DEADSOFTWARE

Some mobs refactor
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
index 7d13744d9260f7cfb86774641ff70e57c0d67930..70afcbfe5d3f1be77cdd772d61584b142022f7bd 100644 (file)
@@ -12,6 +12,7 @@ import ru.deadsoftware.cavedroid.game.objects.Drop;
 import ru.deadsoftware.cavedroid.game.objects.DropController;
 import ru.deadsoftware.cavedroid.game.world.GameWorld;
 
+import javax.annotation.CheckForNull;
 import javax.inject.Inject;
 import java.util.Iterator;
 
@@ -19,8 +20,8 @@ import java.util.Iterator;
 @GameScope
 public class GamePhysics {
 
-    public static final float PL_SPEED = 69.072f;
     public static final float PL_JUMP_VELOCITY = -133.332f;
+    public static final float PL_TERMINAL_VELOCITY = 1254.4f;
 
     private final Vector2 gravity = new Vector2(0, 444.44f);
 
@@ -93,31 +94,72 @@ public class GamePhysics {
                 (int) (rect.y + rect.height / 8 * 7) / 16);
     }
 
+    private Rectangle getShiftedPlayerRect(float shift) {
+        final Player player = mMobsController.getPlayer();
+        return new Rectangle(player.x + shift, player.y, player.width, player.height);
+    }
+
+    /**
+     * @return Rectangle representing magneting target for this drop
+     */
+    @CheckForNull
+    private Rectangle getShiftedMagnetingPlayerRect(Drop drop) {
+        final Player player = mMobsController.getPlayer();
+
+        if (drop.canMagnetTo(player)) {
+            return getShiftedPlayerRect(0);
+        }
+
+        final Rectangle shiftedLeft = getShiftedPlayerRect(-mGameWorld.getWidthPx());
+        if (drop.canMagnetTo(shiftedLeft)) {
+            return shiftedLeft;
+        }
+
+        final Rectangle shiftedRight = getShiftedPlayerRect(mGameWorld.getWidthPx());
+        if (drop.canMagnetTo(shiftedRight)) {
+            return shiftedRight;
+        }
+
+        return null;
+    }
+
+    private void pickUpDropIfPossible(Rectangle shiftedPlayerTarget, Drop drop) {
+        final Player player = mMobsController.getPlayer();
+
+        if (Intersector.overlaps(shiftedPlayerTarget, drop)) {
+            player.pickUpDrop(drop);
+        }
+    }
+
     private void dropPhy(Drop drop, float delta) {
-        int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
-        if (dropToPlayer > 0) {
-            drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
+        final Rectangle playerMagnetTarget = getShiftedMagnetingPlayerRect(drop);
+        final Vector2 dropVelocity = drop.getVelocity();
+
+
+        if (playerMagnetTarget != null) {
+            final Vector2 magnetVector = new Vector2(playerMagnetTarget.x - drop.x,
+                    playerMagnetTarget.y - drop.y);
+            magnetVector.nor().scl(Drop.MAGNET_VELOCITY * delta);
+            dropVelocity.add(magnetVector);
         } else {
-            if (drop.getVelocity().x >= .5f) {
-                drop.getVelocity().x -= .5f;
-            } else if (drop.getVelocity().x <= -.5f) {
-                drop.getVelocity().x += .5f;
-            } else {
-                drop.getVelocity().x = 0;
-            }
-            if (drop.getVelocity().y < 9) {
-                drop.getVelocity().y += gravity.y / 4;
-            }
+            dropVelocity.y += gravity.y * delta;
         }
-        drop.move(delta);
 
+        dropVelocity.x = MathUtils.clamp(dropVelocity.x, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
+        dropVelocity.y = MathUtils.clamp(dropVelocity.y, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
+
+        drop.x += dropVelocity.x * delta;
+        drop.y += dropVelocity.y * delta;
 
         if (checkColl(drop)) {
-            drop.getVelocity().set(0, -1);
+            dropVelocity.setZero();
             do {
-                drop.move(delta);
+                drop.y--;
             } while (checkColl(drop));
-            drop.getVelocity().setZero();
+        }
+
+        if (playerMagnetTarget != null) {
+            pickUpDropIfPossible(playerMagnetTarget, drop);
         }
     }
 
@@ -176,6 +218,14 @@ public class GamePhysics {
 
             mob.getVelocity().y = 0;
 
+
+
+            //todo fall damage
+            // h = (v^2) / 2g
+            // dmg = max(0, (h - 48) / 32) - half of blocks fallen starting from 3 blocks height
+            //                int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f));
+            //                if (dmg > 0) System.out.println("Damage: " + dmg);
+
         } else {
             mob.y += 1;
             mob.setCanJump(checkColl(mob));
@@ -197,20 +247,20 @@ public class GamePhysics {
                 player.swim = true;
             }
             if (!player.swim) {
-                if (!player.isFlyMode() && player.getVelocity().y < 270f) {
-                    player.getVelocity().x += gravity.y / 4;
+                if (!player.isFlyMode() && player.getVelocity().y < 32f) {
+                    player.getVelocity().y += gravity.y * delta;
                 }
-                if (!player.isFlyMode() && player.getVelocity().y > 270f) {
-                    player.getVelocity().add(0, -60f);
+                if (!player.isFlyMode() && player.getVelocity().y > 32f) {
+                    player.getVelocity().y -= player.getVelocity().y * 32f * delta;
                 }
             } else {
-                player.getVelocity().add(0, -30f);
-                if (player.getVelocity().y < -180) {
-                    player.getVelocity().y = -180;
+                player.getVelocity().y += PL_JUMP_VELOCITY * delta;
+                if (player.getVelocity().y < -player.getSpeed()) {
+                    player.getVelocity().y = -player.getSpeed();
                 }
             }
         } else {
-            if (!player.isFlyMode() && player.getVelocity().y < 1080) {
+            if (!player.isFlyMode() && player.getVelocity().y < PL_TERMINAL_VELOCITY) {
                 player.getVelocity().y += gravity.y * delta;
             }
         }
@@ -224,24 +274,24 @@ public class GamePhysics {
         mobXColl(player);
 
         if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
-            player.getVelocity().y = PL_JUMP_VELOCITY;
+            player.jump();
             player.setCanJump(false);
         }
     }
 
     private void mobPhy(Mob mob, float delta) {
         if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
-            if (mob.getVelocity().y > 540) {
-                mob.getVelocity().add(0, -5.4f);
+            if (mob.getVelocity().y > 32f) {
+                mob.getVelocity().y -= mob.getVelocity().y * 32f * delta;
             }
 
-            mob.getVelocity().add(0, -30f);
+            mob.getVelocity().y += PL_JUMP_VELOCITY * delta;
 
-            if (mob.getVelocity().y < -180) {
-                mob.getVelocity().y = -180;
+            if (mob.getVelocity().y < -mob.getSpeed()) {
+                mob.getVelocity().y = -mob.getSpeed();
             }
-        } else if (!mob.isFlyMode() && mob.getVelocity().y < 1080) {
-            mob.getVelocity().add(gravity);
+        } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) {
+            mob.getVelocity().y += gravity.y * delta;
         }
 
         mob.y += mob.getVelocity().y * delta;
@@ -255,7 +305,7 @@ public class GamePhysics {
         mobXColl(mob);
 
         if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
-            mob.getVelocity().add(0, -480);
+            mob.jump();
             mob.setCanJump(false);
         }
     }
@@ -266,10 +316,7 @@ public class GamePhysics {
         for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
             Drop drop = it.next();
             dropPhy(drop, delta);
-            if (Intersector.overlaps(drop, player)) {
-                drop.pickUpDrop(player);
-            }
-            if (drop.isPickedUp()) {
+            if (drop.getPickedUp()) {
                 it.remove();
             }
         }