DEADSOFTWARE

Inventory class
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / MoveCursorControlsModeKeyboardInputHandler.kt
index ac82cb8f62e6887a8be27ebf87b08361b14eadde..e6d00536239b1d7d03d369dbbc7967399a6becdf 100644 (file)
@@ -7,7 +7,7 @@ import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.Player
+import ru.deadsoftware.cavedroid.game.mobs.player.Player
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import javax.inject.Inject
 
@@ -23,7 +23,7 @@ class MoveCursorControlsModeKeyboardInputHandler @Inject constructor(
                 mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
                 (action.actionKey is KeyboardInputActionKey.Left ||
                 action.actionKey is KeyboardInputActionKey.Right ||
-                        action.actionKey is KeyboardInputActionKey.Jump ||
+                        action.actionKey is KeyboardInputActionKey.Up ||
                         action.actionKey is KeyboardInputActionKey.Down)
     }
 
@@ -48,7 +48,7 @@ class MoveCursorControlsModeKeyboardInputHandler @Inject constructor(
         when (action.actionKey) {
             KeyboardInputActionKey.Left -> player.cursorX--
             KeyboardInputActionKey.Right -> player.cursorX++
-            KeyboardInputActionKey.Jump -> player.cursorY--
+            KeyboardInputActionKey.Up -> player.cursorY--
             KeyboardInputActionKey.Down -> player.cursorY++
             else -> return
         }