diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 36f6c75aadbe64eb4de8115db837ba7de59a8d35..e063e09af073cb21899d389e6613f7fae6bdcf34 100644 (file)
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.TimeUtils;
+import org.jetbrains.annotations.Nullable;
import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler;
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler;
import ru.deadsoftware.cavedroid.game.input.Joystick;
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
import ru.deadsoftware.cavedroid.misc.utils.MeasureUnitsUtilsKt;
import ru.deadsoftware.cavedroid.misc.utils.RenderingUtilsKt;
-import javax.annotation.CheckForNull;
import javax.inject.Inject;
import java.util.ArrayList;
import java.util.Comparator;
private final CursorMouseInputHandler mCursorMouseInputHandler;
private final MouseInputActionMapper mMouseInputActionMapper;
private final KeyboardInputActionMapper mKeyboardInputActionMapper;
- private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
- private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+ private final Set<IMouseInputHandler> mMouseInputHandlers;
+ private final Set<IKeyboardInputHandler> mKeyboardInputHandlers;
private final GameWindowsManager mGameWindowsManager;
private final TooltipManager mTooltipManager;
CursorMouseInputHandler cursorMouseInputHandler,
MouseInputActionMapper mouseInputActionMapper,
KeyboardInputActionMapper keyboardInputActionMapper,
- Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
- Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+ Set<IMouseInputHandler> mouseInputHandlers,
+ Set<IKeyboardInputHandler> keyboardInputHandlers,
GameWindowsManager gameWindowsManager,
TooltipManager tooltipManager) {
super(mainConfig.getWidth(), mainConfig.getHeight());
mMobsController = mobsController;
mGameWorld = gameWorld;
mRenderers = new ArrayList<>(renderers);
- mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+ kotlin.collections.CollectionsKt.sortWith(mRenderers, new Comparator<IGameRenderer>() {
+ @Override
+ public int compare(IGameRenderer o1, IGameRenderer o2) {
+ return o1.getRenderLayer() - o2.getRenderLayer();
+ }
+ });
mCursorMouseInputHandler = cursorMouseInputHandler;
mMouseInputActionMapper = mouseInputActionMapper;
mKeyboardInputActionMapper = keyboardInputActionMapper;
float camTargetX, camTargetY;
- if (player.controlMode == Player.ControlMode.WALK) {
+ boolean followPlayer = player.controlMode == Player.ControlMode.WALK || !mMainConfig.isTouch();
+
+ if (followPlayer) {
camTargetX = plTargetX + Math.min(player.getVelocity().x * 2, getWidth() / 2);
camTargetY = plTargetY + player.getVelocity().y;
} else {
Vector2 moveVector = new Vector2(camTargetX - camCenterX, camTargetY - camCenterY);
- if (player.controlMode == Player.ControlMode.WALK && player.getVelocity().isZero()) {
+ if (followPlayer && player.getVelocity().isZero()) {
mCameraDelayMs = TimeUtils.millis();
mCamCenterToPlayer.x = plTargetX - camCenterX;
mCamCenterToPlayer.y = plTargetY - camCenterY;
}
}
- private boolean handleMouseAction(@CheckForNull MouseInputAction action) {
+ private boolean handleMouseAction(@Nullable MouseInputAction action) {
if (action == null) {
return false;
}
boolean anyProcessed = false;
- for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+ for (IMouseInputHandler handler : mMouseInputHandlers) {
final boolean conditions = handler.checkConditions(action);
if (conditions) {
anyProcessed = true;
}
private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp, int pointer) {
- @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ @Nullable MouseInputAction action = mMouseInputActionMapper
.map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp, pointer);
return handleMouseAction(action);
}
return false;
}
- @CheckForNull MouseInputAction action =
+ @Nullable MouseInputAction action =
mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport(), pointer);
return handleMouseAction(action);
}
@Override
public boolean scrolled(float amountX, float amountY) {
- @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ @Nullable MouseInputAction action = mMouseInputActionMapper
.mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
return handleMouseAction(action);
}
private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
- @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+ @Nullable final KeyboardInputAction action = mKeyboardInputActionMapper
.map(keycode, isKeyDown);
if (action == null) {
boolean anyProcessed = false;
- for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+ for (IKeyboardInputHandler handler : mKeyboardInputHandlers) {
final boolean conditions = handler.checkConditions(action);
if (conditions) {
anyProcessed = true;
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
- mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
+ for (IGameRenderer iGameRenderer : mRenderers) {
+ iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta);
+ }
handleMousePosition();
spriter.end();