DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / DropItemKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt
deleted file mode 100644 (file)
index 4003271..0000000
+++ /dev/null
@@ -1,56 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input.handler.keyboard
-
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.Item
-import ru.deadsoftware.cavedroid.game.objects.Drop
-import ru.deadsoftware.cavedroid.game.objects.DropController
-import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import javax.inject.Inject
-
-@GameScope
-class DropItemKeyboardInputHandler @Inject constructor(
-    private val gameWindowsManager: GameWindowsManager,
-    private val mobsController: MobsController,
-    private val dropController: DropController,
-) : IGameInputHandler<KeyboardInputAction> {
-
-    override fun checkConditions(action: KeyboardInputAction): Boolean {
-        return action.actionKey is KeyboardInputActionKey.DropItem &&
-                action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE &&
-                !mobsController.player.inventory.activeItem.item.isNone()
-    }
-
-    private fun createDrop(item: Item, playerX: Float, playerY: Float) {
-        dropController.addDrop(playerX + ((DROP_DISTANCE - Drop.DROP_SIZE / 2) * mobsController.player.direction.basis), playerY, item)
-    }
-
-    override fun handle(action: KeyboardInputAction) {
-        val player = mobsController.player
-        val currentItem = player.inventory.activeItem
-
-        if (!currentItem.item.isTool()) {
-            createDrop(currentItem.item, player.x, player.y)
-        } else {
-            for (i in 1..currentItem.amount) {
-                createDrop(currentItem.item, player.x, player.y)
-            }
-        }
-
-        player.inventory.decreaseCurrentItemAmount(
-            if (currentItem.item.isTool()) {
-                currentItem.amount
-            } else {
-                1
-            }
-        )
-    }
-
-    companion object {
-        private const val DROP_DISTANCE = 20f
-    }
-}
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