DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index 252e77fe144ae79670dd014e9d1b217755692214..e96f3af48e3936fb31ccb99ecfac36a8b67d6774 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.utils.ObjectMap;
+import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager;
 import ru.deadsoftware.cavedroid.misc.Assets;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.annotation.CheckForNull;
+import javax.inject.Inject;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
 
+@GameScope
 public class GameRenderer extends Renderer {
 
-    GameRenderer(float width, float height) {
-        super(width, height);
+    private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
+    private final MainConfig mMainConfig;
+    private final MobsController mMobsController;
+    private final List<IGameRenderer> mRenderers;
+    private final CursorMouseInputHandler mCursorMouseInputHandler;
+    private final MouseInputActionMapper mMouseInputActionMapper;
+    private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+    private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
+    private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+    private final GameWindowsManager mGameWindowsManager;
+
+    @Inject
+    GameRenderer(MainConfig mainConfig,
+                 MobsController mobsController,
+                 Set<IGameRenderer> renderers,
+                 CursorMouseInputHandler cursorMouseInputHandler,
+                 MouseInputActionMapper mouseInputActionMapper,
+                 KeyboardInputActionMapper keyboardInputActionMapper,
+                 Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
+                 Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+                 GameWindowsManager gameWindowsManager) {
+        super(mainConfig.getWidth(), mainConfig.getHeight());
+
+        mMainConfig = mainConfig;
+        mMobsController = mobsController;
+        mRenderers = new ArrayList<>(renderers);
+        mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+        mCursorMouseInputHandler = cursorMouseInputHandler;
+        mMouseInputActionMapper = mouseInputActionMapper;
+        mKeyboardInputActionMapper = keyboardInputActionMapper;
+        mMouseInputHandlers = mouseInputHandlers;
+        mKeyboardInputHandlers = keyboardInputHandlers;
+        mGameWindowsManager = gameWindowsManager;
+
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
-    private float drawX(int x) {
-        return x * 16 - getCamX();
+    private float mTouchDownX, mTouchDownY;
+
+    private void updateCameraPosition() {
+        Player player = mMobsController.getPlayer();
+        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+                player.getY() + player.getHeight() / 2 - getHeight() / 2);
     }
 
-    private float drawY(int y) {
-        return y * 16 - getCamY();
+    private float transformScreenX(int screenX) {
+        return getWidth() / Gdx.graphics.getWidth() * screenX;
     }
 
-    private void drawWreck(int bl) {
-        if (GP.blockDmg > 0) {
-            spriter.draw(Assets.wreck[
-                            10 * GP.blockDmg /
-                                    GameItems.getBlock(bl).getHp()],
-                    GP.curX * 16 - getCamX(),
-                    GP.curY * 16 - getCamY());
-        }
+    private float transformScreenY(int screenY) {
+        return getHeight() / Gdx.graphics.getHeight() * screenY;
     }
 
-    private void drawBlock(int x, int y, boolean drawBG) {
-        if (drawBG) {
-            if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
-                    && GP.world.getBackMap(x, y) > 0) {
-                spriter.draw(GameItems.getBlock(GP.world.getBackMap(x, y)).getTex(), drawX(x), drawY(y));
-                if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
-                    drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
-            }
+    private void handleMousePosition() {
+        final Rectangle viewport = getCameraViewport();
+        final MouseInputAction action = new MouseInputAction(
+                Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()),
+                Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()),
+                MouseInputActionKey.None.INSTANCE,
+                viewport);
+
+        mCursorMouseInputHandler.handle(action);
+    }
+
+    private boolean handleMouseAction(@CheckForNull  MouseInputAction action) {
+        if (action == null) {
+            return false;
         }
-        if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
-            spriter.draw(GameItems.getBlock(GP.world.getForeMap(x, y)).getTex(), drawX(x), drawY(y));
-            if (x == GP.curX && y == GP.curY)
-                drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
+
+        boolean anyProcessed = false;
+
+        for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+            final boolean conditions = handler.checkConditions(action);
+            if (conditions) {
+                anyProcessed = true;
+                handler.handle(action);
+                break;
+            }
+//            anyProcessed = anyProcessed || conditions;
         }
+        return anyProcessed;
+    }
+
+    private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) {
+        @CheckForNull MouseInputAction action = mMouseInputActionMapper
+                .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp);
+        return handleMouseAction(action);
     }
 
-    private void drawWorld(boolean bg) {
-        int minX = (int) (getCamX() / 16) - 1;
-        int minY = (int) (getCamY() / 16) - 1;
-        int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
-        int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
-        if (minY < 0) minY = 0;
-        if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
-        for (int y = minY; y < maxY; y++) {
-            for (int x = minX; x < maxX; x++) {
-                drawBlock(x, y, bg);
+    @Override
+    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        if (mMainConfig.isTouch()) {
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true);
+            } else {
+                return keyUp(touchedKey.getCode());
             }
         }
-        if (bg) {
-            spriter.end();
-            Gdx.gl.glEnable(GL20.GL_BLEND);
-            Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(0f, 0f, 0f, .5f);
-            for (int y = minY; y < maxY; y++) {
-                for (int x = minX; x < maxX; x++) {
-                    if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
-                            && GP.world.getBackMap(x, y) > 0)
-                        shaper.rect(drawX(x), drawY(y), 16, 16);
-                }
+
+        return onMouseActionEvent(screenX, screenY, button, true);
+    }
+
+    private TouchButton getTouchedKey(float touchX, float touchY) {
+        if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+            return nullButton;
+        }
+        for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+            TouchButton button = entry.value;
+            if (button.getRect().contains(touchX, touchY)) {
+                return button;
             }
-            shaper.end();
-            Gdx.gl.glDisable(GL20.GL_BLEND);
-            spriter.begin();
         }
+        return nullButton;
     }
 
-    private void drawMob(Mob mob) {
-        float mobDrawX = mob.pos.x - getCamX();
-        float mobDrawY = mob.pos.y - getCamY();
+    @Override
+    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        mTouchDownX = touchX;
+        mTouchDownY = touchY;
+
+        if (mMainConfig.isTouch()) {
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false);
+            } else {
+                return keyDown(touchedKey.getCode());
+            }
+        }
+
+        return onMouseActionEvent(screenX, screenY, button, false);
+    }
 
-        if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
-            mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
+    @Override
+    public boolean touchDragged(int screenX, int screenY, int pointer) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
 
-        if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
-            mob.draw(spriter, mobDrawX, mobDrawY);
+        if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < 16) {
+            return false;
+        }
 
-        if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
-            mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
+        @CheckForNull MouseInputAction action =
+                mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport());
+        return handleMouseAction(action);
     }
 
-    private void drawDrop(Drop drop) {
+    @Override
+    public boolean scrolled(float amountX, float amountY) {
+        @CheckForNull MouseInputAction action = mMouseInputActionMapper
+                .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+        return handleMouseAction(action);
     }
 
-    @SuppressWarnings("IntegerDivisionInFloatingPointContext")
-    private void drawCreative() {
-        float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
-        float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
-        spriter.draw(Assets.creativeInv, x, y);
-        spriter.draw(Assets.creativeScr, x + 156,
-                y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
-        for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
-            if (i > 0 && i < GameItems.getItemsSize())
-                if (GameItems.getItem(i).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
-                            x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
-                            y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
-                } else {
-                    spriter.draw(GameItems.getItem(i).getTex(),
-                            x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
-                            y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
-                }
-        }
-        for (int i = 0; i < 9; i++) {
-            if (GP.player.inv[i] > 0)
-                if (GameItems.getItem(GP.player.inv[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(),
-                            x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
-                } else {
-                    spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(),
-                            x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
-                }
+    private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+        @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+                .map(keycode, isKeyDown);
+
+        if (action == null) {
+            return false;
         }
 
-    }
+        boolean anyProcessed = false;
 
-    private void drawGUI() {
-        if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
-                GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
-                GP.ctrlMode == 1 ||
-                !CaveGame.TOUCH)
-            spriter.draw(Assets.guiCur,
-                    GP.curX * 16 - getCamX(),
-                    GP.curY * 16 - getCamY());
-        spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
-        for (int i = 0; i < 9; i++) {
-            if (GP.player.inv[i] > 0) {
-                if (GameItems.getItem(GP.player.inv[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(),
-                            getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                } else {
-                    spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(),
-                            getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                }
+        for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+            final boolean conditions = handler.checkConditions(action);
+            if (conditions) {
+                anyProcessed = true;
+                handler.handle(action);
+                break;
             }
         }
-        spriter.draw(Assets.invBarCur,
-                getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
-                -1);
-    }
-
-    private void drawTouchGui() {
-        spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
-        spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
-        spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
-        spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
-        spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
-        spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
-        spriter.draw(Assets.touchMode, 78, getHeight() - 26);
-        if (GP.ctrlMode == 1) {
-            spriter.draw(Assets.shade, 83, getHeight() - 21);
-        }
-    }
 
-    private void drawGamePlay() {
-        drawWorld(true);
-        GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
-        for (Mob mob : GP.mobs) drawMob(mob);
-        for (Drop drop : GP.drops) drawDrop(drop);
-        drawWorld(false);
-        drawGUI();
+        return anyProcessed;
     }
 
     @Override
-    public void render() {
-        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+    public boolean keyDown(int keycode) {
+        return handleKeyboardAction(keycode, true);
+    }
 
-        spriter.begin();
-        switch (CaveGame.STATE) {
-            case GAME_PLAY:
-                drawGamePlay();
-                break;
-            case GAME_CREATIVE_INV:
-                drawGamePlay();
-                drawCreative();
-                break;
-        }
+    @Override
+    public boolean keyUp(int keycode) {
+        return handleKeyboardAction(keycode, false);
+    }
 
-        if (CaveGame.TOUCH) drawTouchGui();
+    @Override
+    public void render(float delta) {
+        updateCameraPosition();
+        handleMousePosition();
+//        mGameInput.moveCursor(this);
 
-        spriter.end();
+        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
-        if(GameScreen.SHOW_MAP) {
-            //DRAW MAP
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(Color.LIGHT_GRAY);
-            shaper.rect(0, 0, GP.world.getWidth(), 128);
-            for (int y = 128; y < 256; y++) {
-                for (int x = 0; x < getWidth(); x++) {
-                    if (GP.world.getForeMap(x, y) > 0 || GP.world.getBackMap(x, y) > 0) {
-                        if (GameItems.isWater(GP.world.getForeMap(x, y))) {
-                            shaper.setColor(Color.BLUE);
-                        } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
-                            shaper.setColor(Color.RED);
-                        } else {
-                            if (GP.world.getForeMap(x, y) > 0) {
-                                shaper.setColor(Color.BLACK);
-                            } else {
-                                shaper.setColor(Color.DARK_GRAY);
-                            }
-                        }
-                        shaper.rect(x, y - 128, 1, 1);
-                    }
-                }
-            }
-            shaper.setColor(Color.OLIVE);
-            shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2);
-            shaper.end();
-            //=================
-        }
         spriter.begin();
-
-        if (GameScreen.SHOW_DEBUG) {
-            drawString("FPS: " + GameScreen.FPS, 0, 0);
-            drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
-            drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
-            drawString("CurX: " + GP.curX, 0, 30);
-            drawString("CurY: " + GP.curY, 0, 40);
-            drawString("Mobs: " + GP.mobs.size(), 0, 50);
-            drawString("Drops: " + GP.drops.size(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
-            drawString("Hand: " + GameItems.getItemKey(GP.player.inv[GP.player.invSlot]), 0, 80);
-            drawString("Game mode: " + GP.player.gameMode, 0, 90);
-        }
+        mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
         spriter.end();
-
-
     }
 
 }