diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 5a8ab943a1b5c18691497a2f6523f1e9d47d45b7..cbcaeb801c1e170cee00f29a90eefefe8625fc62 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
public class GameRenderer extends Renderer {
- private GameProc gameProc;
+ private GameProc gp;
- public GameRenderer(GameProc gameProc, float width, float heigth) {
+ public GameRenderer(GameProc gp, float width, float heigth) {
super(width, heigth);
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
- this.gameProc = gameProc;
+ this.gp = gp;
+ }
+
+ private float drawX(int x) {
+ return x * 16 - getCamX();
+ }
+
+ private float drawY(int y) {
+ return y * 16 - getCamY();
+ }
+
+ private void drawWreck() {
+ if (gp.blockDmg > 0) {
+ spriter.draw(Assets.wreck[
+ 10 * gp.blockDmg /
+ Items.blocks.getValueAt(gp.world.getForeMap(gp.curX, gp.curY)).getHp()],
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ }
}
private void drawWorldBackground() {
- int minX = (int) (camera.position.x / 16) - 1;
- int minY = (int) (camera.position.y / 16) - 1;
- int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
- int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
if (minY < 0) minY = 0;
- if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if ((gameProc.world.getForeMap(x, y) == 0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).transparent)
- && gameProc.world.getBackMap(x, y) > 0) {
- spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x, y)).getTexture()],
- x * 16 - camera.position.x, y * 16 - camera.position.y);
- Assets.shade.setPosition(x * 16 - camera.position.x, y * 16 - camera.position.y);
- Assets.shade.draw(spriteBatch);
+ if ((gp.world.getForeMap(x, y) == 0 || Items.blocks.getValueAt(gp.world.getForeMap(x, y)).tp)
+ && gp.world.getBackMap(x, y) > 0) {
+ spriter.draw(
+ Assets.blockTex[Items.blocks.getValueAt(gp.world.getBackMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (gp.world.getForeMap(x, y) == 0) drawWreck();
+ Assets.shade.setPosition(drawX(x), drawY(y));
+ Assets.shade.draw(spriter);
}
- if (gameProc.world.getForeMap(x, y) > 0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
- spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
- x * 16 - camera.position.x, y * 16 - camera.position.y);
+ if (gp.world.getForeMap(x, y) > 0 && Items.blocks.getValueAt(gp.world.getForeMap(x, y)).bg) {
+ spriter.draw(
+ Assets.blockTex[Items.blocks.getValueAt(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ drawWreck();
}
}
}
}
private void drawWorldForeground() {
- int minX = (int) (camera.position.x / 16) - 1;
- int minY = (int) (camera.position.y / 16) - 1;
- int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
- int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
if (minY < 0) minY = 0;
- if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if (gameProc.world.getForeMap(x, y) > 0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
- spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
- x * 16 - camera.position.x, y * 16 - camera.position.y);
+ if (gp.world.getForeMap(x, y) > 0 && !Items.blocks.getValueAt(gp.world.getForeMap(x, y)).bg) {
+ spriter.draw(
+ Assets.blockTex[Items.blocks.getValueAt(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ drawWreck();
}
}
}
}
private void drawMob(Mob mob) {
- mob.draw(spriteBatch,
- mob.position.x - camera.position.x - gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
- mob.draw(spriteBatch,
- mob.position.x - camera.position.x, mob.position.y - camera.position.y);
- mob.draw(spriteBatch,
- mob.position.x - camera.position.x + gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
+ mob.draw(spriter,
+ mob.position.x - getCamX() - gp.world.getWidth() * 16, mob.position.y - getCamY());
+ mob.draw(spriter,
+ mob.position.x - getCamX(), mob.position.y - getCamY());
+ mob.draw(spriter,
+ mob.position.x - getCamX() + gp.world.getWidth() * 16, mob.position.y - getCamY());
}
private void drawDrop(Drop drop) {
- switch (Items.ITEMS.get(drop.getId()).getType()) {
+ switch (Items.items.get(drop.getId()).getType()) {
case 0:
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x - gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x, drop.position.y - camera.position.y);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x + gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
- Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].setPosition(drop.position.x - getCamX() - gp.world.getWidth() * 16, drop.position.y - getCamY());
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].setPosition(drop.position.x - getCamX(), drop.position.y - getCamY());
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].setPosition(drop.position.x - getCamX() + gp.world.getWidth() * 16, drop.position.y - getCamY());
+ Assets.blockTex[Items.items.get(drop.getId()).getTex()].draw(spriter);
}
}
private void drawPlayer(Player pl) {
- if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation() != 0) {
- Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
- Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
- Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
- Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED);
+ if (pl.move.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
+ Assets.plSprite[0][2].rotate(Player.ANIM_SPEED);
+ Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED);
+ Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED);
+ Assets.plSprite[1][3].rotate(Player.ANIM_SPEED);
} else {
- Assets.playerSprite[0][2].setRotation(0);
- Assets.playerSprite[1][2].setRotation(0);
- Assets.playerSprite[0][3].setRotation(0);
- Assets.playerSprite[1][3].setRotation(0);
+ Assets.plSprite[0][2].setRotation(0);
+ Assets.plSprite[1][2].setRotation(0);
+ Assets.plSprite[0][3].setRotation(0);
+ Assets.plSprite[1][3].setRotation(0);
}
- if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60)
+ if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60)
Player.ANIM_SPEED = -Player.ANIM_SPEED;
//back hand
- Assets.playerSprite[1][2].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y);
- Assets.playerSprite[1][2].draw(spriteBatch);
+ Assets.plSprite[1][2].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY());
+ Assets.plSprite[1][2].draw(spriter);
//back leg
- Assets.playerSprite[1][3].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y + 10);
- Assets.playerSprite[1][3].draw(spriteBatch);
+ Assets.plSprite[1][3].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY() + 10);
+ Assets.plSprite[1][3].draw(spriter);
//front leg
- Assets.playerSprite[0][3].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y + 10);
- Assets.playerSprite[0][3].draw(spriteBatch);
+ Assets.plSprite[0][3].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY() + 10);
+ Assets.plSprite[0][3].draw(spriter);
//head
- spriteBatch.draw(Assets.playerSprite[pl.dir][0],
- pl.position.x - camera.position.x - 2,
- pl.position.y - camera.position.y - 2);
+ spriter.draw(Assets.plSprite[pl.dir][0],
+ pl.position.x - getCamX() - 2,
+ pl.position.y - getCamY() - 2);
//body
- spriteBatch.draw(Assets.playerSprite[pl.dir][1],
- pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+ spriter.draw(Assets.plSprite[pl.dir][1],
+ pl.position.x - getCamX() - 2, pl.position.y - getCamY() + 8);
//item in hand
- if (pl.inventory[gameProc.invSlot] > 0)
- switch (Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getType()) {
+ if (pl.inventory[gp.invSlot] > 0)
+ switch (Items.items.get(pl.inventory[gp.invSlot]).getType()) {
case 0:
- Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
- pl.position.x - camera.position.x - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
- pl.position.y - camera.position.y + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
- Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
+ Assets.blockTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].setPosition(
+ pl.position.x - getCamX() - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()),
+ pl.position.y - getCamY() + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation()));
+ Assets.blockTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].draw(spriter);
break;
default:
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setRotation(
- -45 + pl.dir * 90 + Assets.playerSprite[0][2].getRotation());
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
- pl.position.x - camera.position.x - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
- pl.position.y - camera.position.y + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
- Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false);
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].setRotation(
+ -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation());
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].setPosition(
+ pl.position.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.plSprite[0][2].getRotation()),
+ pl.position.y - getCamY() + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.plSprite[0][2].getRotation()));
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].draw(spriter);
+ Assets.itemTex[Items.items.get(pl.inventory[gp.invSlot]).getTex()].flip((pl.dir == 0), false);
break;
}
//front hand
- Assets.playerSprite[0][2].setPosition(
- pl.position.x - camera.position.x - 6,
- pl.position.y - camera.position.y);
- Assets.playerSprite[0][2].draw(spriteBatch);
+ Assets.plSprite[0][2].setPosition(
+ pl.position.x - getCamX() - 6,
+ pl.position.y - getCamY());
+ Assets.plSprite[0][2].draw(spriter);
}
private void drawCreative() {
- float x = camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2;
- float y = camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2;
- spriteBatch.draw(Assets.creativeInv, x, y);
- spriteBatch.draw(Assets.creativeScroll, x + 156,
- y + 18 + (gameProc.creativeScroll * (72 / gameProc.maxCreativeScroll)));
- for (int i = gameProc.creativeScroll * 8; i < gameProc.creativeScroll * 8 + 40; i++) {
- if (i > 0 && i < Items.ITEMS.size())
- switch (Items.ITEMS.get(i).getType()) {
+ float x = getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2;
+ float y = getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2;
+ spriter.draw(Assets.creativeInv, x, y);
+ spriter.draw(Assets.creativeScr, x + 156,
+ y + 18 + (gp.creativeScroll * (72 / gp.maxCreativeScroll)));
+ for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < Items.items.size())
+ switch (Items.items.get(i).getType()) {
case 0:
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
- x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ spriter.draw(Assets.blockTex[Items.items.get(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
break;
case 1:
- spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(i).getTexture()],
- x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ spriter.draw(Assets.itemTex[Items.items.get(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
break;
}
}
for (int i = 0; i < 9; i++) {
- if (gameProc.player.inventory[i] > 0)
- switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ if (gp.player.inventory[i] > 0)
+ switch (Items.items.get(gp.player.inventory[i]).getType()) {
case 0:
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ spriter.draw(Assets.blockTex[Items.items.get(gp.player.inventory[i]).getTex()],
x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
break;
case 1:
- spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ spriter.draw(Assets.itemTex[Items.items.get(gp.player.inventory[i]).getTex()],
x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
break;
}
}
private void drawGUI() {
- if (gameProc.blockDmg > 0) {
- spriteBatch.draw(Assets.wreck[
- 10 * gameProc.blockDmg /
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)).getHp()],
- gameProc.cursorX * 16 - camera.position.x,
- gameProc.cursorY * 16 - camera.position.y);
- }
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
- gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
- gameProc.ctrlMode == 1 ||
+ if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
+ gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
+ gp.ctrlMode == 1 ||
!CaveGame.TOUCH)
- spriteBatch.draw(Assets.guiCur,
- gameProc.cursorX * 16 - camera.position.x,
- gameProc.cursorY * 16 - camera.position.y);
- spriteBatch.draw(Assets.invBar, camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2, 0);
+ spriter.draw(Assets.guiCur,
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ spriter.draw(Assets.invBar, getWidth() / 2 - Assets.invBar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
- if (gameProc.player.inventory[i] > 0) {
- switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ if (gp.player.inventory[i] > 0) {
+ switch (Items.items.get(gp.player.inventory[i]).getType()) {
case 0:
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
- camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ spriter.draw(Assets.blockTex[Items.items.get(gp.player.inventory[i]).getTex()],
+ getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
3);
break;
case 1:
- spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
- camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ spriter.draw(Assets.itemTex[Items.items.get(gp.player.inventory[i]).getTex()],
+ getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
3);
break;
}
}
}
- spriteBatch.draw(Assets.invBarCur,
- camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gameProc.invSlot,
+ spriter.draw(Assets.invBarCur,
+ getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.invSlot,
-1);
}
private void drawTouchGui() {
- spriteBatch.draw(Assets.touchArrows[0], 26, camera.viewportHeight - 52);
- spriteBatch.draw(Assets.touchArrows[1], 0, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchArrows[2], 26, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchArrows[3], 52, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchLMB, camera.viewportWidth - 52, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchRMB, camera.viewportWidth - 26, camera.viewportHeight - 26);
- spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight - 26);
- if (gameProc.ctrlMode == 1) {
- Assets.shade.setPosition(83, camera.viewportHeight - 21);
- Assets.shade.draw(spriteBatch);
+ spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
+ spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
+ spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
+ spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
+ spriter.draw(Assets.touchMode, 78, getHeight() - 26);
+ if (gp.ctrlMode == 1) {
+ Assets.shade.setPosition(83, getHeight() - 21);
+ Assets.shade.draw(spriter);
}
}
private void drawGamePlay() {
drawWorldBackground();
- drawPlayer(gameProc.player);
- for (Mob mob : gameProc.mobs) drawMob(mob);
- for (Drop drop : gameProc.drops) drawDrop(drop);
+ drawPlayer(gp.player);
+ for (Mob mob : gp.mobs) drawMob(mob);
+ for (Drop drop : gp.drops) drawDrop(drop);
drawWorldForeground();
drawGUI();
}
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- spriteBatch.begin();
+ spriter.begin();
switch (CaveGame.STATE) {
case GAME_PLAY:
drawGamePlay();
if (GameScreen.SHOW_DEBUG) {
drawString("FPS: " + GameScreen.FPS, 0, 0);
- drawString("X: " + (int) (gameProc.player.position.x / 16), 0, 10);
- drawString("Y: " + (int) (gameProc.player.position.y / 16), 0, 20);
- drawString("Mobs: " + gameProc.mobs.size(), 0, 30);
- drawString("Drops: " + gameProc.drops.size(), 0, 40);
- drawString("Block: " + Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 50);
+ drawString("X: " + (int) (gp.player.position.x / 16), 0, 10);
+ drawString("Y: " + (int) (gp.player.position.y / 16), 0, 20);
+ drawString("Mobs: " + gp.mobs.size(), 0, 30);
+ drawString("Drops: " + gp.drops.size(), 0, 40);
+ drawString("Block: " + Items.blocks.getKeyAt(gp.world.getForeMap(gp.curX, gp.curY)), 0, 50);
}
- spriteBatch.end();
+ spriter.end();
}
}