diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 93dc8b95f233bd1abb8ac5e01c9efbece0498a30..e063e09af073cb21899d389e6613f7fae6bdcf34 100644 (file)
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.TimeUtils;
+import org.jetbrains.annotations.Nullable;
import ru.deadsoftware.cavedroid.MainConfig;
import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler;
import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler;
import ru.deadsoftware.cavedroid.misc.utils.MeasureUnitsUtilsKt;
import ru.deadsoftware.cavedroid.misc.utils.RenderingUtilsKt;
-import javax.annotation.CheckForNull;
import javax.inject.Inject;
import java.util.ArrayList;
import java.util.Comparator;
}
}
- private boolean handleMouseAction(@CheckForNull MouseInputAction action) {
+ private boolean handleMouseAction(@Nullable MouseInputAction action) {
if (action == null) {
return false;
}
}
private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp, int pointer) {
- @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ @Nullable MouseInputAction action = mMouseInputActionMapper
.map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp, pointer);
return handleMouseAction(action);
}
return false;
}
- @CheckForNull MouseInputAction action =
+ @Nullable MouseInputAction action =
mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport(), pointer);
return handleMouseAction(action);
}
@Override
public boolean scrolled(float amountX, float amountY) {
- @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ @Nullable MouseInputAction action = mMouseInputActionMapper
.mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
return handleMouseAction(action);
}
private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
- @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+ @Nullable final KeyboardInputAction action = mKeyboardInputActionMapper
.map(keycode, isKeyDown);
if (action == null) {