diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index c128d85da1c91a1f6dd545fe7c61b1d468cbf408..e96f3af48e3936fb31ccb99ecfac36a8b67d6774 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.utils.ObjectMap;
+import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager;
import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.Renderer;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.annotation.CheckForNull;
+import javax.inject.Inject;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
+@GameScope
public class GameRenderer extends Renderer {
- GameRenderer(float width, float height) {
- super(width, height);
+ private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
+ private final MainConfig mMainConfig;
+ private final MobsController mMobsController;
+ private final List<IGameRenderer> mRenderers;
+ private final CursorMouseInputHandler mCursorMouseInputHandler;
+ private final MouseInputActionMapper mMouseInputActionMapper;
+ private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+ private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
+ private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+ private final GameWindowsManager mGameWindowsManager;
+
+ @Inject
+ GameRenderer(MainConfig mainConfig,
+ MobsController mobsController,
+ Set<IGameRenderer> renderers,
+ CursorMouseInputHandler cursorMouseInputHandler,
+ MouseInputActionMapper mouseInputActionMapper,
+ KeyboardInputActionMapper keyboardInputActionMapper,
+ Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
+ Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+ GameWindowsManager gameWindowsManager) {
+ super(mainConfig.getWidth(), mainConfig.getHeight());
+
+ mMainConfig = mainConfig;
+ mMobsController = mobsController;
+ mRenderers = new ArrayList<>(renderers);
+ mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+ mCursorMouseInputHandler = cursorMouseInputHandler;
+ mMouseInputActionMapper = mouseInputActionMapper;
+ mKeyboardInputActionMapper = keyboardInputActionMapper;
+ mMouseInputHandlers = mouseInputHandlers;
+ mKeyboardInputHandlers = keyboardInputHandlers;
+ mGameWindowsManager = gameWindowsManager;
+
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
- private float drawX(int x) {
- return x * 16 - getCamX();
+ private float mTouchDownX, mTouchDownY;
+
+ private void updateCameraPosition() {
+ Player player = mMobsController.getPlayer();
+ setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+ player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
- private float drawY(int y) {
- return y * 16 - getCamY();
+ private float transformScreenX(int screenX) {
+ return getWidth() / Gdx.graphics.getWidth() * screenX;
}
- private void drawWreck(int bl) {
- if (GP.blockDmg > 0) {
- spriter.draw(Assets.wreck[
- 10 * GP.blockDmg /
- GameItems.getBlock(bl).getHp()],
- GP.curX * 16 - getCamX(),
- GP.curY * 16 - getCamY());
- }
+ private float transformScreenY(int screenY) {
+ return getHeight() / Gdx.graphics.getHeight() * screenY;
}
- private void drawBlock(int x, int y, boolean drawBG) {
- if (drawBG) {
- if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
- && GP.world.hasBackAt(x, y)) {
- spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
- if (!GP.world.hasForeAt(x, y) && x == GP.curX && y == GP.curY)
- drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
- }
+ private void handleMousePosition() {
+ final Rectangle viewport = getCameraViewport();
+ final MouseInputAction action = new MouseInputAction(
+ Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()),
+ Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()),
+ MouseInputActionKey.None.INSTANCE,
+ viewport);
+
+ mCursorMouseInputHandler.handle(action);
+ }
+
+ private boolean handleMouseAction(@CheckForNull MouseInputAction action) {
+ if (action == null) {
+ return false;
}
- if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
- spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
- if (x == GP.curX && y == GP.curY)
- drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
+
+ boolean anyProcessed = false;
+
+ for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
+ }
+// anyProcessed = anyProcessed || conditions;
}
+ return anyProcessed;
+ }
+
+ private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp);
+ return handleMouseAction(action);
}
- private void drawWorld(boolean bg) {
- int minX = (int) (getCamX() / 16) - 1;
- int minY = (int) (getCamY() / 16) - 1;
- int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
- int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
- if (minY < 0) minY = 0;
- if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- drawBlock(x, y, bg);
+ @Override
+ public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ if (mMainConfig.isTouch()) {
+ TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true);
+ } else {
+ return keyUp(touchedKey.getCode());
}
}
- if (bg) {
- spriter.end();
- Gdx.gl.glEnable(GL20.GL_BLEND);
- Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
- shaper.begin(ShapeRenderer.ShapeType.Filled);
- shaper.setColor(0f, 0f, 0f, .5f);
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
- && GP.world.hasBackAt(x, y))
- shaper.rect(drawX(x), drawY(y), 16, 16);
- }
+
+ return onMouseActionEvent(screenX, screenY, button, true);
+ }
+
+ private TouchButton getTouchedKey(float touchX, float touchY) {
+ if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+ return nullButton;
+ }
+ for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+ TouchButton button = entry.value;
+ if (button.getRect().contains(touchX, touchY)) {
+ return button;
}
- shaper.end();
- Gdx.gl.glDisable(GL20.GL_BLEND);
- spriter.begin();
}
+ return nullButton;
}
- private void drawMob(Mob mob) {
- float mobDrawX = mob.pos.x - getCamX();
- float mobDrawY = mob.pos.y - getCamY();
+ @Override
+ public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ mTouchDownX = touchX;
+ mTouchDownY = touchY;
+
+ if (mMainConfig.isTouch()) {
+ TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false);
+ } else {
+ return keyDown(touchedKey.getCode());
+ }
+ }
+
+ return onMouseActionEvent(screenX, screenY, button, false);
+ }
- if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
- mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
+ @Override
+ public boolean touchDragged(int screenX, int screenY, int pointer) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
- if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
- mob.draw(spriter, mobDrawX, mobDrawY);
+ if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < 16) {
+ return false;
+ }
- if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
- mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
+ @CheckForNull MouseInputAction action =
+ mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport());
+ return handleMouseAction(action);
}
- private void drawDrop(Drop drop) {
+ @Override
+ public boolean scrolled(float amountX, float amountY) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+ return handleMouseAction(action);
}
- @SuppressWarnings("IntegerDivisionInFloatingPointContext")
- private void drawCreative() {
- float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
- float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
- spriter.draw(Assets.creativeInv, x, y);
- spriter.draw(Assets.creativeScr, x + 156,
- y + 18 + (GP.creativeScroll * (72f / GameProc.MAX_CREATIVE_SCROLL)));
- for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
- if (i > 0 && i < GameItems.getItemsSize())
- if (GameItems.getItem(i).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
- } else {
- spriter.draw(GameItems.getItem(i).getTex(),
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
- }
- }
- for (int i = 0; i < 9; i++) {
- if (GP.player.inventory[i] > 0)
- if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
- x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
- } else {
- spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
- x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
- }
+ private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+ @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+ .map(keycode, isKeyDown);
+
+ if (action == null) {
+ return false;
}
- }
+ boolean anyProcessed = false;
- private void drawGUI() {
- if (GP.world.hasForeAt(GP.curX, GP.curY) ||
- GP.world.hasBackAt(GP.curX, GP.curY) ||
- GP.controlMode == ControlMode.CURSOR ||
- !CaveGame.TOUCH)
- spriter.draw(Assets.guiCur,
- GP.curX * 16 - getCamX(),
- GP.curY * 16 - getCamY());
- spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
- for (int i = 0; i < 9; i++) {
- if (GP.player.inventory[i] > 0) {
- if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- } else {
- spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- }
+ for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
}
}
- spriter.draw(Assets.invBarCur,
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
- -1);
- }
-
- private void drawTouchGui() {
- spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
- spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
- spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
- spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
- spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
- spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
- spriter.draw(Assets.touchMode, 78, getHeight() - 26);
- if (GP.controlMode == ControlMode.CURSOR) {
- spriter.draw(Assets.shade, 83, getHeight() - 21);
- }
- }
- private void drawGamePlay() {
- drawWorld(true);
- GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
- for (Mob mob : GP.mobs) drawMob(mob);
- for (Drop drop : GP.drops) drawDrop(drop);
- drawWorld(false);
- drawGUI();
+ return anyProcessed;
}
@Override
- public void render() {
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+ public boolean keyDown(int keycode) {
+ return handleKeyboardAction(keycode, true);
+ }
- spriter.begin();
- switch (CaveGame.GAME_STATE) {
- case PLAY:
- drawGamePlay();
- break;
- case CREATIVE_INV:
- drawGamePlay();
- drawCreative();
- break;
- }
+ @Override
+ public boolean keyUp(int keycode) {
+ return handleKeyboardAction(keycode, false);
+ }
- if (CaveGame.TOUCH) drawTouchGui();
+ @Override
+ public void render(float delta) {
+ updateCameraPosition();
+ handleMousePosition();
+// mGameInput.moveCursor(this);
- spriter.end();
+ Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- if (GameScreen.SHOW_MAP) {
- //DRAW MAP
- shaper.begin(ShapeRenderer.ShapeType.Filled);
- shaper.setColor(Color.LIGHT_GRAY);
- shaper.rect(0, 0, GP.world.getWidth(), 128);
- for (int y = 128; y < 256; y++) {
- for (int x = 0; x < getWidth(); x++) {
- if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
- if (GameItems.isWater(GP.world.getForeMap(x, y))) {
- shaper.setColor(Color.BLUE);
- } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
- shaper.setColor(Color.RED);
- } else {
- if (GP.world.hasForeAt(x, y)) {
- shaper.setColor(Color.BLACK);
- } else {
- shaper.setColor(Color.DARK_GRAY);
- }
- }
- shaper.rect(x, y - 128, 1, 1);
- }
- }
- }
- shaper.setColor(Color.OLIVE);
- shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2);
- shaper.end();
- //=================
- }
spriter.begin();
-
- if (GameScreen.SHOW_DEBUG) {
- drawString("FPS: " + GameScreen.FPS, 0, 0);
- drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
- drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
- drawString("CurX: " + GP.curX, 0, 30);
- drawString("CurY: " + GP.curY, 0, 40);
- drawString("Mobs: " + GP.mobs.size(), 0, 50);
- drawString("Drops: " + GP.drops.size(), 0, 60);
- drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
- drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
- drawString("Game mode: " + GP.player.gameMode, 0, 90);
- }
+ mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
spriter.end();
-
-
}
}