diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 7221d1658f61d16f080f6f1f4c130b483e60b75b..17d6ad1ac758820a32f02f1fdedbac58c612f39d 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Intersector;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.TimeUtils;
import com.google.common.collect.Range;
import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.actions.CommonBlockActionUtilsKt;
+import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.game.mobs.Player;
import ru.deadsoftware.cavedroid.game.objects.DropController;
+import ru.deadsoftware.cavedroid.game.objects.Item;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
+import javax.annotation.CheckForNull;
import javax.inject.Inject;
+import java.util.Map;
+
import static ru.deadsoftware.cavedroid.game.GameItems.*;
@GameScope
public class GameInput {
+ private static final String TAG = "GameInput";
+
private final MainConfig mMainConfig;
private final GameWorld mGameWorld;
private final DropController mDropController;
private final MobsController mMobsController;
+ private final Map<String, IUseItemAction> mUseItemActionMap;
+
private final Player mPlayer;
private ControlMode mControlMode;
public GameInput(MainConfig mainConfig,
GameWorld gameWorld,
DropController dropController,
- MobsController mobsController) {
+ MobsController mobsController,
+ Map<String, IUseItemAction> useItemActionMap) {
mMainConfig = mainConfig;
mGameWorld = gameWorld;
mDropController = dropController;
mMobsController = mobsController;
+ mUseItemActionMap = useItemActionMap;
mPlayer = mMobsController.getPlayer();
if (checkSwim()) {
mPlayer.swim = true;
} else if (mPlayer.canJump()) {
- mPlayer.getVelocity().add(0, GamePhysics.PL_JUMP_VELOCITY);
+ mPlayer.jump();
} else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
mPlayer.setFlyMode(true);
mPlayer.getVelocity().y = 0;
} else if (mPlayer.isFlyMode()) {
- mPlayer.getVelocity().y = -GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().y = -mPlayer.getSpeed();
}
}
if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
switch (keycode) {
case Input.Keys.A:
- mPlayer.getVelocity().x = -GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().x = -mPlayer.getSpeed();
mPlayer.setDir(Mob.Direction.LEFT);
if (mMainConfig.isTouch() && checkSwim()) {
mPlayer.swim = true;
}
break;
case Input.Keys.D:
- mPlayer.getVelocity().x = GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().x = mPlayer.getSpeed();
mPlayer.setDir(Mob.Direction.RIGHT);
if (mMainConfig.isTouch() && checkSwim()) {
mPlayer.swim = true;
break;
case Input.Keys.S:
case Input.Keys.CONTROL_LEFT:
- mPlayer.getVelocity().y = GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().y = mPlayer.getSpeed();
break;
}
} else {
Gdx.graphics.getWidth()) + gameRenderer.getCamX());
mCurX = tmpX / 16;
- mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
- Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
+ final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
+ Gdx.graphics.getHeight()) + gameRenderer.getCamY());
+ mCurY = tmpY / 16;
+
if (tmpX < 0) {
mCurX--;
}
+
+ final double a = tmpX - mPlayer.x;
+ final double b = tmpY - mPlayer.y;
+
+ mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
}
if (pastX != mCurX || pastY != mCurY) {
}
private void useItem(int x, int y, int id, boolean bg) {
- String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
+ mPlayer.startHitting();
+
if (id > 0) {
- if (getItem(id).isBlock()) {
+ final Item item = getItem(id);
+ @CheckForNull final String actionKey = item.getActionKey();
+ if (item.isBlock()) {
if (!bg) {
- mGameWorld.placeToForeground(x, y, getBlockIdByItemId(id));
+ CommonBlockActionUtilsKt.placeToForegroundAction(mUseItemActionMap, item, x, y);
} else {
- mGameWorld.placeToBackground(x, y, getBlockIdByItemId(id));
+ CommonBlockActionUtilsKt.placeToBackgroundAction(mUseItemActionMap, item, x, y);
}
- } else {
- switch (key) {
- case "bucket_water":
- mGameWorld.placeToForeground(x, y, getBlockId("water"));
- mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
- break;
- case "bucket_lava":
- mGameWorld.placeToForeground(x, y, getBlockId("lava"));
- mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
- break;
+ } else if (actionKey != null) {
+ final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey);
+
+ if (useItemAction != null) {
+ useItemAction.perform(item, x, y);
+ } else {
+ Gdx.app.error(TAG, "use item action " + actionKey + "not found");
}
}
}
}
+ private void hitMobs() {
+ final Player player = mMobsController.getPlayer();
+ mMobsController.getMobs().forEach((mob) -> {
+ if (Intersector.overlaps(mob, player)) {
+ mob.damage(5);
+ mob.jump();
+ }
+ });
+ }
+
private void pressLMB() {
- if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) &&
- ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
- (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
- mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) {
- if (mPlayer.gameMode == 0) {
- mBlockDamage++;
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyForeMap(mCurX, mCurY);
- mBlockDamage = 0;
+ if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
+ mPlayer.startHitting();
+
+ if ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
+ (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
+ mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0)) {
+ if (mPlayer.gameMode == 0) {
+ mBlockDamage++;
+ if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+ if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
+ mGameWorld.destroyForeMap(mCurX, mCurY);
+ mBlockDamage = 0;
+ }
+ } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+ if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
+ mGameWorld.destroyBackMap(mCurX, mCurY);
+ mBlockDamage = 0;
+ }
}
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyBackMap(mCurX, mCurY);
- mBlockDamage = 0;
+ } else {
+ if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+ mGameWorld.placeToForeground(mCurX, mCurY, 0);
+ } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+ mGameWorld.placeToBackground(mCurX, mCurY, 0);
}
+ mTouchedDown = false;
}
} else {
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- mGameWorld.placeToForeground(mCurX, mCurY, 0);
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- mGameWorld.placeToBackground(mCurX, mCurY, 0);
- }
+ hitMobs();
mTouchedDown = false;
}
}
break;
case Input.Keys.G:
- mMobsController.addMob(Pig.class, mCurX * 16, mCurY * 16);
+ mMobsController.addMob(new Pig(mCurX * 16, mCurY * 16));
break;
case Input.Keys.Q:
mGameWorld.placeToForeground(mCurX, mCurY, 8);
break;
+ case Input.Keys.GRAVE:
+ mMobsController.getPlayer().gameMode = (mMobsController.getPlayer().gameMode + 1) % 2;
+ break;
+
case Input.Keys.ESCAPE:
case Input.Keys.BACK:
GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld);
}
void update() {
- if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) {
+ if (!mTouchedDown) {
+ mPlayer.stopHitting();
+ return;
+ }
+
+ if (mTouchDownBtn == Input.Buttons.LEFT) {
pressLMB();
}
+
if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
holdMB();
}