DEADSOFTWARE

Add environment damage
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index ef0821107a4e520b0d56e4c21d145e9203549992..75605bf058dd6b9ee2d4fbc6a88a627202aecf7a 100644 (file)
@@ -1,35 +1,69 @@
 package ru.deadsoftware.cavedroid.game;
 
+import com.badlogic.gdx.utils.Disposable;
+import com.badlogic.gdx.utils.Timer;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask;
+import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask;
+import ru.deadsoftware.cavedroid.game.world.GameWorldMobDamageControllerTask;
+
 import javax.inject.Inject;
 
 @GameScope
-public class GameProc {
-
-    public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
+public class GameProc implements Disposable {
 
-    private final GameWorld mGameWorld;
     private final GamePhysics mGamePhysics;
     private final GameInput mGameInput;
     private final GameRenderer mGameRenderer;
+    private final MobsController mMobsController;
+    private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask;
+    private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask;
+    private final GameWorldMobDamageControllerTask mGameWorldMobDamageControllerTask;
+
+    private final Timer mWorldLogicTimer = new Timer();
 
     @Inject
-    public GameProc(GameWorld gameWorld,
-                    GamePhysics gamePhysics,
+    public GameProc(GamePhysics gamePhysics,
                     GameInput gameInput,
-                    GameRenderer gameRenderer) {
-        mGameWorld = gameWorld;
+                    GameRenderer gameRenderer,
+                    MobsController mobsController,
+                    GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask,
+                    GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask,
+                    GameWorldMobDamageControllerTask gameWorldMobDamageControllerTask
+    ) {
         mGamePhysics = gamePhysics;
         mGameInput = gameInput;
         mGameRenderer = gameRenderer;
+        mMobsController = mobsController;
+        mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask;
+        mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask;
+        mGameWorldMobDamageControllerTask = gameWorldMobDamageControllerTask;
+
 
-        mGameWorld.startFluidsThread();
+
+        mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0,
+                GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);
+        mWorldLogicTimer.scheduleTask(gameWorldBlocksLogicControllerTask, 0,
+                GameWorldBlocksLogicControllerTask.WORLD_BLOCKS_LOGIC_UPDATE_INTERVAL_SEC);
+        mWorldLogicTimer.scheduleTask(gameWorldMobDamageControllerTask, 0,
+                GameWorldMobDamageControllerTask.ENVIRONMENTAL_MOB_DAMAGE_INTERVAL_SEC);
+    }
+
+    public void setPlayerGameMode(int gameMode) {
+        mMobsController.getPlayer().gameMode = gameMode;
     }
 
     public void update(float delta) {
-        mGamePhysics.update();
+        mGamePhysics.update(delta);
         mGameInput.update();
-        mGameWorld.update();
         mGameRenderer.render(delta);
     }
 
+    @Override
+    public void dispose() {
+        mWorldLogicTimer.stop();
+        mGameWorldFluidsLogicControllerTask.cancel();
+        mGameWorldBlocksLogicControllerTask.cancel();
+        mGameWorldMobDamageControllerTask.cancel();
+    }
 }