diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
index d6b5a9aa5da8e907c07430e1670cce350a61a757..1ff603c26148f9a473cd9705bfc29ae665e1690a 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.Player;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.DropController;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
+import javax.annotation.CheckForNull;
import javax.inject.Inject;
import java.util.Iterator;
@GameScope
-class GamePhysics {
+public class GamePhysics {
- static final int PL_SPEED = 2;
+ public static final float PL_JUMP_VELOCITY = -133.332f;
+ public static final float PL_TERMINAL_VELOCITY = 1254.4f;
- private final Vector2 gravity = new Vector2(0, .9f);
+ private final Vector2 gravity = new Vector2(0, 444.44f);
private final GameWorld mGameWorld;
private final MainConfig mMainConfig;
(int) (rect.y + rect.height / 8 * 7) / 16);
}
- private void dropPhy(Drop drop) {
- int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
- if (dropToPlayer > 0) {
- drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
+ private Rectangle getShiftedPlayerRect(float shift) {
+ final Player player = mMobsController.getPlayer();
+ return new Rectangle(player.x + shift, player.y, player.width, player.height);
+ }
+
+ /**
+ * @return Rectangle representing magneting target for this drop
+ */
+ @CheckForNull
+ private Rectangle getShiftedMagnetingPlayerRect(Drop drop) {
+ final Player player = mMobsController.getPlayer();
+
+ if (drop.canMagnetTo(player)) {
+ return getShiftedPlayerRect(0);
+ }
+
+ final Rectangle shiftedLeft = getShiftedPlayerRect(-mGameWorld.getWidthPx());
+ if (drop.canMagnetTo(shiftedLeft)) {
+ return shiftedLeft;
+ }
+
+ final Rectangle shiftedRight = getShiftedPlayerRect(mGameWorld.getWidthPx());
+ if (drop.canMagnetTo(shiftedRight)) {
+ return shiftedRight;
+ }
+
+ return null;
+ }
+
+ private void pickUpDropIfPossible(Rectangle shiftedPlayerTarget, Drop drop) {
+ final Player player = mMobsController.getPlayer();
+
+ if (Intersector.overlaps(shiftedPlayerTarget, drop)) {
+ player.pickUpDrop(drop);
+ }
+ }
+
+ private void dropPhy(Drop drop, float delta) {
+ final Rectangle playerMagnetTarget = getShiftedMagnetingPlayerRect(drop);
+ final Vector2 dropVelocity = drop.getVelocity();
+
+
+ if (playerMagnetTarget != null) {
+ final Vector2 magnetVector = new Vector2(playerMagnetTarget.x - drop.x,
+ playerMagnetTarget.y - drop.y);
+ magnetVector.nor().scl(Drop.MAGNET_VELOCITY * delta);
+ dropVelocity.add(magnetVector);
} else {
- if (drop.getMove().x >= .5f) {
- drop.getMove().x -= .5f;
- } else if (drop.getMove().x <= -.5f) {
- drop.getMove().x += .5f;
- } else {
- drop.getMove().x = 0;
- }
- if (drop.getMove().y < 9) {
- drop.getMove().y += gravity.y / 4;
- }
+ dropVelocity.y += gravity.y * delta;
}
- drop.move();
+ dropVelocity.x = MathUtils.clamp(dropVelocity.x, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
+ dropVelocity.y = MathUtils.clamp(dropVelocity.y, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
+
+ drop.x += dropVelocity.x * delta;
+ drop.y += dropVelocity.y * delta;
if (checkColl(drop)) {
- drop.getMove().set(0, -1);
+ dropVelocity.setZero();
do {
- drop.move();
+ drop.y--;
} while (checkColl(drop));
- drop.getMove().setZero();
+ }
+
+ if (playerMagnetTarget != null) {
+ pickUpDropIfPossible(playerMagnetTarget, drop);
}
}
int d = 0;
- if (mob.getMove().x < 0) {
+ if (mob.getVelocity().x < 0) {
d = 1;
- } else if (mob.getMove().x > 0) {
+ } else if (mob.getVelocity().x > 0) {
d = -1;
}
if (checkColl(mob)) {
int d = -1;
- if (mob.getMove().y < 0) {
+ if (mob.getVelocity().y < 0) {
d = 1;
}
if (d == -1) {
mob.setCanJump(true);
mob.setFlyMode(false);
+
+ int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f));
+ if (dmg > 0) {
+ mob.damage(dmg);
+ }
}
mob.y = MathUtils.round(mob.getY());
mob.y += d;
}
- mob.getMove().y = 0;
+ mob.getVelocity().y = 0;
} else {
- mob.setCanJump(false);
+ mob.y += 1;
+ mob.setCanJump(checkColl(mob));
+ mob.y -= 1;
}
if (mob.getY() > mGameWorld.getHeightPx()) {
}
}
- private void playerPhy(Player player) {
- player.y += player.getMove().y;
- mobYColl(player);
-
+ private void playerPhy(Player player, float delta) {
if (player.isDead()) {
return;
}
if (GameItems.isFluid(getBlock(player))) {
- if (mMainConfig.isTouch() && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
+ if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
player.swim = true;
}
if (!player.swim) {
- if (!player.isFlyMode() && player.getMove().y < 4.5f) {
- player.getMove().add(gravity.x / 4, gravity.y / 4);
+ if (!player.isFlyMode() && player.getVelocity().y < 32f) {
+ player.getVelocity().y += gravity.y * delta;
}
- if (!player.isFlyMode() && player.getMove().y > 4.5f) {
- player.getMove().add(0, -1f);
+ if (!player.isFlyMode() && player.getVelocity().y > 32f) {
+ player.getVelocity().y -= player.getVelocity().y * 32f * delta;
}
} else {
- player.getMove().add(0, -.5f);
- if (player.getMove().y < -3) {
- player.getMove().y = -3;
+ player.getVelocity().y += PL_JUMP_VELOCITY * delta;
+ if (player.getVelocity().y < -player.getSpeed()) {
+ player.getVelocity().y = -player.getSpeed();
}
}
} else {
- if (!player.isFlyMode() && player.getMove().y < 18) {
- player.getMove().add(gravity);
+ if (!player.isFlyMode() && player.getVelocity().y < PL_TERMINAL_VELOCITY) {
+ player.getVelocity().y += gravity.y * delta;
}
}
- player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) *
- (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
+ player.y += player.getVelocity().y * delta;
+ mobYColl(player);
+
+ player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
+ (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
mobXColl(player);
- if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
- player.getMove().add(0, -8);
+ if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
+ player.jump();
player.setCanJump(false);
}
}
- private void mobPhy(Mob mob) {
+ private void mobPhy(Mob mob, float delta) {
if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
- if (mob.getMove().y > 9) {
- mob.getMove().add(0, -.9f);
+ if (mob.getVelocity().y > 32f) {
+ mob.getVelocity().y -= mob.getVelocity().y * 32f * delta;
}
- mob.getMove().add(0, -.5f);
+ mob.getVelocity().y += PL_JUMP_VELOCITY * delta;
- if (mob.getMove().y < -3) {
- mob.getMove().y = -3;
+ if (mob.getVelocity().y < -mob.getSpeed()) {
+ mob.getVelocity().y = -mob.getSpeed();
}
- } else if (!mob.isFlyMode() && mob.getMove().y < 18) {
- mob.getMove().add(gravity);
+ } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) {
+ mob.getVelocity().y += gravity.y * delta;
}
- mob.y += mob.getMove().y;
+ mob.y += mob.getVelocity().y * delta;
mobYColl(mob);
if (mob.isDead()) {
return;
}
- mob.x += mob.getMove().x;
+ mob.x += mob.getVelocity().x * delta;
mobXColl(mob);
- if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) {
- mob.getMove().add(0, -8);
+ if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
+ mob.jump();
mob.setCanJump(false);
}
}
- void update() {
+ void update(float delta) {
Player player = mMobsController.getPlayer();
for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
Drop drop = it.next();
- dropPhy(drop);
- if (Intersector.overlaps(drop, player)) {
- drop.pickUpDrop(player);
- }
- if (drop.isPickedUp()) {
+ dropPhy(drop, delta);
+ if (drop.getPickedUp()) {
it.remove();
}
}
- for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
+ for (Iterator<Mob> it = mMobsController.getMobs().iterator(); it.hasNext(); ) {
Mob mob = it.next();
- mob.ai(mGameWorld);
- mobPhy(mob);
+ mob.ai(mGameWorld, delta);
+ mobPhy(mob, delta);
if (mob.isDead()) {
it.remove();
}
}
- playerPhy(player);
+ playerPhy(player, delta);
if (player.isDead()) {
player.respawn(mGameWorld);
}