diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 1eef325463a41614b6d98714ba21110ffb2e5af5..5a8ab943a1b5c18691497a2f6523f1e9d47d45b7 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.misc.Assets;
import ru.deadsoftware.cavecraft.misc.Renderer;
private GameProc gameProc;
- public GameRenderer(GameProc gameProc,float width, float heigth) {
- super(width,heigth);
- Gdx.gl.glClearColor(0f,.6f,.6f,1f);
+ public GameRenderer(GameProc gameProc, float width, float heigth) {
+ super(width, heigth);
+ Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
this.gameProc = gameProc;
}
private void drawWorldBackground() {
- int minX = (int) (camera.position.x/16)-1;
- int minY = (int) (camera.position.y/16)-1;
- int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
- int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minY<0) minY=0;
- if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
- for (int y=minY; y<maxY; y++) {
- for (int x=minX; x<maxX; x++) {
- if ((gameProc.world.getForeMap(x,y)==0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).transparent)
- && gameProc.world.getBackMap(x,y)>0) {
+ int minX = (int) (camera.position.x / 16) - 1;
+ int minY = (int) (camera.position.y / 16) - 1;
+ int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
+ int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((gameProc.world.getForeMap(x, y) == 0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).transparent)
+ && gameProc.world.getBackMap(x, y) > 0) {
spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()],
- x * 16 - camera.position.x,y * 16 - camera.position.y);
- Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x, y)).getTexture()],
+ x * 16 - camera.position.x, y * 16 - camera.position.y);
+ Assets.shade.setPosition(x * 16 - camera.position.x, y * 16 - camera.position.y);
Assets.shade.draw(spriteBatch);
}
- if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) {
+ if (gameProc.world.getForeMap(x, y) > 0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
- x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
+ x * 16 - camera.position.x, y * 16 - camera.position.y);
}
}
}
}
- private void drawWorldForeground(){
- int minX = (int) (camera.position.x/16)-1;
- int minY = (int) (camera.position.y/16)-1;
- int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
- int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minY<0) minY=0;
- if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
- for (int y=minY; y<maxY; y++) {
- for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) {
+ private void drawWorldForeground() {
+ int minX = (int) (camera.position.x / 16) - 1;
+ int minY = (int) (camera.position.y / 16) - 1;
+ int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
+ int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if (gameProc.world.getForeMap(x, y) > 0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
spriteBatch.draw(
- Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
- x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
+ x * 16 - camera.position.x, y * 16 - camera.position.y);
}
}
}
private void drawMob(Mob mob) {
mob.draw(spriteBatch,
- mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
+ mob.position.x - camera.position.x - gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
mob.draw(spriteBatch,
- mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+ mob.position.x - camera.position.x, mob.position.y - camera.position.y);
mob.draw(spriteBatch,
- mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
+ mob.position.x - camera.position.x + gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
+ }
+
+ private void drawDrop(Drop drop) {
+ switch (Items.ITEMS.get(drop.getId()).getType()) {
+ case 0:
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x - gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x, drop.position.y - camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x + gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ }
}
private void drawPlayer(Player pl) {
- if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) {
+ if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation() != 0) {
Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
Assets.playerSprite[0][3].setRotation(0);
Assets.playerSprite[1][3].setRotation(0);
}
- if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60)
+ if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60)
Player.ANIM_SPEED = -Player.ANIM_SPEED;
//back hand
//body
spriteBatch.draw(Assets.playerSprite[pl.dir][1],
pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+ //item in hand
+ if (pl.inventory[gameProc.invSlot] > 0)
+ switch (Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getType()) {
+ case 0:
+ Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
+ pl.position.x - camera.position.x - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
+ pl.position.y - camera.position.y + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
+ Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
+ break;
+ default:
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setRotation(
+ -45 + pl.dir * 90 + Assets.playerSprite[0][2].getRotation());
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
+ pl.position.x - camera.position.x - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
+ pl.position.y - camera.position.y + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
+ break;
+ }
//front hand
Assets.playerSprite[0][2].setPosition(
pl.position.x - camera.position.x - 6,
}
private void drawCreative() {
- float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
- float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
+ float x = camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2;
+ float y = camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2;
spriteBatch.draw(Assets.creativeInv, x, y);
- spriteBatch.draw(Assets.creativeScroll, x+156,
- y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll)));
- for (int i=gameProc.creativeScroll*8; i<gameProc.creativeScroll*8+40; i++) {
- if (i>0 && i<Items.ITEMS.size())
- if (Items.ITEMS.get(i).getType() == 0)
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
- x+8+((i-gameProc.creativeScroll*8)%8)*18,
- y+18+((i-gameProc.creativeScroll*8)/8)*18);
+ spriteBatch.draw(Assets.creativeScroll, x + 156,
+ y + 18 + (gameProc.creativeScroll * (72 / gameProc.maxCreativeScroll)));
+ for (int i = gameProc.creativeScroll * 8; i < gameProc.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < Items.ITEMS.size())
+ switch (Items.ITEMS.get(i).getType()) {
+ case 0:
+ spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
+ x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ break;
+ case 1:
+ spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(i).getTexture()],
+ x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ break;
+ }
}
- for (int i=0; i<9; i++) {
- if (gameProc.player.inventory[i]>0)
- if (Items.ITEMS.get(i).getType() == 0)
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
- x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
+ for (int i = 0; i < 9; i++) {
+ if (gameProc.player.inventory[i] > 0)
+ switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ case 0:
+ spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ case 1:
+ spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ }
}
}
private void drawGUI() {
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
- gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
- gameProc.ctrlMode==1 ||
+ if (gameProc.blockDmg > 0) {
+ spriteBatch.draw(Assets.wreck[
+ 10 * gameProc.blockDmg /
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)).getHp()],
+ gameProc.cursorX * 16 - camera.position.x,
+ gameProc.cursorY * 16 - camera.position.y);
+ }
+ if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
+ gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
+ gameProc.ctrlMode == 1 ||
!CaveGame.TOUCH)
spriteBatch.draw(Assets.guiCur,
- gameProc.cursorX*16-camera.position.x,
- gameProc.cursorY*16-camera.position.y);
- spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
- for (int i=0; i<9; i++) {
- if (gameProc.player.inventory[i]>0) {
- if (Items.ITEMS.get(gameProc.player.inventory[i]).getType()==0)
- spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
- camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
- 3);
+ gameProc.cursorX * 16 - camera.position.x,
+ gameProc.cursorY * 16 - camera.position.y);
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2, 0);
+ for (int i = 0; i < 9; i++) {
+ if (gameProc.player.inventory[i] > 0) {
+ switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ case 0:
+ spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ case 1:
+ spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ }
}
}
spriteBatch.draw(Assets.invBarCur,
- camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gameProc.invSlot,
-1);
}
private void drawTouchGui() {
- spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
- spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
- if (gameProc.ctrlMode==1) {
- Assets.shade.setPosition(83, camera.viewportHeight-21);
+ spriteBatch.draw(Assets.touchArrows[0], 26, camera.viewportHeight - 52);
+ spriteBatch.draw(Assets.touchArrows[1], 0, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchArrows[2], 26, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchArrows[3], 52, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchLMB, camera.viewportWidth - 52, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchRMB, camera.viewportWidth - 26, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight - 26);
+ if (gameProc.ctrlMode == 1) {
+ Assets.shade.setPosition(83, camera.viewportHeight - 21);
Assets.shade.draw(spriteBatch);
}
}
drawWorldBackground();
drawPlayer(gameProc.player);
for (Mob mob : gameProc.mobs) drawMob(mob);
+ for (Drop drop : gameProc.drops) drawDrop(drop);
drawWorldForeground();
drawGUI();
}
if (CaveGame.TOUCH) drawTouchGui();
if (GameScreen.SHOW_DEBUG) {
- drawString("FPS: "+GameScreen.FPS,0, 0);
- drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
- drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
- drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
- drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 40);
+ drawString("FPS: " + GameScreen.FPS, 0, 0);
+ drawString("X: " + (int) (gameProc.player.position.x / 16), 0, 10);
+ drawString("Y: " + (int) (gameProc.player.position.y / 16), 0, 20);
+ drawString("Mobs: " + gameProc.mobs.size(), 0, 30);
+ drawString("Drops: " + gameProc.drops.size(), 0, 40);
+ drawString("Block: " + Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 50);
}
spriteBatch.end();