[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / debug / DebugInfoStringsProvider.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/debug/DebugInfoStringsProvider.kt b/core/src/ru/deadsoftware/cavedroid/game/debug/DebugInfoStringsProvider.kt
index 678a91f7456cabacc8d63ebcf53096b8801c543e..51dc335c50b3b302ea8cb7ce7d2ee50efe0fbe52 100644 (file)
package ru.deadsoftware.cavedroid.game.debug
import com.badlogic.gdx.Gdx
-import ru.deadsoftware.cavedroid.game.GameInput
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.objects.DropController
+import ru.deadsoftware.cavedroid.game.objects.container.ContainerController
+import ru.deadsoftware.cavedroid.game.objects.drop.DropController
import ru.deadsoftware.cavedroid.game.world.GameWorld
import javax.inject.Inject
@GameScope
class DebugInfoStringsProvider @Inject constructor(
private val mobsController: MobsController,
- private val gameInput: GameInput,
private val dropController: DropController,
- private val gameWorld: GameWorld
+ private val containerController: ContainerController,
+ private val gameWorld: GameWorld,
) {
fun getDebugStrings(): List<String> {
return listOf(
"FPS: ${Gdx.graphics.framesPerSecond}",
"X: ${player.mapX}",
- "Y: ${player.upperMapY}",
- "CurX: ${gameInput.curX}",
- "CurY: ${gameInput.curY}",
+ "Y: ${player.upperMapY} (${gameWorld.height - player.upperMapY})",
+ "CurX: ${player.cursorX}",
+ "CurY: ${player.cursorY}",
"Velocity: ${player.velocity}",
"Swim: ${player.swim}",
"Mobs: ${mobsController.mobs.size}",
"Drops: ${dropController.size}",
- "Block: ${gameWorld.getForeMap(gameInput.curX, gameInput.curY).params.key}",
- "Hand: ${player.inventory[player.slot].item.params.key}",
- "Game mode: ${player.gameMode}"
+ "Containers: ${containerController.size}",
+ "Block: ${gameWorld.getForeMap(player.cursorX, player.cursorY).params.key}",
+ "Hand: ${player.inventory.activeItem.item.params.key}",
+ "Game mode: ${player.gameMode}",
+ "Block damage: ${player.blockDamage}"
)
}
}
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