[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / CloseGameWindowKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt
index 0111949d495635c4ac0c5fd79483fbdbfe0a8cbb..cbc254e9d8ff6e910c142acb9d8555c692d70764 100644 (file)
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
+import ru.deadsoftware.cavedroid.game.input.KeyboardInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.objects.drop.DropController
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import javax.inject.Inject
@GameScope
+@KeyboardInputHandler
class CloseGameWindowKeyboardInputHandler @Inject constructor(
- private val gameWindowsManager: GameWindowsManager
-) : IGameInputHandler<KeyboardInputAction> {
+ private val gameWindowsManager: GameWindowsManager,
+ private val mobsController: MobsController,
+ private val dropController: DropController,
+) : IKeyboardInputHandler {
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.OpenInventory &&
- action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
+ !action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
}
override fun handle(action: KeyboardInputAction) {
+ val selectedItem = gameWindowsManager.currentWindow?.selectedItem
+ if (selectedItem != null) {
+ for (i in 1 .. selectedItem.amount) {
+ dropController.addDrop(
+ /* x = */ mobsController.player.x + (32f * mobsController.player.direction.basis),
+ /* y = */ mobsController.player.y,
+ /* item = */ selectedItem.item
+ )
+ }
+ gameWindowsManager.currentWindow?.selectedItem = null
+ }
gameWindowsManager.closeWindow()
}
}
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