diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index fd225742fadbe16affe54246965bb40c9cff9e0d..85fd63bcba6f6b615ce654aed624c9109784b7a1 100644 (file)
import java.util.Map;
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
-
@GameScope
public class GameInput {
private final GameWorld mGameWorld;
private final DropController mDropController;
private final MobsController mMobsController;
+ private final GameItemsHolder mGameItemsHolder;
private final Map<String, IUseItemAction> mUseItemActionMap;
private final Map<String, IPlaceBlockAction> mPlaceBlockActionMap;
private float mTouchDownX;
private float mTouchDownY;
private long mTouchDownTime;
-
- private int mCurX;
- private int mCurY;
+
private int mCreativeScroll;
- private int mBlockDamage;
@Inject
public GameInput(MainConfig mainConfig,
GameWorld gameWorld,
DropController dropController,
MobsController mobsController,
+ GameItemsHolder gameItemsHolder,
Map<String, IUseItemAction> useItemActionMap,
Map<String, IPlaceBlockAction> placeBlockActionMap) {
mMainConfig = mainConfig;
mGameWorld = gameWorld;
mDropController = dropController;
mMobsController = mobsController;
+ mGameItemsHolder = gameItemsHolder;
mUseItemActionMap = useItemActionMap;
mPlaceBlockActionMap = placeBlockActionMap;
}
private boolean checkSwim() {
- return GameItems.isFluid(mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()));
+ return mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()).isFluid();
}
private void goUpwards() {
} else {
switch (keycode) {
case Input.Keys.A:
- mCurX--;
+ mPlayer.cursorX--;
break;
case Input.Keys.D:
- mCurX++;
+ mPlayer.cursorX++;
break;
case Input.Keys.W:
- mCurY--;
+ mPlayer.cursorY--;
break;
case Input.Keys.S:
- mCurY++;
+ mPlayer.cursorY++;
break;
}
- mBlockDamage = 0;
+ mPlayer.blockDamage = 0;
}
}
private boolean isNotAutoselectable(int x, int y) {
- return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMapBlock(x, y).hasCollision());
+ return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMap(x, y).hasCollision());
}
private void checkCursorBounds() {
- if (mCurY < 0) {
- mCurY = 0;
- } else if (mCurY >= mGameWorld.getHeight()) {
- mCurY = mGameWorld.getHeight() - 1;
+ if (mPlayer.cursorY < 0) {
+ mPlayer.cursorY = 0;
+ } else if (mPlayer.cursorY >= mGameWorld.getHeight()) {
+ mPlayer.cursorY = mGameWorld.getHeight() - 1;
}
if (mControlMode == ControlMode.CURSOR) {
- if (mCurX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
+ if (mPlayer.cursorX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
mPlayer.setDir(Mob.Direction.LEFT);
} else {
mPlayer.setDir(Mob.Direction.RIGHT);
}
public void moveCursor(GameRenderer gameRenderer) {
- int pastX = mCurX;
- int pastY = mCurY;
+ int pastX = mPlayer.cursorX;
+ int pastY = mPlayer.cursorY;
if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
- mCurX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
- mCurY = mPlayer.getUpperMapY();
- for (int i = 0; i < 2 && isNotAutoselectable(mCurX, mCurY); i++) {
- mCurY++;
+ mPlayer.cursorX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
+ mPlayer.cursorY = mPlayer.getUpperMapY();
+ for (int i = 0; i < 2 && isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY); i++) {
+ mPlayer.cursorY++;
}
- if (isNotAutoselectable(mCurX, mCurY)) {
- mCurX += mPlayer.looksLeft() ? 1 : -1;
+ if (isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY)) {
+ mPlayer.cursorX += mPlayer.looksLeft() ? 1 : -1;
}
} else if (!mMainConfig.isTouch()) {
final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
Gdx.graphics.getWidth()) + gameRenderer.getCamX());
- mCurX = tmpX / 16;
+ mPlayer.cursorX = tmpX / 16;
final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
Gdx.graphics.getHeight()) + gameRenderer.getCamY());
- mCurY = tmpY / 16;
+ mPlayer.cursorY = tmpY / 16;
if (tmpX < 0) {
- mCurX--;
+ mPlayer.cursorX--;
}
final double a = tmpX - mPlayer.x;
mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
}
- if (pastX != mCurX || pastY != mCurY) {
- mBlockDamage = 0;
+ if (pastX != mPlayer.cursorX || pastY != mPlayer.cursorY) {
+ mPlayer.blockDamage = 0;
}
checkCursorBounds();
}
- private void useItem(int x, int y, int id, boolean bg) {
+ private void useItem(int x, int y, @CheckForNull Item item, boolean bg) {
mPlayer.startHitting();
- if (id > 0) {
- final Item item = getItem(id);
+ if (item == null) {
+ return;
+ }
- if (item instanceof Item.Placeable) {
- if (!bg) {
- CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
- } else {
- CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
- }
- } else if (item instanceof Item.Usable) {
- final String actionKey = ((Item.Usable)item).getUseActionKey();
- final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey);
+ if (item instanceof Item.Placeable) {
+ if (!bg) {
+ CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
+ } else {
+ CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
+ }
+ } else if (item instanceof Item.Usable) {
+ final String actionKey = ((Item.Usable) item).getUseActionKey();
+ final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey);
- if (useItemAction != null) {
- useItemAction.perform((Item.Usable) item, x, y);
- } else {
- Gdx.app.error(TAG, "use item action " + actionKey + " not found");
- }
+ if (useItemAction != null) {
+ useItemAction.perform((Item.Usable) item, x, y);
+ } else {
+ Gdx.app.error(TAG, "use item action " + actionKey + " not found");
}
}
}
if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
mPlayer.startHitting();
- if ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
- (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
- mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0)) {
+ if ((mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0) ||
+ (!mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY) &&
+ mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0)) {
if (mPlayer.gameMode == 0) {
- mBlockDamage++;
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyForeMap(mCurX, mCurY);
- mBlockDamage = 0;
+ if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ if (mPlayer.blockDamage >= mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
+ mGameWorld.destroyForeMap(mPlayer.cursorX, mPlayer.cursorY);
+ mPlayer.blockDamage = 0;
}
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyBackMap(mCurX, mCurY);
- mBlockDamage = 0;
+ } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ if (mPlayer.blockDamage >= mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
+ mGameWorld.destroyBackMap(mPlayer.cursorX, mPlayer.cursorY);
+ mPlayer.blockDamage = 0;
}
}
} else {
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- mGameWorld.placeToForeground(mCurX, mCurY, 0);
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- mGameWorld.placeToBackground(mCurX, mCurY, 0);
+ if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ mGameWorld.placeToForeground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
+ } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ mGameWorld.placeToBackground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
}
mTouchedDown = false;
}
mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
}
+ private void openInventory() {
+ switch (mPlayer.gameMode) {
+ case 0:
+ mMainConfig.setGameUiWindow(GameUiWindow.SURVIVAL_INVENTORY);
+ break;
+ case 1:
+ mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
+ break;
+ }
+ }
+
private void holdMB() {
if (mTouchDownBtn == Input.Buttons.RIGHT) {
- useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], true);
+ useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), true);
mTouchedDown = false;
} else {
if (insideHotbar(mTouchDownX, mTouchDownY)) {
- mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
+ openInventory();
mTouchedDown = false;
}
}
case Input.Keys.E:
if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
- switch (mPlayer.gameMode) {
- case 0:
- //TODO survival inv
- break;
- case 1:
- mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
- break;
- }
+ openInventory();
} else {
mMainConfig.setGameUiWindow(GameUiWindow.NONE);
}
break;
case Input.Keys.G:
- mMobsController.addMob(new Pig(mCurX * 16, mCurY * 16));
- break;
-
- case Input.Keys.Q:
- mGameWorld.placeToForeground(mCurX, mCurY, 8);
+ final Mob pig = new Pig(mPlayer.cursorX * 16, mPlayer.cursorY * 16);
+ pig.attachToController(mMobsController);
break;
case Input.Keys.GRAVE:
if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
- int item = mCreativeScroll * 8 + (ix + iy * 8);
+ int itemPos = mCreativeScroll * 8 + (ix + iy * 8);
if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
- item = -1;
- }
- if (item >= 0 && item < GameItems.getItemsSize()) {
- System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
- mPlayer.inventory[0] = item;
+ itemPos = -1;
}
+
+ System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
+ final Item newItem = mGameItemsHolder.getItemFromCreativeInventory(itemPos);
+ mPlayer.inventory[0] = newItem.toInventoryItem(newItem.getParams().getMaxStack());
} else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
mMainConfig.setGameUiWindow(GameUiWindow.NONE);
} else if (screenY < hotbar.getRegionHeight() &&
screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
- useItem(mCurX, mCurY,
- mPlayer.inventory[mPlayer.slot], false);
+ useItem(mPlayer.cursorX, mPlayer.cursorY,
+ mPlayer.inventory[mPlayer.slot].getItem(), false);
} else if (button == Input.Buttons.LEFT) {
- mBlockDamage = 0;
+ mPlayer.stopHitting();
+ mPlayer.blockDamage = 0;
}
}
mTouchedDown = false;
if (mCreativeScroll < 0) {
mCreativeScroll = 0;
}
- if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
- mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+
+ final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
+ if (mCreativeScroll > maxScroll) {
+ mCreativeScroll = maxScroll;
}
}
}
if (mCreativeScroll < 0) {
mCreativeScroll = 0;
}
- if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
- mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+
+ final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
+ if (mCreativeScroll > maxScroll) {
+ mCreativeScroll = maxScroll;
}
break;
}
return mKeyDown;
}
- int getBlockDamage() {
- return mBlockDamage;
- }
-
- int getCurX() {
- return mCurX;
- }
-
- int getCurY() {
- return mCurY;
- }
-
- int getCreativeScroll() {
+ public int getCreativeScroll() {
return mCreativeScroll;
}