DEADSOFTWARE

Fix saves
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 139a31ba61e8dbe98d54fb458944de45450a35f2..1a0a0448aba0889f6bf85284f6a6b9d88de36458 100644 (file)
@@ -5,20 +5,20 @@ import com.badlogic.gdx.utils.Timer;
 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask;
 import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask;
+import ru.deadsoftware.cavedroid.misc.utils.AssetLoader;
 
 import javax.inject.Inject;
 
 @GameScope
 public class GameProc implements Disposable {
 
-    public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
-
     private final GamePhysics mGamePhysics;
     private final GameInput mGameInput;
     private final GameRenderer mGameRenderer;
     private final MobsController mMobsController;
     private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask;
     private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask;
+    private final GameItemsHolder mGameItemsHolder;
 
     private final Timer mWorldLogicTimer = new Timer();
 
@@ -28,7 +28,8 @@ public class GameProc implements Disposable {
                     GameRenderer gameRenderer,
                     MobsController mobsController,
                     GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask,
-                    GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask
+                    GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask,
+                    GameItemsHolder gameItemsHolder
     ) {
         mGamePhysics = gamePhysics;
         mGameInput = gameInput;
@@ -36,6 +37,9 @@ public class GameProc implements Disposable {
         mMobsController = mobsController;
         mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask;
         mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask;
+        mGameItemsHolder = gameItemsHolder;
+
+        mGameItemsHolder.initialize();
 
         mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0,
                 GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);