DEADSOFTWARE

Refactor rendering
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index 018fe1bf750e5b3fba65d98bb1acddcead8af876..c0af140bbf3b64dfc7bcc1bddd906087dce92e1c 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.Rectangle;
 import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.DropController;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
 import javax.inject.Inject;
-
-import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
-import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
 
 @GameScope
 public class GameRenderer extends Renderer {
 
-    private static final String TAG = "GameRenderer";
-
-    private final MainConfig mMainConfig;
     private final GameInput mGameInput;
-    private final GameWorld mGameWorld;
     private final MobsController mMobsController;
-    private final DropController mDropController;
+    private final List<IGameRenderer> mRenderers;
 
     @Inject
     GameRenderer(MainConfig mainConfig,
                  GameInput gameInput,
-                 GameWorld gameWorld,
                  MobsController mobsController,
-                 DropController dropController) {
+                 Set<IGameRenderer> renderers) {
         super(mainConfig.getWidth(), mainConfig.getHeight());
 
-        mMainConfig = mainConfig;
         mGameInput = gameInput;
-        mGameWorld = gameWorld;
         mMobsController = mobsController;
-        mDropController = dropController;
+        mRenderers = new ArrayList<>(renderers);
+        mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
 
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
-    private float drawX(int x) {
-        return x * 16 - getCamX();
-    }
-
-    private float drawY(int y) {
-        return y * 16 - getCamY();
-    }
-
-    private void drawWreck(int bl) {
-        if (mGameInput.getBlockDamage() > 0) {
-            int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
-            String key = "break_" + index;
-            spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
-                    mGameInput.getCurY() * 16 - getCamY());
-        }
-    }
-
-    private void drawBlock(int x, int y, boolean drawBG) {
-        if (drawBG) {
-            if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
-                    && mGameWorld.hasBackAt(x, y)) {
-                spriter.draw(mGameWorld.getBackMapBlock(x, y).getTexture(), drawX(x), drawY(y));
-                if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
-                    drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
-                }
-            }
-        }
-        if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
-            spriter.draw(mGameWorld.getForeMapBlock(x, y).getTexture(), drawX(x), drawY(y));
-            if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
-                drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
-            }
-        }
-    }
-
-    private void drawWorld(boolean bg) {
-        int minX = (int) (getCamX() / 16) - 1;
-        int minY = (int) (getCamY() / 16) - 1;
-        int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
-        int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
-        if (minY < 0) {
-            minY = 0;
-        }
-        if (maxY > mGameWorld.getHeight()) {
-            maxY = mGameWorld.getHeight();
-        }
-        for (int y = minY; y < maxY; y++) {
-            for (int x = minX; x < maxX; x++) {
-                drawBlock(x, y, bg);
-            }
-        }
-        if (bg) {
-            spriter.end();
-            Gdx.gl.glEnable(GL20.GL_BLEND);
-            Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(0f, 0f, 0f, .5f);
-            for (int y = minY; y < maxY; y++) {
-                for (int x = minX; x < maxX; x++) {
-                    if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
-                            && mGameWorld.hasBackAt(x, y)) {
-                        shaper.rect(drawX(x), drawY(y), 16, 16);
-                    }
-                }
-            }
-            shaper.end();
-            Gdx.gl.glDisable(GL20.GL_BLEND);
-            spriter.begin();
-        }
-    }
-
-    private void drawMob(Mob mob) {
-        float mobDrawX = mob.getX() - getCamX();
-        float mobDrawY = mob.getY() - getCamY();
-
-        if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
-            mobDrawX += mGameWorld.getWidthPx();
-        } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
-            mobDrawX -= mGameWorld.getWidthPx();
-        } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
-            return;
-        }
-
-        mob.draw(spriter, mobDrawX, mobDrawY);
-    }
-
-    private void drawDrop(Drop drop) {
-    }
-
-    @SuppressWarnings("IntegerDivisionInFloatingPointContext")
-    private void drawCreative() {
-        TextureRegion creative = textureRegions.get("creative");
-        float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
-        float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
-        spriter.draw(creative, x, y);
-        spriter.draw(textureRegions.get("handle"), x + 156,
-                y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
-        for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
-            if (i > 0 && i < GameItems.getItemsSize()) {
-                if (GameItems.getItem(i).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
-                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
-                } else {
-                    spriter.draw(GameItems.getItem(i).getTexture(),
-                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
-                }
-            }
-        }
-        for (int i = 0; i < 9; i++) {
-            if (mMobsController.getPlayer().inventory[i] > 0) {
-                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                } else {
-                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
-                            x + 8 + i * 18, y + creative.getRegionHeight() - 24);
-                }
-            }
-        }
-
-    }
-
-    private void drawGUI() {
-        TextureRegion cursor = textureRegions.get("cursor");
-        TextureRegion hotbar = textureRegions.get("hotbar");
-        TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
-
-        if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
-                mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
-                mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
-            spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
-        }
-        spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
-        for (int i = 0; i < 9; i++) {
-            if (mMobsController.getPlayer().inventory[i] > 0) {
-                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                } else {
-                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
-                            getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
-                            3);
-                }
-            }
-        }
-        spriter.draw(hotbarSelector,
-                getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
-                -1);
-    }
-
-    private void drawTouchGui() {
-        for (int i = 0; i < guiMap.size; i++) {
-            Rectangle touchKey = guiMap.getValueAt(i).getRect();
-            spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
-                    touchKey.x, touchKey.y, touchKey.width, touchKey.height);
-        }
-        if (mGameInput.getControlMode() == ControlMode.CURSOR) {
-            spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
-        }
-    }
-
-    private void drawGamePlay() {
-        Player player = mMobsController.getPlayer();
-
-        drawWorld(true);
-        player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
-        mMobsController.forEach(this::drawMob);
-        mDropController.forEach(this::drawDrop);
-        drawWorld(false);
-        drawGUI();
-    }
-
     private void updateCameraPosition() {
         Player player = mMobsController.getPlayer();
         setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
                 player.getY() + player.getHeight() / 2 - getHeight() / 2);
     }
 
+
     @Override
     public void render(float delta) {
-        int fps = (int) (1 / delta);
         updateCameraPosition();
         mGameInput.moveCursor(this);
 
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
         spriter.begin();
-
-        drawGamePlay();
-
-        switch (mMainConfig.getGameUiWindow()) {
-            case CREATIVE_INVENTORY:
-                drawCreative();
-                break;
-            //TODO draw other ui windows
-        }
-
-
-        if (mMainConfig.isTouch()) {
-            drawTouchGui();
-        }
-
+        mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
         spriter.end();
-
-        if (mMainConfig.isShowMap()) {
-            //DRAW MAP
-            shaper.begin(ShapeRenderer.ShapeType.Filled);
-            shaper.setColor(Color.LIGHT_GRAY);
-            shaper.rect(0, 0, mGameWorld.getWidth(), 128);
-            for (int y = 128; y < 256; y++) {
-                for (int x = 0; x < getWidth(); x++) {
-                    if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
-                        if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
-                            shaper.setColor(Color.BLUE);
-                        } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
-                            shaper.setColor(Color.RED);
-                        } else {
-                            if (mGameWorld.hasForeAt(x, y)) {
-                                shaper.setColor(Color.BLACK);
-                            } else {
-                                shaper.setColor(Color.DARK_GRAY);
-                            }
-                        }
-                        shaper.rect(x, y - 128, 1, 1);
-                    }
-                }
-            }
-            shaper.setColor(Color.OLIVE);
-            shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
-            shaper.end();
-            //=================
-        }
-
-        if (mMainConfig.isShowInfo()) {
-            spriter.begin();
-            drawString("FPS: " + fps, 0, 0);
-            drawString("X: " + mMobsController.getPlayer().getMapX(), 0, 10);
-            drawString("Y: " + mMobsController.getPlayer().getUpperMapY(), 0, 20);
-            drawString("CurX: " + mGameInput.getCurX(), 0, 30);
-            drawString("CurY: " + mGameInput.getCurY(), 0, 40);
-            drawString("Mobs: " + mMobsController.getSize(), 0, 50);
-            drawString("Drops: " + mDropController.getSize(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
-            drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
-            drawString("Game mode: " + mMobsController.getPlayer().gameMode, 0, 90);
-            spriter.end();
-        }
-
     }
 
 }