DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / MouseInputHandlersModule.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/MouseInputHandlersModule.kt b/core/src/ru/deadsoftware/cavedroid/game/input/MouseInputHandlersModule.kt
deleted file mode 100644 (file)
index e17662e..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input
-
-import dagger.Binds
-import dagger.Module
-import dagger.multibindings.IntoSet
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
-import ru.deadsoftware.cavedroid.game.input.handler.mouse.*
-
-@Module
-object MouseInputHandlersModule {
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindCursorMouseInputHandler(handler: CursorMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindHoldHotbarMouseInputHandler(handler: HotbarMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindCloseGameWindowMouseActionHandler(handler: CloseGameWindowMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindCreativeInventoryScrollMouseInputHandler(handler: CreativeInventoryScrollMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindSelectCreativeInventoryItemMouseActionHandler(handler: SelectCreativeInventoryItemMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindAttackMouseInputHandler(handler: AttackMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindUseItemMouseInputActionHandler(handler: UseItemMouseInputHandler): IGameInputHandler<MouseInputAction> {
-        return handler
-    }
-}
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