DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / PauseGameKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt
deleted file mode 100644 (file)
index 0311c88..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input.handler.keyboard
-
-import ru.deadsoftware.cavedroid.MainConfig
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.objects.drop.DropController
-import ru.deadsoftware.cavedroid.game.objects.container.ContainerController
-import ru.deadsoftware.cavedroid.game.save.GameSaveLoader
-import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler
-import javax.inject.Inject
-
-@GameScope
-@BindKeyboardInputHandler
-class PauseGameKeyboardInputHandler @Inject constructor(
-    private val mainConfig: MainConfig,
-    private val dropController: DropController,
-    private val mobsController: MobsController,
-    private val gameWorld: GameWorld,
-    private val containerController: ContainerController,
-    private val gameWindowsManager: GameWindowsManager,
-) : IKeyboardInputHandler {
-
-    override fun checkConditions(action: KeyboardInputAction): Boolean {
-        return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown
-    }
-
-    override fun handle(action: KeyboardInputAction) {
-        if (gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE) {
-            gameWindowsManager.closeWindow()
-            return
-        }
-
-        GameSaveLoader.save(mainConfig, dropController, mobsController, containerController, gameWorld)
-        mainConfig.caveGame.quitGame()
-    }
-}
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