DEADSOFTWARE

Fix furnace bugs
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
index b54bead932f38f903a7f829cf88b5c1a60d73088..2ae4756f54ab06b08b1c309ca3330348f4726d3c 100644 (file)
@@ -1,11 +1,16 @@
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
+import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.math.Vector2;
 import com.badlogic.gdx.utils.ObjectMap;
+import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.Joystick;
 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
 import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
 import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
@@ -13,11 +18,16 @@ import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandle
 import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
 import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.mobs.player.Player;
 import ru.deadsoftware.cavedroid.game.objects.TouchButton;
 import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.game.ui.TooltipManager;
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
 import ru.deadsoftware.cavedroid.misc.Assets;
 import ru.deadsoftware.cavedroid.misc.Renderer;
+import ru.deadsoftware.cavedroid.misc.utils.MeasureUnitsUtilsKt;
+import ru.deadsoftware.cavedroid.misc.utils.RenderingUtilsKt;
 
 import javax.annotation.CheckForNull;
 import javax.inject.Inject;
@@ -29,28 +39,47 @@ import java.util.Set;
 @GameScope
 public class GameRenderer extends Renderer {
 
+    private static final float CAMERA_SPEED = 72f;
+    private static final float MAX_CAM_DISTANCE_FROM_PLAYER = 64f;
+    private static final float DRAG_THRESHOLD = 1f;
+    private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
     private final MainConfig mMainConfig;
     private final MobsController mMobsController;
+    private final GameWorld mGameWorld;
     private final List<IGameRenderer> mRenderers;
     private final CursorMouseInputHandler mCursorMouseInputHandler;
     private final MouseInputActionMapper mMouseInputActionMapper;
     private final KeyboardInputActionMapper mKeyboardInputActionMapper;
     private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
     private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
+    private final GameWindowsManager mGameWindowsManager;
+    private final TooltipManager mTooltipManager;
+
+    private final TouchButton mouseLeftTouchButton, mouseRightTouchButton;
+
+    private final Vector2 mCamCenterToPlayer = new Vector2();
+
+    private float mTouchDownX, mTouchDownY;
+    private long mCameraDelayMs = 0L;
 
     @Inject
     GameRenderer(MainConfig mainConfig,
                  MobsController mobsController,
+                 GameWorld gameWorld,
                  Set<IGameRenderer> renderers,
                  CursorMouseInputHandler cursorMouseInputHandler,
                  MouseInputActionMapper mouseInputActionMapper,
                  KeyboardInputActionMapper keyboardInputActionMapper,
                  Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
-                 Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers) {
+                 Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers,
+                 GameWindowsManager gameWindowsManager,
+                 TooltipManager tooltipManager) {
         super(mainConfig.getWidth(), mainConfig.getHeight());
 
         mMainConfig = mainConfig;
         mMobsController = mobsController;
+        mGameWorld = gameWorld;
         mRenderers = new ArrayList<>(renderers);
         mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
         mCursorMouseInputHandler = cursorMouseInputHandler;
@@ -58,14 +87,106 @@ public class GameRenderer extends Renderer {
         mKeyboardInputActionMapper = keyboardInputActionMapper;
         mMouseInputHandlers = mouseInputHandlers;
         mKeyboardInputHandlers = keyboardInputHandlers;
+        mGameWindowsManager = gameWindowsManager;
+        mTooltipManager = tooltipManager;
+
+        mouseLeftTouchButton = new TouchButton(new Rectangle(getWidth() / 2, 0f, getWidth() / 2, getHeight() / 2), Input.Buttons.LEFT, true);
+        mouseRightTouchButton = new TouchButton(new Rectangle(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2), Input.Buttons.RIGHT, true);
+
+        mMainConfig.setJoystick(new Joystick(mMobsController.getPlayer().getSpeed()));
 
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
-    private void updateCameraPosition() {
+    private void updateDynamicCameraPosition(float delta) {
+        Player player = mMobsController.getPlayer();
+
+        float plTargetX = player.getX() + player.getWidth() / 2;
+        float plTargetY = player.getY() + player.getHeight() / 2;
+
+        float camCenterX = getCamX() + getWidth() / 2;
+        float camCenterY = getCamY() + getHeight() / 2;
+
+        float camTargetX, camTargetY;
+
+        boolean followPlayer = player.controlMode == Player.ControlMode.WALK || !mMainConfig.isTouch();
+
+        if (followPlayer) {
+            camTargetX = plTargetX + Math.min(player.getVelocity().x * 2, getWidth() / 2);
+            camTargetY = plTargetY + player.getVelocity().y;
+        } else {
+            camTargetX = MeasureUnitsUtilsKt.getPx(player.cursorX) + MeasureUnitsUtilsKt.getPx(1) / 2;
+            camTargetY = MeasureUnitsUtilsKt.getPx(player.cursorY) + MeasureUnitsUtilsKt.getPx(1) / 2;
+        }
+
+        Vector2 moveVector = new Vector2(camTargetX - camCenterX, camTargetY - camCenterY);
+
+        if (followPlayer && player.getVelocity().isZero()) {
+            mCameraDelayMs = TimeUtils.millis();
+            mCamCenterToPlayer.x = plTargetX - camCenterX;
+            mCamCenterToPlayer.y = plTargetY - camCenterY;
+        }
+
+        if (TimeUtils.timeSinceMillis(mCameraDelayMs) < 500L && !player.getVelocity().isZero()) {
+            updateStaticCameraPosition(plTargetX - mCamCenterToPlayer.x,
+                    camCenterY + moveVector.y * delta * 2);
+            return;
+        }
+
+        float camX = getCamX();
+        float camY = getCamY();
+        float worldWidth = MeasureUnitsUtilsKt.getPx(mGameWorld.getWidth()) - getWidth() / 2;
+
+        if (moveVector.x >= worldWidth) {
+            camX += mGameWorld.getWidthPx();
+            moveVector.x -= mGameWorld.getWidthPx();
+        } else if (moveVector.x <= -worldWidth) {
+            camX -= mGameWorld.getWidthPx();
+            moveVector.x += mGameWorld.getWidthPx();
+        }
+
+        setCamPos(camX + moveVector.x * delta * 2, camY + moveVector.y * delta * 2);
+
+
+        camX = getCamX();
+        camY = getCamY();
+
+        if (camX + getWidth() / 2 > plTargetX + MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camX = plTargetX + MAX_CAM_DISTANCE_FROM_PLAYER - getWidth() / 2;
+        }
+
+        if (camY + getHeight() / 2 > plTargetY + MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camY = plTargetY + MAX_CAM_DISTANCE_FROM_PLAYER - getHeight() / 2;
+        }
+
+        if (camX + getWidth() / 2 < plTargetX - MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camX = plTargetX - MAX_CAM_DISTANCE_FROM_PLAYER - getWidth() / 2;
+        }
+
+        if (camY + getHeight() / 2 < plTargetY - MAX_CAM_DISTANCE_FROM_PLAYER) {
+            camY = plTargetY - MAX_CAM_DISTANCE_FROM_PLAYER - getHeight() / 2;
+        }
+
+        setCamPos(camX, camY);
+    }
+
+    private void updateStaticCameraPosition(float targetX, float targetY) {
+        setCamPos(targetX - getWidth() / 2, targetY - getHeight() / 2);
+    }
+
+    private void updateStaticCameraPosition() {
         Player player = mMobsController.getPlayer();
-        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
-                player.getY() + player.getHeight() / 2 - getHeight() / 2);
+
+        updateStaticCameraPosition(player.getX() + player.getWidth() / 2,
+                player.getY() + player.getHeight() / 2);
+    }
+
+    private void updateCameraPosition(float delta) {
+        if (mMainConfig.isUseDynamicCamera()) {
+            updateDynamicCameraPosition(delta);
+        } else {
+            updateStaticCameraPosition();
+        }
     }
 
     private float transformScreenX(int screenX) {
@@ -78,13 +199,22 @@ public class GameRenderer extends Renderer {
 
     private void handleMousePosition() {
         final Rectangle viewport = getCameraViewport();
+
+        final float screenX = transformScreenX(Gdx.input.getX());
+        final float screenY = transformScreenY(Gdx.input.getY());
+
         final MouseInputAction action = new MouseInputAction(
-                Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()),
-                Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()),
+                screenX,
+                screenY,
                 MouseInputActionKey.None.INSTANCE,
                 viewport);
 
         mCursorMouseInputHandler.handle(action);
+
+        if (!mTooltipManager.getCurrentMouseTooltip().isEmpty()) {
+            RenderingUtilsKt.drawString(spriter, mTooltipManager.getCurrentMouseTooltip(), screenX + 1, screenY + 1, Color.BLACK);
+            RenderingUtilsKt.drawString(spriter, mTooltipManager.getCurrentMouseTooltip(), screenX, screenY, Color.WHITE);
+        }
     }
 
     private boolean handleMouseAction(@CheckForNull  MouseInputAction action) {
@@ -106,9 +236,9 @@ public class GameRenderer extends Renderer {
         return anyProcessed;
     }
 
-    private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) {
+    private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp, int pointer) {
         @CheckForNull MouseInputAction action = mMouseInputActionMapper
-                .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp);
+                .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp, pointer);
         return handleMouseAction(action);
     }
 
@@ -117,27 +247,44 @@ public class GameRenderer extends Renderer {
         float touchX = transformScreenX(screenX);
         float touchY = transformScreenY(screenY);
 
+        final Joystick joy = mMainConfig.getJoystick();
+
         if (mMainConfig.isTouch()) {
-            @CheckForNull TouchButton touchedKey = getTouchedKey(touchX, touchY);
-            if (touchedKey != null && touchedKey.isMouse()) {
-                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true);
-            } else if (touchedKey != null) {
+            if (joy != null && joy.getActive() && joy.getPointer() == pointer) {
+                return onMouseActionEvent(screenX, screenY, nullButton.getCode(), true, pointer);
+            }
+
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true, pointer);
+            } else {
                 return keyUp(touchedKey.getCode());
             }
         }
 
-        return onMouseActionEvent(screenX, screenY, button, true);
+        return onMouseActionEvent(screenX, screenY, button, true, pointer);
     }
 
-    @CheckForNull
     private TouchButton getTouchedKey(float touchX, float touchY) {
+        if (mGameWindowsManager.getCurrentWindowType() != GameUiWindow.NONE) {
+            return nullButton;
+        }
         for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
             TouchButton button = entry.value;
             if (button.getRect().contains(touchX, touchY)) {
                 return button;
             }
         }
-        return null;
+
+        if (mouseLeftTouchButton.getRect().contains(touchX, touchY)) {
+            return mouseLeftTouchButton;
+        }
+
+        if (mouseRightTouchButton.getRect().contains(touchX, touchY)) {
+            return mouseRightTouchButton;
+        }
+
+        return nullButton;
     }
 
     @Override
@@ -145,22 +292,32 @@ public class GameRenderer extends Renderer {
         float touchX = transformScreenX(screenX);
         float touchY = transformScreenY(screenY);
 
+        mTouchDownX = touchX;
+        mTouchDownY = touchY;
+
         if (mMainConfig.isTouch()) {
-            @CheckForNull TouchButton touchedKey = getTouchedKey(touchX, touchY);
-            if (touchedKey != null && touchedKey.isMouse()) {
-                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false);
-            } else if (touchedKey != null) {
+            TouchButton touchedKey = getTouchedKey(touchX, touchY);
+            if (touchedKey.isMouse()) {
+                return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false, pointer);
+            } else {
                 return keyDown(touchedKey.getCode());
             }
         }
 
-        return onMouseActionEvent(screenX, screenY, button, false);
+        return onMouseActionEvent(screenX, screenY, button, false, pointer);
     }
 
     @Override
     public boolean touchDragged(int screenX, int screenY, int pointer) {
+        float touchX = transformScreenX(screenX);
+        float touchY = transformScreenY(screenY);
+
+        if (Math.abs(touchX - mTouchDownX) < 16 && Math.abs(touchY - mTouchDownY) < DRAG_THRESHOLD) {
+            return false;
+        }
+
         @CheckForNull MouseInputAction action =
-                mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport());
+                mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport(), pointer);
         return handleMouseAction(action);
     }
 
@@ -205,15 +362,22 @@ public class GameRenderer extends Renderer {
 
     @Override
     public void render(float delta) {
-        updateCameraPosition();
-        handleMousePosition();
-//        mGameInput.moveCursor(this);
+        updateCameraPosition(delta);
+
+        if (mMainConfig.getJoystick() != null && mMainConfig.getJoystick().getActive()) {
+            mMainConfig.getJoystick().updateState(
+                    transformScreenX(Gdx.input.getX(mMainConfig.getJoystick().getPointer())),
+                    transformScreenY(Gdx.input.getY(mMainConfig.getJoystick().getPointer()))
+            );
+        }
 
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
         spriter.begin();
         mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
+        handleMousePosition();
         spriter.end();
+
     }
 
 }