DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / KeyboardInputHandlersModule.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/KeyboardInputHandlersModule.kt b/core/src/ru/deadsoftware/cavedroid/game/input/KeyboardInputHandlersModule.kt
deleted file mode 100644 (file)
index 0a33d93..0000000
+++ /dev/null
@@ -1,132 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input
-
-import dagger.Binds
-import dagger.Module
-import dagger.multibindings.IntoSet
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.handler.keyboard.*
-
-@Module
-object KeyboardInputHandlersModule {
-    
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindGoLeftKeyboardInputHandler(handler: GoLeftKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindGoRightKeyboardInputHandler(handler: GoRightKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindJumpKeyboardActionHandler(handler: JumpKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindFlyUpKeyboardActionHandler(handler: FlyUpKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindTurnOnFlyModeKeyboardActionHandler(handler: TurnOnFlyModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindFlyDownKeyboardActionHandler(handler: FlyDownKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindOpenInventoryKeyboardInputHandler(handler: OpenInventoryKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindCloseGameWindowKeyboardInputHandler(handler: CloseGameWindowKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindToggleDebugInfoKeyboardInputHandler(handler: ToggleDebugInfoKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindToggleMinimapKeyboardInputHandler(handler: ToggleMinimapKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindToggleGameModeKeyboardInputHandler(handler: ToggleGameModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindPauseGameKeyboardInputHandler(handler: PauseGameKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindToggleControlsModeKeyboardInputHandler(handler: ToggleControlsModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindMoveCursorControlsModeKeyboardInputHandler(handler: MoveCursorControlsModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindOpenCraftingKeyboardInputHandler(handler: DropItemKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindSwimUpKeyboardInputHandler(handler: SwimUpKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-    @Binds
-    @IntoSet
-    @GameScope
-    fun bindStopSwimKeyboardInputHandler(handler: StopSwimKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
-        return handler
-    }
-
-}
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