DEADSOFTWARE

Game action modules generation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / placeblock / PlaceBlockItemToForegroundAction.kt
index 1f74448ab60dfa012777121d6338e9787593fe9d..d3ff9797f6a528485dcf18b59479917ad8fb4d20 100644 (file)
@@ -1,17 +1,29 @@
 package ru.deadsoftware.cavedroid.game.actions.placeblock
 
+import ru.deadsoftware.cavedroid.game.GameItemsHolder
 import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.model.item.Item
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import javax.inject.Inject
 
 @GameScope
+@PlaceBlockAction(stringKey = PlaceBlockItemToForegroundAction.ACTION_KEY)
 class PlaceBlockItemToForegroundAction @Inject constructor(
     private val gameWorld: GameWorld,
+    private val placeSlabAction: PlaceSlabAction,
+    private val gameItemsHolder: GameItemsHolder,
+    private val mobsController: MobsController,
 ) : IPlaceBlockAction {
 
     override fun place(placeable: Item.Placeable, x: Int, y: Int) {
-        gameWorld.placeToForeground(x, y, placeable.block)
+        if (placeable.isSlab()) {
+            placeSlabAction.place(placeable, x, y)
+        } else {
+            if (gameWorld.placeToForeground(x, y, placeable.block)) {
+                mobsController.player.decreaseCurrentItemCount(gameItemsHolder)
+            }
+        }
     }
 
     companion object {