DEADSOFTWARE

Refactor rendering
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index e6ead52d5c2f25a8aee5572740c07d95646d09da..c0af140bbf3b64dfc7bcc1bddd906087dce92e1c 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.Rectangle;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
+import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-import static ru.deadsoftware.cavedroid.misc.Assets.*;
+import javax.inject.Inject;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
 
+@GameScope
 public class GameRenderer extends Renderer {
 
-    GameRenderer(float width, float height) {
-        super(width, height);
-        Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
-    }
-
-    private float drawX(int x) {
-        return x * 16 - getCamX();
-    }
-
-    private float drawY(int y) {
-        return y * 16 - getCamY();
-    }
-
-    private void drawWreck(int bl) {
-        if (GP.input.getBlockDamage() > 0) {
-            int index = 10 * GP.input.getBlockDamage() / GameItems.getBlock(bl).getHp();
-            String key = "break_" + index;
-            spriter.draw(textureRegions.get(key), GP.input.getCurX() * 16 - getCamX(),
-                    GP.input.getCurY() * 16 - getCamY());
-        }
-    }
-
-    private void drawBlock(int x, int y, boolean drawBG) {
-        if (drawBG) {
-            if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
-                    && GP.world.hasBackAt(x, y)) {
-                spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
-                if (!GP.world.hasForeAt(x, y) && x == GP.input.getCurX() && y == GP.input.getCurY())
-                    drawWreck(GP.world.getBackMap(GP.input.getCurX(), GP.input.getCurY()));
-            }
-        }
-        if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
-            spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
-            if (x == GP.input.getCurX() && y == GP.input.getCurY())
-                drawWreck(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY()));
-        }
-    }
+    private final GameInput mGameInput;
+    private final MobsController mMobsController;
+    private final List<IGameRenderer> mRenderers;
 
-    private void drawWorld(boolean bg) {
-        int minX = (int) (getCamX() / 16) - 1;
-        int minY = (int) (getCamY() / 16) - 1;
-        int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
-        int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
-        if (minY < 0) minY = 0;
-        if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
-        for (int y = minY; y < maxY; y++) {
-            for (int x = minX; x < maxX; x++) {
-                drawBlock(x, y, bg);
-            }
-        }
-        if (bg) {
-            spriter.end();
-            Gdx.gl.glEnable(GL20.GL_BLEND);
-            Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(0f, 0f, 0f, .5f);
-            for (int y = minY; y < maxY; y++) {
-                for (int x = minX; x < maxX; x++) {
-                    if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
-                            && GP.world.hasBackAt(x, y))
-                        shaper.rect(drawX(x), drawY(y), 16, 16);
-                }
-            }
-            shaper.end();
-            Gdx.gl.glDisable(GL20.GL_BLEND);
-            spriter.begin();
-        }
-    }
+    @Inject
+    GameRenderer(MainConfig mainConfig,
+                 GameInput gameInput,
+                 MobsController mobsController,
+                 Set<IGameRenderer> renderers) {
+        super(mainConfig.getWidth(), mainConfig.getHeight());
 
-    private void drawMob(Mob mob) {
-        float mobDrawX = mob.getX() - getCamX();
-        float mobDrawY = mob.getY() - getCamY();
-        mob.draw(spriter, mobDrawX, mobDrawY);
-    }
-
-    private void drawDrop(Drop drop) {
-    }
+        mGameInput = gameInput;
+        mMobsController = mobsController;
+        mRenderers = new ArrayList<>(renderers);
+        mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
 
-    @SuppressWarnings("IntegerDivisionInFloatingPointContext")
-    private void drawCreative() {
-        TextureRegion creative = textureRegions.get("creative");
-        float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
-        float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
-        spriter.draw(creative, x, y);
-        spriter.draw(textureRegions.get("handle"), x + 156,
-                y + 18 + (GP.input.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
-        for (int i = GP.input.getCreativeScroll() * 8; i < GP.input.getCreativeScroll() * 8 + 40; i++) {
-            if (i > 0 && i < GameItems.getItemsSize())
-                if (GameItems.getItem(i).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
-                            x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
-                } else {
-                    spriter.draw(GameItems.getItem(i).getTex(),
-                            x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
-                }
-        }
-        for (int i = 0; i < 9; i++) {
-            if (GP.player.inventory[i] > 0)
-                if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                } else {
-                    spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                }
-        }
-
-    }
-
-    private void drawGUI() {
-        TextureRegion cursor = textureRegions.get("cursor");
-        TextureRegion hotbar = textureRegions.get("hotbar");
-        TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
-
-        if (GP.world.hasForeAt(GP.input.getCurX(), GP.input.getCurY()) ||
-                GP.world.hasBackAt(GP.input.getCurX(), GP.input.getCurY()) ||
-                GP.controlMode == ControlMode.CURSOR ||
-                !CaveGame.TOUCH)
-            spriter.draw(cursor,
-                    GP.input.getCurX() * 16 - getCamX(),
-                    GP.input.getCurY() * 16 - getCamY());
-        spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
-        for (int i = 0; i < 9; i++) {
-            if (GP.player.inventory[i] > 0) {
-                if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                } else {
-                    spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                }
-            }
-        }
-        spriter.draw(hotbarSelector,
-                getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
-                -1);
+        Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
-    private void drawTouchGui() {
-        for (int i = 0; i < guiMap.size; i++) {
-            Rectangle touchKey = guiMap.getValueAt(i).getRect();
-            spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
-                    touchKey.x, touchKey.y, touchKey.width, touchKey.height);
-        }
-        if (GP.controlMode == ControlMode.CURSOR) {
-            spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
-        }
+    private void updateCameraPosition() {
+        Player player = mMobsController.getPlayer();
+        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+                player.getY() + player.getHeight() / 2 - getHeight() / 2);
     }
 
-    private void drawGamePlay() {
-        drawWorld(true);
-        GP.player.draw(spriter, GP.player.getX() - getCamX() - 2, GP.player.getY() - getCamY());
-        GP.mobs.forEach(this::drawMob);
-        GP.drops.forEach(this::drawDrop);
-        drawWorld(false);
-        drawGUI();
-    }
 
     @Override
-    public void render() {
+    public void render(float delta) {
+        updateCameraPosition();
+        mGameInput.moveCursor(this);
+
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
         spriter.begin();
-        switch (CaveGame.GAME_STATE) {
-            case PLAY:
-                drawGamePlay();
-                break;
-            case CREATIVE_INV:
-                drawGamePlay();
-                drawCreative();
-                break;
-        }
-
-        if (CaveGame.TOUCH) drawTouchGui();
-
+        mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
         spriter.end();
-
-        if (GameScreen.SHOW_MAP) {
-            //DRAW MAP
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(Color.LIGHT_GRAY);
-            shaper.rect(0, 0, GP.world.getWidth(), 128);
-            for (int y = 128; y < 256; y++) {
-                for (int x = 0; x < getWidth(); x++) {
-                    if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
-                        if (GameItems.isWater(GP.world.getForeMap(x, y))) {
-                            shaper.setColor(Color.BLUE);
-                        } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
-                            shaper.setColor(Color.RED);
-                        } else {
-                            if (GP.world.hasForeAt(x, y)) {
-                                shaper.setColor(Color.BLACK);
-                            } else {
-                                shaper.setColor(Color.DARK_GRAY);
-                            }
-                        }
-                        shaper.rect(x, y - 128, 1, 1);
-                    }
-                }
-            }
-            shaper.setColor(Color.OLIVE);
-            shaper.rect(GP.player.getMapX(), GP.player.getUpperMapY() - 128, 1, 2);
-            shaper.end();
-            //=================
-        }
-
-        if (GameScreen.SHOW_DEBUG) {
-            spriter.begin();
-            drawString("FPS: " + GameScreen.FPS, 0, 0);
-            drawString("X: " + GP.player.getMapX(), 0, 10);
-            drawString("Y: " + GP.player.getUpperMapY() / 16, 0, 20);
-            drawString("CurX: " + GP.input.getCurX(), 0, 30);
-            drawString("CurY: " + GP.input.getCurY(), 0, 40);
-            drawString("Mobs: " + GP.mobs.size(), 0, 50);
-            drawString("Drops: " + GP.drops.size(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY())), 0, 70);
-            drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
-            drawString("Game mode: " + GP.player.gameMode, 0, 90);
-            spriter.end();
-        }
-
-
     }
 
 }