diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java
index 8ceb7cf80acaa2f65602d6b71bf8c17b184cbe35..60be6ebb4d395b1a46ac71b70dc43fad880db34f 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.AppState;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
import java.io.Serializable;
import java.util.ArrayList;
public class GameProc implements Serializable, Disposable {
+
+ static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
+
+ private static final int WORLD_WIDTH = 1024;
+ private static final int WORLD_HEIGHT = 256;
+ private static final int UPD_RANGE = 16;
+
static boolean DO_UPD = false;
static int UPD_X = -1, UPD_Y = -1;
private transient GameFluidsThread fluidThread;
-
public transient GameWorld world;
public transient GameRenderer renderer;
- public transient GamePhysics physics;
+ public transient GameInput input;
+ transient GamePhysics physics;
+ public ControlMode controlMode;
public Player player;
public ArrayList<Mob> mobs;
- public ArrayList<Drop> drops;
-
- public boolean isTouchDown, isKeyDown;
- public int ctrlMode, touchDownX, touchDownY, touchDownBtn, keyDownCode;
- public long touchDownTime;
+ ArrayList<Drop> drops;
- int curX, curY;
- int creativeScroll, maxCreativeScroll;
- int blockDmg = 0;
+ public void resetRenderer() {
+ int scale = CaveGame.TOUCH ? 320 : 480;
+ renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
+ }
- public void initGame(int gameMode) {
- world = new GameWorld();
- world.generate(1024, 256);
+ public GameProc(int gameMode) {
+ world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
player = new Player(gameMode);
drops = new ArrayList<>();
mobs = new ArrayList<>();
- for (int i = 0; i < 16; i++) {
- mobs.add(new Pig(i * 256, 196 * 16));
- }
physics = new GamePhysics();
-
- int scale = CaveGame.TOUCH ? 320 : 480;
- if (CaveGame.TOUCH) ctrlMode = 1;
- renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
-
- maxCreativeScroll = GameItems.getItemsSize() / 8;
-
- createFluidThread();
- fluidThread.start();
-
- GameSaver.save(this);
+ input = new GameInput();
+ controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
+ resetRenderer();
+ startFluidThread();
}
- private void createFluidThread() {
+ private void startFluidThread() {
fluidThread = new GameFluidsThread();
- }
-
- public void resetRenderer() {
- if (CaveGame.TOUCH) {
- renderer = new GameRenderer(320,
- 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
- } else {
- renderer = new GameRenderer(480,
- 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
- }
- }
-
- private boolean isAutoselectable(int x, int y) {
- return (world.getForeMap(x, y) > 0 &&
- GameItems.getBlock(world.getForeMap(x, y)).hasCollision());
- }
-
- private void moveCursor() {
- int pastX = curX, pastY = curY;
- if (ctrlMode == 0 && CaveGame.TOUCH) {
- curX = player.getMapX();
- if (player.getDir() == 0) curX--;
- else curX++;
- curY = (int) (player.pos.y + player.getWidth()) / 16;
- if (!isAutoselectable(curX, curY)) {
- curY++;
- }
- if (!isAutoselectable(curX, curY)) {
- curY++;
- }
- if (!isAutoselectable(curX, curY)) {
- if (player.getDir() == 0) curX++;
- else curX--;
- }
- } else if (!CaveGame.TOUCH) {
- curX = (int) (Gdx.input.getX() *
- (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
- curY = (int) (Gdx.input.getY() *
- (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
- if ((Gdx.input.getX() *
- (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) < 0)
- curX--;
- }
- if (pastX != curX || pastY != curY) blockDmg = 0;
- }
-
- private void checkCursorBounds() {
- if (curY < 0) curY = 0;
- if (curY >= world.getHeight()) curY = world.getHeight() - 1;
- if (ctrlMode == 1) {
- if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2)
- player.setDir(0);
- if (curX * 16 + 8 > player.pos.x + player.getWidth() / 2)
- player.setDir(1);
- }
+ fluidThread.start();
}
private void updateBlock(int x, int y) {
if (world.getForeMap(x, y) == 10) {
- if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
+ if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
world.setForeMap(x, y, 0);
mobs.add(new FallingSand(x * 16, y * 16));
updateBlock(x, y - 1);
}
if (world.getForeMap(x, y) == 11) {
- if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
+ if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
world.setForeMap(x, y, 0);
mobs.add(new FallingGravel(x * 16, y * 16));
updateBlock(x, y - 1);
}
}
- if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).requiresBlock()) {
- if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
+ if (world.hasForeAt(x, y) && world.getForeMapBlock(x, y).requiresBlock()) {
+ if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
world.destroyForeMap(x, y);
updateBlock(x, y - 1);
}
}
if (world.getForeMap(x, y) == 2) {
- if (world.getForeMap(x, y - 1) > 0 && (GameItems.getBlock(world.getForeMap(x, y - 1)).hasCollision() ||
+ if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
GameItems.isFluid(world.getForeMap(x, y - 1)))) {
world.setForeMap(x, y, 3);
}
}
}
- void useItem(int x, int y, int id, boolean bg) {
- if (id > 0) {
- if (GameItems.getItem(id).isBlock()) {
- if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id));
- else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id));
- } else {
- switch (id) {
- case 65:
- world.placeToForeground(x, y, 8);
- player.inv[player.invSlot] = 64;
- break;
- case 66:
- world.placeToForeground(x, y, 9);
- player.inv[player.invSlot] = 64;
- break;
- }
- }
- }
- }
-
- public void update(float delta) {
+ private void blockUpdater() {
if (DO_UPD) {
- for (int y = UPD_Y; y < UPD_Y + 16; y++)
- for (int x = UPD_X; x < UPD_X + 16; x++) {
+ for (int y = UPD_Y; y < UPD_Y + UPD_RANGE; y++) {
+ for (int x = UPD_X; x < UPD_X + UPD_RANGE; x++) {
updateBlock(x, y);
}
- DO_UPD = false;
- }
-
- physics.update(delta);
- moveCursor();
- checkCursorBounds();
-
- if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) {
- if ((world.getForeMap(curX, curY) > 0 && GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) ||
- (world.getForeMap(curX, curY) == 0 &&
- world.getBackMap(curX, curY) > 0 &&
- GameItems.getBlock(world.getBackMap(curX, curY)).getHp() >= 0)) {
- if (player.gameMode == 0) {
- blockDmg++;
- if (world.getForeMap(curX, curY) > 0) {
- if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) {
- world.destroyForeMap(curX, curY);
- blockDmg = 0;
- }
- } else if (world.getBackMap(curX, curY) > 0) {
- if (blockDmg >= GameItems.getBlock(world.getBackMap(curX, curY)).getHp()) {
- world.destroyBackMap(curX, curY);
- blockDmg = 0;
- }
- }
- } else {
- if (world.getForeMap(curX, curY) > 0) world.placeToForeground(curX, curY, 0);
- else if (world.getBackMap(curX, curY) > 0) world.placeToBackground(curX, curY, 0);
- isTouchDown = false;
- }
- }
- }
-
- if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
- if (touchDownBtn == Input.Buttons.RIGHT) {
- useItem(curX, curY, player.inv[player.invSlot], true);
- isTouchDown = false;
- } else if (touchDownY < Assets.invBar.getRegionHeight() &&
- touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 &&
- touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) {
- CaveGame.STATE = AppState.GAME_CREATIVE_INV;
- isTouchDown = false;
}
+ DO_UPD = false;
}
+ }
- if (fluidThread == null || !fluidThread.isAlive()) {
- createFluidThread();
- fluidThread.start();
- }
+ public void update() {
+ physics.update();
+ input.update();
+ blockUpdater();
+ if (fluidThread == null || !fluidThread.isAlive()) startFluidThread();
}
@Override