diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 43973bcea0116f9713baff4de5182ec39aa09fe2..e96f3af48e3936fb31ccb99ecfac36a8b67d6774 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.Sprite;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.Intersector;
-import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
-import kotlin.collections.CollectionsKt;
+import com.badlogic.gdx.utils.ObjectMap;
import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.model.block.Block;
-import ru.deadsoftware.cavedroid.game.model.item.Item;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.DropController;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager;
+import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Renderer;
import javax.annotation.CheckForNull;
-import javax.annotation.Nullable;
import javax.inject.Inject;
-
-import java.util.Collection;
-
-import static ru.deadsoftware.cavedroid.misc.Assets.*;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
@GameScope
public class GameRenderer extends Renderer {
- private static final String TAG = "GameRenderer";
+ private static final TouchButton nullButton = new TouchButton(null, -1, true);
private final MainConfig mMainConfig;
- private final GameInput mGameInput;
- private final GameWorld mGameWorld;
private final MobsController mMobsController;
- private final DropController mDropController;
- private final GameItemsHolder mGameItemsHolder;
+ private final List<IGameRenderer> mRenderers;
+ private final CursorMouseInputHandler mCursorMouseInputHandler;
+ private final MouseInputActionMapper mMouseInputActionMapper;
+ private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+ private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
+ private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+ private final GameWindowsManager mGameWindowsManager;
@Inject
GameRenderer(MainConfig mainConfig,
- GameInput gameInput,
- GameWorld gameWorld,
MobsController mobsController,
- DropController dropController,
- GameItemsHolder gameItemsHolder) {
+ Set<IGameRenderer> renderers,
+ CursorMouseInputHandler cursorMouseInputHandler,
+ MouseInputActionMapper mouseInputActionMapper,
+ KeyboardInputActionMapper keyboardInputActionMapper,
+ Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
+ Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+ GameWindowsManager gameWindowsManager) {
super(mainConfig.getWidth(), mainConfig.getHeight());
mMainConfig = mainConfig;
- mGameInput = gameInput;
- mGameWorld = gameWorld;
mMobsController = mobsController;
- mDropController = dropController;
- mGameItemsHolder = gameItemsHolder;
+ mRenderers = new ArrayList<>(renderers);
+ mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+ mCursorMouseInputHandler = cursorMouseInputHandler;
+ mMouseInputActionMapper = mouseInputActionMapper;
+ mKeyboardInputActionMapper = keyboardInputActionMapper;
+ mMouseInputHandlers = mouseInputHandlers;
+ mKeyboardInputHandlers = keyboardInputHandlers;
+ mGameWindowsManager = gameWindowsManager;
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
- private float drawX(int x) {
- return x * 16 - getCamX();
- }
+ private float mTouchDownX, mTouchDownY;
- private float drawY(int y) {
- return y * 16 - getCamY();
+ private void updateCameraPosition() {
+ Player player = mMobsController.getPlayer();
+ setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+ player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
- private void drawWreck(Block bl) {
- if (mGameInput.getBlockDamage() > 0) {
- int index = 10 * mGameInput.getBlockDamage() / bl.getHp();
- String key = "break_" + index;
-
- if (index > 10 || index < 0) {
- return;
- }
-
- spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
- mGameInput.getCurY() * 16 - getCamY());
- }
+ private float transformScreenX(int screenX) {
+ return getWidth() / Gdx.graphics.getWidth() * screenX;
}
- private void drawBlock(int x, int y, boolean drawBG) {
- if (drawBG) {
- if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent())
- && mGameWorld.hasBackAt(x, y)) {
- mGameWorld.getBackMap(x, y).draw(spriter, drawX(x), drawY(y));
- if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
- drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
- }
- }
- }
- if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMap(x, y).isBackground() == drawBG) {
- mGameWorld.getForeMap(x, y).draw(spriter, drawX(x), drawY(y));
- if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
- drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
- }
- }
+ private float transformScreenY(int screenY) {
+ return getHeight() / Gdx.graphics.getHeight() * screenY;
}
- private void drawWorld(boolean bg) {
- int minX = (int) (getCamX() / 16) - 1;
- int minY = (int) (getCamY() / 16) - 1;
- int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
- int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
- if (minY < 0) {
- minY = 0;
- }
- if (maxY > mGameWorld.getHeight()) {
- maxY = mGameWorld.getHeight();
- }
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- drawBlock(x, y, bg);
- }
- }
- if (bg) {
- spriter.end();
- Gdx.gl.glEnable(GL20.GL_BLEND);
- Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
- shaper.begin(ShapeRenderer.ShapeType.Filled);
- shaper.setColor(0f, 0f, 0f, .5f);
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent())
- && mGameWorld.hasBackAt(x, y)) {
- shaper.rect(drawX(x), drawY(y), 16, 16);
- }
- }
- }
- shaper.end();
- Gdx.gl.glDisable(GL20.GL_BLEND);
- spriter.begin();
- }
- }
+ private void handleMousePosition() {
+ final Rectangle viewport = getCameraViewport();
+ final MouseInputAction action = new MouseInputAction(
+ Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()),
+ Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()),
+ MouseInputActionKey.None.INSTANCE,
+ viewport);
- private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) {
- return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height);
+ mCursorMouseInputHandler.handle(action);
}
- @CheckForNull
- private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) {
- final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight());
-
- final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0);
- if (Intersector.overlaps(viewportRect, notShifted)) {
- return notShifted;
+ private boolean handleMouseAction(@CheckForNull MouseInputAction action) {
+ if (action == null) {
+ return false;
}
- final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx());
- if (Intersector.overlaps(viewportRect, shiftedLeft)) {
- return shiftedLeft;
- }
+ boolean anyProcessed = false;
- final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx());
- if (Intersector.overlaps(viewportRect, shiftedRight)) {
- return shiftedRight;
+ for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
+ }
+// anyProcessed = anyProcessed || conditions;
}
-
- return null;
+ return anyProcessed;
}
- private void drawMob(Mob mob, float delta) {
- float mobDrawX = mob.getX() - getCamX();
- float mobDrawY = mob.getY() - getCamY();
-
- if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
- mobDrawX += mGameWorld.getWidthPx();
- } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
- mobDrawX -= mGameWorld.getWidthPx();
- } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
- return;
- }
-
- mob.draw(spriter, mobDrawX, mobDrawY, delta);
+ private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp);
+ return handleMouseAction(action);
}
- private void drawDrop(Drop drop) {
- @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop);
+ @Override
+ public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
- if (drawingRect == null) {
- return;
+ if (mMainConfig.isTouch()) {
+ TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true);
+ } else {
+ return keyUp(touchedKey.getCode());
+ }
}
- final Sprite sprite = drop.getItem().getSprite();
-
- sprite.setPosition(drawingRect.x, drawingRect.y);
- sprite.setSize(drawingRect.width, drawingRect.height);
- sprite.draw(spriter);
+ return onMouseActionEvent(screenX, screenY, button, true);
}
- @SuppressWarnings("IntegerDivisionInFloatingPointContext")
- private void drawCreative() {
- TextureRegion creative = textureRegions.get("creative");
- float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
- float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
- spriter.draw(creative, x, y);
- spriter.draw(textureRegions.get("handle"), x + 156,
- y + 18 + (mGameInput.getCreativeScroll() * (72f / mGameItemsHolder.getCreativeScrollAmount())));
- final Collection<Item> items = mGameItemsHolder.getAllItems();
- for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
- if (i > 0 && i < items.size()) {
- Item item = CollectionsKt.elementAt(items, i);
- if (item != mGameItemsHolder.getFallbackItem()) {
- spriter.draw(CollectionsKt.elementAt(items, i).getSprite(),
- x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
- y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
- }
- }
+ private TouchButton getTouchedKey(float touchX, float touchY) {
+ if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+ return nullButton;
}
- for (int i = 0; i < 9; i++) {
- if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) {
- spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(),
- x + 8 + i * 18, y + creative.getRegionHeight() - 24);
+ for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+ TouchButton button = entry.value;
+ if (button.getRect().contains(touchX, touchY)) {
+ return button;
}
}
-
+ return nullButton;
}
- private void drawHealth(float x, float y) {
- Player player = mMobsController.getPlayer();
-
- if (player.gameMode == 1) {
- return;
- }
-
- TextureRegion wholeHeart = textureRegions.get("heart_whole");
- TextureRegion halfHeart = textureRegions.get("heart_half");
+ @Override
+ public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
- int wholeHearts = player.getHealth() / 2;
+ mTouchDownX = touchX;
+ mTouchDownY = touchY;
- for (int i = 0; i < wholeHearts; i++) {
- spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y);
+ if (mMainConfig.isTouch()) {
+ TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false);
+ } else {
+ return keyDown(touchedKey.getCode());
+ }
}
- if (player.getHealth() % 2 == 1) {
- spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y);
- }
+ return onMouseActionEvent(screenX, screenY, button, false);
}
- private void drawGUI() {
- TextureRegion cursor = textureRegions.get("cursor");
- TextureRegion hotbar = textureRegions.get("hotbar");
- TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
-
- if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
- mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
- mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
- spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
- }
-
- float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2;
- spriter.draw(hotbar, hotbarX, 0);
- drawHealth(hotbarX, hotbar.getRegionHeight());
+ @Override
+ public boolean touchDragged(int screenX, int screenY, int pointer) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
- for (int i = 0; i < 9; i++) {
- if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) {
- spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(),
- getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- }
+ if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < 16) {
+ return false;
}
- spriter.draw(hotbarSelector,
- getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
- -1);
- }
- private void drawTouchGui() {
- for (int i = 0; i < guiMap.size; i++) {
- Rectangle touchKey = guiMap.getValueAt(i).getRect();
- spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
- touchKey.x, touchKey.y, touchKey.width, touchKey.height);
- }
- if (mGameInput.getControlMode() == ControlMode.CURSOR) {
- spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
- }
+ @CheckForNull MouseInputAction action =
+ mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport());
+ return handleMouseAction(action);
}
- private void drawGamePlay(float delta) {
- Player player = mMobsController.getPlayer();
-
- drawWorld(true);
- player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta);
- mMobsController.getMobs().forEach((mob) -> {
- drawMob(mob, delta);
- });
- mDropController.forEach(this::drawDrop);
- drawWorld(false);
- drawGUI();
- }
-
- private void updateCameraPosition() {
- Player player = mMobsController.getPlayer();
- setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
- player.getY() + player.getHeight() / 2 - getHeight() / 2);
+ @Override
+ public boolean scrolled(float amountX, float amountY) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+ return handleMouseAction(action);
}
- @Nullable
- private Color getMinimapColor(int x, int y) {
- @Nullable Color result = null;
+ private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+ @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+ .map(keycode, isKeyDown);
- final boolean hasForeMap = mGameWorld.hasForeAt(x, y);
- final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
+ if (action == null) {
+ return false;
+ }
- if (hasForeMap) {
- final Block block = mGameWorld.getForeMap(x, y);
+ boolean anyProcessed = false;
- if (block.isWater()) {
- result = Color.BLUE;
- } else if (block.isLava()) {
- result = Color.RED;
- } else {
- result = Color.BLACK;
+ for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
}
- } else if (hasBackMap) {
- result = Color.DARK_GRAY;
}
- return result;
+ return anyProcessed;
}
- private void drawMiniMap(float miniMapX, float miniMapY, float size) {
- shaper.begin(ShapeRenderer.ShapeType.Filled);
-
- shaper.setColor(Color.LIGHT_GRAY);
- shaper.rect(miniMapX, miniMapY, size, size);
-
- for (int x = 0; x < size; x++) {
- for (int y = 0; y < size; y++) {
-
- final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x);
- final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y);
-
- @Nullable final Color color = getMinimapColor(worldX, worldY);
-
- if (color != null) {
- shaper.setColor(color);
- shaper.rect(miniMapX + x, miniMapY + y, 1, 1);
- }
- }
- }
+ @Override
+ public boolean keyDown(int keycode) {
+ return handleKeyboardAction(keycode, true);
+ }
- shaper.setColor(Color.OLIVE);
- shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2);
- shaper.end();
+ @Override
+ public boolean keyUp(int keycode) {
+ return handleKeyboardAction(keycode, false);
}
@Override
public void render(float delta) {
- int fps = MathUtils.ceil(1 / delta);
updateCameraPosition();
- mGameInput.moveCursor(this);
+ handleMousePosition();
+// mGameInput.moveCursor(this);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
-
- drawGamePlay(delta);
-
- switch (mMainConfig.getGameUiWindow()) {
- case CREATIVE_INVENTORY:
- drawCreative();
- break;
- //TODO draw other ui windows
- }
-
-
- if (mMainConfig.isTouch()) {
- drawTouchGui();
- }
-
+ mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
spriter.end();
-
- if (mMainConfig.isShowMap()) {
- drawMiniMap(getWidth() - 64f - 24f, 24f, 64f);
- }
-
- if (mMainConfig.isShowInfo()) {
- spriter.begin();
- Player player = mMobsController.getPlayer();
- drawString("FPS: " + fps, 0, 0);
- drawString("X: " + player.getMapX(), 0, 10);
- drawString("Y: " + player.getUpperMapY(), 0, 20);
- drawString("CurX: " + mGameInput.getCurX(), 0, 30);
- drawString("CurY: " + mGameInput.getCurY(), 0, 40);
- drawString("Velocity: " + player.getVelocity(), 0, 50);
- drawString("Swim: " + player.swim, 0, 60);
- drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70);
- drawString("Drops: " + mDropController.getSize(), 0, 80);
- drawString("Block: " + mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()).getParams().getKey(), 0, 90);
- drawString("Hand: " + mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot].getParams().getKey(), 0, 100);
- drawString("Game mode: " + player.gameMode, 0, 110);
- spriter.end();
- }
-
}
}