diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 59557a2b9418ceebdcc5fc1f229d05ba512aceb0..00508b2b74e153bdeb219000c0bb5c9cc99b6274 100644 (file)
private GameProc gameProc;
- public Vector3 camTargetPos;
- public OrthographicCamera camera;
+ public boolean showCreative = false;
+
+ public OrthographicCamera camera, fontCam;
ShapeRenderer shapeRenderer;
- SpriteBatch spriteBatch;
+ SpriteBatch spriteBatch, fontBatch;
public GameRenderer(GameProc gameProc) {
Gdx.gl.glClearColor(0f,.6f,.6f,1f);
this.gameProc = gameProc;
camera = new OrthographicCamera();
- camera.setToOrtho(true, 360,
- 360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
- camera.position.x=0;
- camera.position.y=0;
- camTargetPos = camera.position.cpy();
+ camera.setToOrtho(true, 480,
+ 480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+
shapeRenderer = new ShapeRenderer();
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.setAutoShapeType(true);
spriteBatch = new SpriteBatch();
spriteBatch.setProjectionMatrix(camera.combined);
+
+ fontCam = new OrthographicCamera();
+ fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
+ fontBatch = new SpriteBatch();
+ fontBatch.setProjectionMatrix(fontCam.combined);
+ }
+
+ private void setFontColor(int r, int g, int b) {
+ Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
+ }
+
+ private void drawString(String str, float x, float y) {
+ Assets.minecraftFont.draw(fontBatch, str, x, y);
}
private void drawWorld() {
if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
for (int y=minY; y<maxY; y++) {
for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0) {
+ if (gameProc.world.getForeMap(x,y)>0 &&
+ !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
spriteBatch.draw(
Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
x * 16 - camera.position.x,y * 16 - camera.position.y);
}
}
+ private void drawWorldForeground(){
+ int minX = (int) (camera.position.x/16);
+ int minY = (int) (camera.position.y/16);
+ int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+ int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ if (gameProc.world.getForeMap(x,y)>0 &&
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ }
+ }
+ }
+ }
+
private void drawMob(Mob mob) {
mob.draw(spriteBatch,
mob.position.x-camera.position.x, mob.position.y-camera.position.y);
}
private void drawPlayer(Player pl) {
- if (!pl.moveX.equals(Vector2.Zero)) {
+ if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
Assets.playerSkin[0][2].draw(spriteBatch);
}
+ private void drawCreative() {
+ float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
+ float y = camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2;
+ spriteBatch.draw(Assets.creativeInv, x, y);
+ spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
+ for (int i=1; i<Items.BLOCKS.size; i++) {
+ spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
+ y+18+(i/8)*18);
+ }
+ for (int i=0; i<9; i++) {
+ if (gameProc.player.inventory[i]>0)
+ spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+ x+8+i*18, y+184);
+ }
+ }
+
private void drawGUI() {
spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
- for (int i=0; i<8; i++) {
+ for (int i=0; i<9; i++) {
if (gameProc.player.inventory[i]>0) {
spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
-1);
+ if (showCreative) drawCreative();
+
if (CaveGame.TOUCH) {
spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
drawWorld();
for (Mob mob : gameProc.mobs) drawMob(mob);
drawPlayer(gameProc.player);
+ drawWorldForeground();
drawGUI();
+
spriteBatch.end();
if (gameProc.ctrlMode==1) {
gameProc.cursorY * 16 - camera.position.y, 16, 16);
shapeRenderer.end();
}
+
+ fontBatch.begin();
+ setFontColor(255,255,255);
+ drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
+ drawString("FPS: "+GameScreen.FPS, 0, 20);
+ drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
+ drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
+ drawString("Block: "+
+ Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
+ (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
+ (int)(gameProc.player.position.y/16+2))),
+ 0, 80);
+ fontBatch.end();
}
}