public GamePhysics physics;
public int cursorX, cursorY;
+ public int invSlot;
public boolean isTouchDown = false;
public int touchDownX, touchDownY;
physics.update(delta);
if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
- world.placeToBackground(cursorX,cursorY,1);
+ world.placeToBackground(cursorX,cursorY,
+ player.inventory[invSlot]);
isTouchDown = false;
}
}