import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.Player
+import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.world.GameWorld
import javax.inject.Inject
mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
(action.actionKey is KeyboardInputActionKey.Left ||
action.actionKey is KeyboardInputActionKey.Right ||
- action.actionKey is KeyboardInputActionKey.Jump ||
+ action.actionKey is KeyboardInputActionKey.Up ||
action.actionKey is KeyboardInputActionKey.Down)
}
when (action.actionKey) {
KeyboardInputActionKey.Left -> player.cursorX--
KeyboardInputActionKey.Right -> player.cursorX++
- KeyboardInputActionKey.Jump -> player.cursorY--
+ KeyboardInputActionKey.Up -> player.cursorY--
KeyboardInputActionKey.Down -> player.cursorY++
else -> return
}