DEADSOFTWARE

Input handler modules code generation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / CloseGameWindowKeyboardInputHandler.kt
index 705f9aa0e71a5ae60a64c8ac1e411c8cbf511a45..cbc254e9d8ff6e910c142acb9d8555c692d70764 100644 (file)
@@ -2,24 +2,26 @@ package ru.deadsoftware.cavedroid.game.input.handler.keyboard
 
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
+import ru.deadsoftware.cavedroid.game.input.KeyboardInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.objects.DropController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.objects.drop.DropController
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
 import javax.inject.Inject
 
 @GameScope
+@KeyboardInputHandler
 class CloseGameWindowKeyboardInputHandler @Inject constructor(
     private val gameWindowsManager: GameWindowsManager,
     private val mobsController: MobsController,
     private val dropController: DropController,
-) : IGameInputHandler<KeyboardInputAction> {
+) : IKeyboardInputHandler {
 
     override fun checkConditions(action: KeyboardInputAction): Boolean {
         return action.actionKey is KeyboardInputActionKey.OpenInventory &&
-                action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
+                !action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
     }
 
     override fun handle(action: KeyboardInputAction) {