope
+@BindMouseInputHandler
 class AttackMouseInputHandler @Inject constructor(
     private val mobsController: MobsController,
     private val gameWorld: GameWorld,
     private val gameWindowsManager: GameWindowsManager
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
 
     override fun checkConditions(action: MouseInputAction): Boolean {
         return gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE &&