[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / MoveCursorControlsModeKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt
index ac82cb8f62e6887a8be27ebf87b08361b14eadde..e6d00536239b1d7d03d369dbbc7967399a6becdf 100644 (file)
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.Player
+import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.world.GameWorld
import javax.inject.Inject
mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
(action.actionKey is KeyboardInputActionKey.Left ||
action.actionKey is KeyboardInputActionKey.Right ||
- action.actionKey is KeyboardInputActionKey.Jump ||
+ action.actionKey is KeyboardInputActionKey.Up ||
action.actionKey is KeyboardInputActionKey.Down)
}
when (action.actionKey) {
KeyboardInputActionKey.Left -> player.cursorX--
KeyboardInputActionKey.Right -> player.cursorX++
- KeyboardInputActionKey.Jump -> player.cursorY--
+ KeyboardInputActionKey.Up -> player.cursorY--
KeyboardInputActionKey.Down -> player.cursorY++
else -> return
}