DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index e6ead52d5c2f25a8aee5572740c07d95646d09da..e96f3af48e3936fb31ccb99ecfac36a8b67d6774 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.math.Rectangle;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
+import com.badlogic.gdx.utils.ObjectMap;
+import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager;
 import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-import static ru.deadsoftware.cavedroid.misc.Assets.*;
+import javax.annotation.CheckForNull;
+import javax.inject.Inject;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
 
+@GameScope
 public class GameRenderer extends Renderer {
 
-    GameRenderer(float width, float height) {
-        super(width, height);
+    private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
+    private final MainConfig mMainConfig;
+    private final MobsController mMobsController;
+    private final List<IGameRenderer> mRenderers;
+    private final CursorMouseInputHandler mCursorMouseInputHandler;
+    private final MouseInputActionMapper mMouseInputActionMapper;
+    private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+    private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
+    private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+    private final GameWindowsManager mGameWindowsManager;
+
+    @Inject
+    GameRenderer(MainConfig mainConfig,
+                 MobsController mobsController,
+                 Set<IGameRenderer> renderers,
+                 CursorMouseInputHandler cursorMouseInputHandler,
+                 MouseInputActionMapper mouseInputActionMapper,
+                 KeyboardInputActionMapper keyboardInputActionMapper,
+                 Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
+                 Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+                 GameWindowsManager gameWindowsManager) {
+        super(mainConfig.getWidth(), mainConfig.getHeight());
+
+        mMainConfig = mainConfig;
+        mMobsController = mobsController;
+        mRenderers = new ArrayList<>(renderers);
+        mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+        mCursorMouseInputHandler = cursorMouseInputHandler;
+        mMouseInputActionMapper = mouseInputActionMapper;
+        mKeyboardInputActionMapper = keyboardInputActionMapper;
+        mMouseInputHandlers = mouseInputHandlers;
+        mKeyboardInputHandlers = keyboardInputHandlers;
+        mGameWindowsManager = gameWindowsManager;
+
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
-    private float drawX(int x) {
-        return x * 16 - getCamX();
+    private float mTouchDownX, mTouchDownY;
+
+    private void updateCameraPosition() {
+        Player player = mMobsController.getPlayer();
+        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+                player.getY() + player.getHeight() / 2 - getHeight() / 2);
     }
 
-    private float drawY(int y) {
-        return y * 16 - getCamY();
+    private float transformScreenX(int screenX) {
+        return getWidth() / Gdx.graphics.getWidth() * screenX;
     }
 
-    private void drawWreck(int bl) {
-        if (GP.input.getBlockDamage() > 0) {
-            int index = 10 * GP.input.getBlockDamage() / GameItems.getBlock(bl).getHp();
-            String key = "break_" + index;
-            spriter.draw(textureRegions.get(key), GP.input.getCurX() * 16 - getCamX(),
-                    GP.input.getCurY() * 16 - getCamY());
-        }
+    private float transformScreenY(int screenY) {
+        return getHeight() / Gdx.graphics.getHeight() * screenY;
     }
 
-    private void drawBlock(int x, int y, boolean drawBG) {
-        if (drawBG) {
-            if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
-                    && GP.world.hasBackAt(x, y)) {
-                spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
-                if (!GP.world.hasForeAt(x, y) && x == GP.input.getCurX() && y == GP.input.getCurY())
-                    drawWreck(GP.world.getBackMap(GP.input.getCurX(), GP.input.getCurY()));
-            }
-        }
-        if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
-            spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
-            if (x == GP.input.getCurX() && y == GP.input.getCurY())
-                drawWreck(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY()));
-        }
+    private void handleMousePosition() {
+        final Rectangle viewport = getCameraViewport();
+        final MouseInputAction action = new MouseInputAction(
+                Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()),
+                Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()),
+                MouseInputActionKey.None.INSTANCE,
+                viewport);
+
+        mCursorMouseInputHandler.handle(action);
     }
 
-    private void drawWorld(boolean bg) {
-        int minX = (int) (getCamX() / 16) - 1;
-        int minY = (int) (getCamY() / 16) - 1;
-        int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
-        int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
-        if (minY < 0) minY = 0;
-        if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
-        for (int y = minY; y < maxY; y++) {
-            for (int x = minX; x < maxX; x++) {
-                drawBlock(x, y, bg);
-            }
+    private boolean handleMouseAction(@CheckForNull  MouseInputAction action) {
+        if (action == null) {
+            return false;
         }
-        if (bg) {
-            spriter.end();
-            Gdx.gl.glEnable(GL20.GL_BLEND);
-            Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(0f, 0f, 0f, .5f);
-            for (int y = minY; y < maxY; y++) {
-                for (int x = minX; x < maxX; x++) {
-                    if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
-                            && GP.world.hasBackAt(x, y))
-                        shaper.rect(drawX(x), drawY(y), 16, 16);
-                }
+
+        boolean anyProcessed = false;
+
+        for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+            final boolean conditions = handler.checkConditions(action);
+            if (conditions) {
+                anyProcessed = true;
+                handler.handle(action);
+                break;
             }
-            shaper.end();
-            Gdx.gl.glDisable(GL20.GL_BLEND);
-            spriter.begin();
+//            anyProcessed = anyProcessed || conditions;
         }
+        return anyProcessed;
     }
 
-    private void drawMob(Mob mob) {
-        float mobDrawX = mob.getX() - getCamX();
-        float mobDrawY = mob.getY() - getCamY();
-        mob.draw(spriter, mobDrawX, mobDrawY);
-    }
-
-    private void drawDrop(Drop drop) {
-    }
-
-    @SuppressWarnings("IntegerDivisionInFloatingPointContext")
-    private void drawCreative() {
-        TextureRegion creative = textureRegions.get("creative");
-        float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
-        float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
-        spriter.draw(creative, x, y);
-        spriter.draw(textureRegions.get("handle"), x + 156,
-                y + 18 + (GP.input.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
-        for (int i = GP.input.getCreativeScroll() * 8; i < GP.input.getCreativeScroll() * 8 + 40; i++) {
-            if (i > 0 && i < GameItems.getItemsSize())
-                if (GameItems.getItem(i).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
-                            x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
-                } else {
-                    spriter.draw(GameItems.getItem(i).getTex(),
-                            x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
-                }
-        }
-        for (int i = 0; i < 9; i++) {
-            if (GP.player.inventory[i] > 0)
-                if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                } else {
-                    spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                }
-        }
-
+    private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) {
+        @CheckForNull MouseInputAction action = mMouseInputActionMapper
+                .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp);
+        return handleMouseAction(action);
     }
 
-    private void drawGUI() {
-        TextureRegion cursor = textureRegions.get("cursor");
-        TextureRegion hotbar = textureRegions.get("hotbar");
-        TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
-
-        if (GP.world.hasForeAt(GP.input.getCurX(), GP.input.getCurY()) ||
-                GP.world.hasBackAt(GP.input.getCurX(), GP.input.getCurY()) ||
-                GP.controlMode == ControlMode.CURSOR ||
-                !CaveGame.TOUCH)
-            spriter.draw(cursor,
-                    GP.input.getCurX() * 16 - getCamX(),
-                    GP.input.getCurY() * 16 - getCamY());
-        spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
-        for (int i = 0; i < 9; i++) {
-            if (GP.player.inventory[i] > 0) {
-                if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                } else {
-                    spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                }
+    @Override
+    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        if (mMainConfig.isTouch()) {
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true);
+            } else {
+                return keyUp(touchedKey.getCode());
             }
         }
-        spriter.draw(hotbarSelector,
-                getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
-                -1);
+
+        return onMouseActionEvent(screenX, screenY, button, true);
     }
 
-    private void drawTouchGui() {
-        for (int i = 0; i < guiMap.size; i++) {
-            Rectangle touchKey = guiMap.getValueAt(i).getRect();
-            spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
-                    touchKey.x, touchKey.y, touchKey.width, touchKey.height);
+    private TouchButton getTouchedKey(float touchX, float touchY) {
+        if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+            return nullButton;
         }
-        if (GP.controlMode == ControlMode.CURSOR) {
-            spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
+        for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+            TouchButton button = entry.value;
+            if (button.getRect().contains(touchX, touchY)) {
+                return button;
+            }
         }
+        return nullButton;
     }
 
-    private void drawGamePlay() {
-        drawWorld(true);
-        GP.player.draw(spriter, GP.player.getX() - getCamX() - 2, GP.player.getY() - getCamY());
-        GP.mobs.forEach(this::drawMob);
-        GP.drops.forEach(this::drawDrop);
-        drawWorld(false);
-        drawGUI();
+    @Override
+    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        mTouchDownX = touchX;
+        mTouchDownY = touchY;
+
+        if (mMainConfig.isTouch()) {
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false);
+            } else {
+                return keyDown(touchedKey.getCode());
+            }
+        }
+
+        return onMouseActionEvent(screenX, screenY, button, false);
     }
 
     @Override
-    public void render() {
-        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+    public boolean touchDragged(int screenX, int screenY, int pointer) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
 
-        spriter.begin();
-        switch (CaveGame.GAME_STATE) {
-            case PLAY:
-                drawGamePlay();
-                break;
-            case CREATIVE_INV:
-                drawGamePlay();
-                drawCreative();
-                break;
+        if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < 16) {
+            return false;
         }
 
-        if (CaveGame.TOUCH) drawTouchGui();
+        @CheckForNull MouseInputAction action =
+                mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport());
+        return handleMouseAction(action);
+    }
 
-        spriter.end();
+    @Override
+    public boolean scrolled(float amountX, float amountY) {
+        @CheckForNull MouseInputAction action = mMouseInputActionMapper
+                .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+        return handleMouseAction(action);
+    }
 
-        if (GameScreen.SHOW_MAP) {
-            //DRAW MAP
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(Color.LIGHT_GRAY);
-            shaper.rect(0, 0, GP.world.getWidth(), 128);
-            for (int y = 128; y < 256; y++) {
-                for (int x = 0; x < getWidth(); x++) {
-                    if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
-                        if (GameItems.isWater(GP.world.getForeMap(x, y))) {
-                            shaper.setColor(Color.BLUE);
-                        } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
-                            shaper.setColor(Color.RED);
-                        } else {
-                            if (GP.world.hasForeAt(x, y)) {
-                                shaper.setColor(Color.BLACK);
-                            } else {
-                                shaper.setColor(Color.DARK_GRAY);
-                            }
-                        }
-                        shaper.rect(x, y - 128, 1, 1);
-                    }
-                }
-            }
-            shaper.setColor(Color.OLIVE);
-            shaper.rect(GP.player.getMapX(), GP.player.getUpperMapY() - 128, 1, 2);
-            shaper.end();
-            //=================
+    private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+        @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+                .map(keycode, isKeyDown);
+
+        if (action == null) {
+            return false;
         }
 
-        if (GameScreen.SHOW_DEBUG) {
-            spriter.begin();
-            drawString("FPS: " + GameScreen.FPS, 0, 0);
-            drawString("X: " + GP.player.getMapX(), 0, 10);
-            drawString("Y: " + GP.player.getUpperMapY() / 16, 0, 20);
-            drawString("CurX: " + GP.input.getCurX(), 0, 30);
-            drawString("CurY: " + GP.input.getCurY(), 0, 40);
-            drawString("Mobs: " + GP.mobs.size(), 0, 50);
-            drawString("Drops: " + GP.drops.size(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY())), 0, 70);
-            drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
-            drawString("Game mode: " + GP.player.gameMode, 0, 90);
-            spriter.end();
+        boolean anyProcessed = false;
+
+        for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+            final boolean conditions = handler.checkConditions(action);
+            if (conditions) {
+                anyProcessed = true;
+                handler.handle(action);
+                break;
+            }
         }
 
+        return anyProcessed;
+    }
 
+    @Override
+    public boolean keyDown(int keycode) {
+        return handleKeyboardAction(keycode, true);
+    }
+
+    @Override
+    public boolean keyUp(int keycode) {
+        return handleKeyboardAction(keycode, false);
+    }
+
+    @Override
+    public void render(float delta) {
+        updateCameraPosition();
+        handleMousePosition();
+//        mGameInput.moveCursor(this);
+
+        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+
+        spriter.begin();
+        mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
+        spriter.end();
     }
 
 }