diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 61f7a3af2302ab4792588f60f85125845d6309a7..cbcaeb801c1e170cee00f29a90eefefe8625fc62 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.math.MathUtils;
+import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
+import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer {
+public class GameRenderer extends Renderer {
- private OrthographicCamera camera;
- private ShapeRenderer shapeRenderer;
+ private GameProc gp;
- public GameRenderer() {
- Gdx.gl.glClearColor(0f,.8f,.8f,1f);
+ public GameRenderer(GameProc gp, float width, float heigth) {
+ super(width, heigth);
+ Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
+ this.gp = gp;
}
+ private float drawX(int x) {
+ return x * 16 - getCamX();
+ }
+
+ private float drawY(int y) {
+ return y * 16 - getCamY();
+ }
+
+ private void drawWreck() {
+ if (gp.blockDmg > 0) {
+ spriter.draw(Assets.wreck[
+ 10 * gp.blockDmg /
+ Items.blocks.getValueAt(gp.world.getForeMap(gp.curX, gp.curY)).getHp()],
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ }
+ }
+
+ private void drawWorldBackground() {
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((gp.world.getForeMap(x, y) == 0 || Items.blocks.getValueAt(gp.world.getForeMap(x, y)).tp)
+ && gp.world.getBackMap(x, y) > 0) {
+ spriter.draw(
+ Assets.blockTex[Items.blocks.getValueAt(gp.world.getBackMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (gp.world.getForeMap(x, y) == 0) drawWreck();
+ Assets.shade.setPosition(drawX(x), drawY(y));
+ Assets.shade.draw(spriter);
+ }
+ if (gp.world.getForeMap(x, y) > 0 && Items.blocks.getValueAt(gp.world.getForeMap(x, y)).bg) {
+ spriter.draw(
+ Assets.blockTex[Items.blocks.getValueAt(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ drawWreck();
+ }
+ }
+ }
+ }
+
+ private void drawWorldForeground() {
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if (gp.world.getForeMap(x, y) > 0 && !Items.blocks.getValueAt(gp.world.getForeMap(x, y)).bg) {
+ spriter.draw(
+ Assets.blockTex[Items.blocks.getValueAt(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ drawWreck();
+ }
+ }
+ }
+ }
+
+ private void drawMob(Mob mob) {
+ mob.draw(spriter,
+ mob.position.x - getCamX() - gp.world.getWidth() * 16, mob.position.y - getCamY());
+ mob.draw(spriter,
+ mob.position.x - getCamX(), mob.position.y - getCamY());
+ mob.draw(spriter,
+ mob.position.x - getCamX() + gp.world.getWidth() * 16, mob.position.y - getCamY());
+ }
+
+ private void drawDrop(Drop drop) {
+ switch (Items.items.get(drop.getId()).getType()) {
+ case 0:
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].setPosition(drop.position.x - getCamX() - gp.world.getWidth() * 16, drop.position.y - getCamY());
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].setPosition(drop.position.x - getCamX(), drop.position.y - getCamY());
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].setPosition(drop.position.x - getCamX() + gp.world.getWidth() * 16, drop.position.y - getCamY());
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].draw(spriter);
+ }
+ }
+
+ private void drawPlayer(Player pl) {
+ if (pl.move.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
+ Assets.plSprite[0][2].rotate(Player.ANIM_SPEED);
+ Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED);
+ Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED);
+ Assets.plSprite[1][3].rotate(Player.ANIM_SPEED);
+ } else {
+ Assets.plSprite[0][2].setRotation(0);
+ Assets.plSprite[1][2].setRotation(0);
+ Assets.plSprite[0][3].setRotation(0);
+ Assets.plSprite[1][3].setRotation(0);
+ }
+ if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60)
+ Player.ANIM_SPEED = -Player.ANIM_SPEED;
+
+ //back hand
+ Assets.plSprite[1][2].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY());
+ Assets.plSprite[1][2].draw(spriter);
+ //back leg
+ Assets.plSprite[1][3].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY() + 10);
+ Assets.plSprite[1][3].draw(spriter);
+ //front leg
+ Assets.plSprite[0][3].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY() + 10);
+ Assets.plSprite[0][3].draw(spriter);
+ //head
+ spriter.draw(Assets.plSprite[pl.dir][0],
+ pl.position.x - getCamX() - 2,
+ pl.position.y - getCamY() - 2);
+ //body
+ spriter.draw(Assets.plSprite[pl.dir][1],
+ pl.position.x - getCamX() - 2, pl.position.y - getCamY() + 8);
+ //item in hand
+ if (pl.inventory[gp.invSlot] > 0)
+ switch (Items.items.get(pl.inventory[gp.invSlot]).getType()) {
+ case 0:
+ Assets.blockTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].setPosition(
+ pl.position.x - getCamX() - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()),
+ pl.position.y - getCamY() + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation()));
+ Assets.blockTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].draw(spriter);
+ break;
+ default:
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false);
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].setRotation(
+ -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation());
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].setPosition(
+ pl.position.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()),
+ pl.position.y - getCamY() + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation()));
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].draw(spriter);
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false);
+ break;
+ }
+ //front hand
+ Assets.plSprite[0][2].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY());
+ Assets.plSprite[0][2].draw(spriter);
+ }
+
+ private void drawCreative() {
+ float x = getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2;
+ float y = getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2;
+ spriter.draw(Assets.creativeInv, x, y);
+ spriter.draw(Assets.creativeScr, x + 156,
+ y + 18 + (gp.creativeScroll * (72 / gp.maxCreativeScroll)));
+ for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < Items.items.size())
+ switch (Items.items.get(i).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[Items.items.get(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[Items.items.get(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ break;
+ }
+ }
+ for (int i = 0; i < 9; i++) {
+ if (gp.player.inventory[i] > 0)
+ switch (Items.items.get(gp.player.inventory[i]).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[Items.items.get(gp.player.inventory[i]).getTex()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[Items.items.get(gp.player.inventory[i]).getTex()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ }
+ }
+ }
+
+ private void drawGUI() {
+ if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
+ gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
+ gp.ctrlMode == 1 ||
+ !CaveGame.TOUCH)
+ spriter.draw(Assets.guiCur,
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ spriter.draw(Assets.invBar, getWidth() / 2 - Assets.invBar.getRegionWidth() / 2, 0);
+ for (int i = 0; i < 9; i++) {
+ if (gp.player.inventory[i] > 0) {
+ switch (Items.items.get(gp.player.inventory[i]).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[Items.items.get(gp.player.inventory[i]).getTex()],
+ getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[Items.items.get(gp.player.inventory[i]).getTex()],
+ getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ }
+ }
+ }
+ spriter.draw(Assets.invBarCur,
+ getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.invSlot,
+ -1);
+ }
+
+ private void drawTouchGui() {
+ spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
+ spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
+ spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
+ spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
+ spriter.draw(Assets.touchMode, 78, getHeight() - 26);
+ if (gp.ctrlMode == 1) {
+ Assets.shade.setPosition(83, getHeight() - 21);
+ Assets.shade.draw(spriter);
+ }
+ }
+
+ private void drawGamePlay() {
+ drawWorldBackground();
+ drawPlayer(gp.player);
+ for (Mob mob : gp.mobs) drawMob(mob);
+ for (Drop drop : gp.drops) drawDrop(drop);
+ drawWorldForeground();
+ drawGUI();
+ }
+
+ @Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+ spriter.begin();
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ drawGamePlay();
+ break;
+ case GAME_CREATIVE_INV:
+ drawGamePlay();
+ drawCreative();
+ break;
+ }
+
+ if (CaveGame.TOUCH) drawTouchGui();
+
+ if (GameScreen.SHOW_DEBUG) {
+ drawString("FPS: " + GameScreen.FPS, 0, 0);
+ drawString("X: " + (int) (gp.player.position.x / 16), 0, 10);
+ drawString("Y: " + (int) (gp.player.position.y / 16), 0, 20);
+ drawString("Mobs: " + gp.mobs.size(), 0, 30);
+ drawString("Drops: " + gp.drops.size(), 0, 40);
+ drawString("Block: " + Items.blocks.getKeyAt(gp.world.getForeMap(gp.curX, gp.curY)), 0, 50);
+ }
+
+ spriter.end();
}
}