diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index dfe4d6bdd306f6a6c139a1a52f00d19283705bc2..49fe7056faf70015c50f5828e724c7374052491b 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
-import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.FallingGravel;
+import ru.deadsoftware.cavecraft.game.mobs.FallingSand;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.AppState;
+import ru.deadsoftware.cavecraft.misc.Assets;
-public class GameProc {
+import java.io.Serializable;
+import java.util.ArrayList;
+
+public class GameProc implements Serializable{
public static double RUN_TIME = 0;
+ public static boolean DO_UPD = false;
+ public static int UPD_X = -1, UPD_Y = -1;
+ public static int FUPD_X, FUPD_Y;
+
public Player player;
- public Array<Mob> mobs;
+ public ArrayList<Mob> mobs;
- public GameWorld world;
- public GameRenderer renderer;
- public GamePhysics physics;
+ public transient GameWorld world;
+ public transient GameRenderer renderer;
+ public transient GamePhysics physics;
public int cursorX, cursorY;
public int invSlot;
public int ctrlMode;
+ public int creativeScroll, maxCreativeScroll;
- public boolean isTouchDown, isKeyDown;
+ public boolean isTouchDown, isKeyDown, swim;
public int touchDownX, touchDownY, keyDownCode;
public int touchDownButton;
public long touchDownTime;
public GameProc() {
- world = new GameWorld(1024,256);
+ world = new GameWorld();
+ world.generate(1024,256);
+ player = new Player(world.getSpawnPoint());
+ mobs = new ArrayList<Mob>();
+ for (int i=0; i<16; i++) {
+ mobs.add(new Pig(i*256, 196*16));
+ }
+ physics = new GamePhysics(this);
if (CaveGame.TOUCH) {
renderer = new GameRenderer(this,320,
320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
} else {
+ ctrlMode = 1;
renderer = new GameRenderer(this,480,
480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
}
- physics = new GamePhysics(this);
- player = new Player(world.getSpawnPoint(0));
- mobs = new Array<Mob>();
- for (int i=0; i<world.getWidth(); i+=64) {
- mobs.add(new Pig(i*16, (int)world.getSpawnPoint(i).y, world));
- }
- if (!CaveGame.TOUCH) ctrlMode = 1;
+ maxCreativeScroll = Items.BLOCKS.size/8;
+ GameSaver.save(this);
}
public void resetRenderer() {
}
}
+ private void updateFluids(int x, int y) {
+ if (Items.isWater(world.getForeMap(x, y)) && world.getForeMap(x, y)!=8) {
+ if (world.getForeMap(x, y)==60) {
+ if (!Items.isWater(world.getForeMap(x, y - 1)))
+ world.setForeMap(x, y, world.getForeMap(x, y) + 1);
+ } else if ((!Items.isWater(world.getForeMap(x-1,y)) ||
+ (Items.isWater(world.getForeMap(x,y)) && world.getForeMap(x-1, y)>=world.getForeMap(x, y))) &&
+ (!Items.isWater(world.getForeMap(x+1,y)) ||
+ (Items.isWater(world.getForeMap(x,y)) && world.getForeMap(x+1, y)>=world.getForeMap(x, y)))){
+ world.setForeMap(x, y, world.getForeMap(x, y)+1);
+ }
+ if (world.getForeMap(x, y)>63) world.setForeMap(x, y, 0);
+ }
+
+ if (world.getForeMap(x, y) == 8 || world.getForeMap(x, y) == 60) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=61 && world.getForeMap(x, y+1)<=63) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,60);
+ updateBlock(x, y+2);
+ } else if (Items.isLava(world.getForeMap(x, y+1))) {
+ if (world.getForeMap(x, y+1)>9) world.setForeMap(x, y+1, 4);
+ else world.setForeMap(x, y+1, 68);
+ } else if (Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ if (world.getForeMap(x+1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x+1, y)).collision && !Items.isFluid(world.getForeMap(x+1, y))) ||
+ (Items.isWater(world.getForeMap(x+1, y)) && world.getForeMap(x+1, y)>61)) {
+ world.setForeMap(x+1,y,61);
+ updateBlock(x+1, y+1);
+ } else if (Items.isLava(world.getForeMap(x+1, y))) {
+ if (world.getForeMap(x+1, y)>9) world.setForeMap(x+1, y, 4);
+ else world.setForeMap(x+1, y, 68);
+ } else if (world.getForeMap(x+1, y)==61 && (world.getForeMap(x+2, y)==8 || world.getForeMap(x+2, y)==60)) world.setForeMap(x+1, y, 8);
+
+ if (world.getForeMap(x-1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x-1, y)).collision && !Items.isFluid(world.getForeMap(x-1, y))) ||
+ (Items.isWater(world.getForeMap(x-1, y)) && world.getForeMap(x-1, y)>61)) {
+ world.setForeMap(x-1,y,61);
+ updateBlock(x-1, y+1);
+ } else if (Items.isLava(world.getForeMap(x-1, y))) {
+ if (world.getForeMap(x-1, y)>9) world.setForeMap(x-1, y, 4);
+ else world.setForeMap(x-1, y, 68);
+ } else if (world.getForeMap(x-1, y)==61 && (world.getForeMap(x-2, y)==8 || world.getForeMap(x-2, y)==60)) world.setForeMap(x-1, y, 8);
+ }
+ return;
+ }
+ if (world.getForeMap(x, y) == 61) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=61 && world.getForeMap(x, y+1)<=63) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,60);
+ updateBlock(x, y+2);
+ } else if (Items.isLava(world.getForeMap(x, y+1))) {
+ if (world.getForeMap(x, y+1)>9) world.setForeMap(x, y+1, 4);
+ else world.setForeMap(x, y+1, 68);
+ } else if (Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ if (world.getForeMap(x+1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x+1, y)).collision && !Items.isFluid(world.getForeMap(x+1, y))) ||
+ (Items.isWater(world.getForeMap(x+1, y)) && world.getForeMap(x+1, y)>62)){
+ world.setForeMap(x+1,y,62);
+ updateBlock(x+1, y+1);
+ } else if (Items.isLava(world.getForeMap(x+1, y))) {
+ if (world.getForeMap(x+1, y)>9) world.setForeMap(x+1, y, 4);
+ else world.setForeMap(x+1, y, 68);
+ }
+
+ if (world.getForeMap(x-1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x-1, y)).collision && !Items.isFluid(world.getForeMap(x-1, y))) ||
+ (Items.isWater(world.getForeMap(x-1, y)) && world.getForeMap(x-1, y)>62)){
+ world.setForeMap(x-1,y,62);
+ updateBlock(x-1, y+1);
+ } else if (Items.isLava(world.getForeMap(x-1, y))) {
+ if (world.getForeMap(x-1, y)>9) world.setForeMap(x-1, y, 4);
+ else world.setForeMap(x-1, y, 68);
+ }
+ }
+ return;
+ }
+ if (world.getForeMap(x, y) == 62) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=61 && world.getForeMap(x, y+1)<=63) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,60);
+ updateBlock(x, y+2);
+ } else if (Items.isLava(world.getForeMap(x, y+1))) {
+ if (world.getForeMap(x, y+1)>9) world.setForeMap(x, y+1, 4);
+ else world.setForeMap(x, y+1, 68);
+ } else if (Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ if (world.getForeMap(x+1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x+1, y)).collision && !Items.isFluid(world.getForeMap(x+1, y))) ){
+ world.setForeMap(x+1,y,63);
+ updateBlock(x+1, y+1);
+ } else if (Items.isLava(world.getForeMap(x+1, y))) {
+ if (world.getForeMap(x+1, y)>9) world.setForeMap(x+1, y, 4);
+ else world.setForeMap(x+1, y, 68);
+ }
+
+ if (world.getForeMap(x-1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x-1, y)).collision && !Items.isFluid(world.getForeMap(x-1, y))) ){
+ world.setForeMap(x-1,y,63);
+ updateBlock(x-1, y+1);
+ } else if (Items.isLava(world.getForeMap(x-1, y))) {
+ if (world.getForeMap(x-1, y)>9) world.setForeMap(x-1, y, 4);
+ else world.setForeMap(x-1, y, 68);
+ }
+ }
+ return;
+ }
+ if (world.getForeMap(x, y) == 63) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=61 && world.getForeMap(x, y+1)<=63) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,60);
+ updateBlock(x, y+2);
+ } else if (Items.isLava(world.getForeMap(x, y+1))) {
+ if (world.getForeMap(x, y+1)>9) world.setForeMap(x, y+1, 4);
+ else world.setForeMap(x, y+1, 68);
+ }
+ return;
+ }
+
+ if (Items.isLava(world.getForeMap(x, y)) && world.getForeMap(x, y)!=9) {
+ if (world.getForeMap(x, y)==64) {
+ if (!Items.isLava(world.getForeMap(x, y - 1)))
+ world.setForeMap(x, y, world.getForeMap(x, y) + 1);
+ } else if ((!Items.isLava(world.getForeMap(x,y-1))) &&
+ (!Items.isLava(world.getForeMap(x-1,y)) ||
+ (Items.isLava(world.getForeMap(x,y)) && world.getForeMap(x-1, y)>=world.getForeMap(x, y))) &&
+ (!Items.isLava(world.getForeMap(x+1,y)) ||
+ (Items.isLava(world.getForeMap(x,y)) && world.getForeMap(x+1, y)>=world.getForeMap(x, y)))){
+ world.setForeMap(x, y, world.getForeMap(x, y)+1);
+ }
+ if (world.getForeMap(x, y)>67) world.setForeMap(x, y, 0);
+ }
+
+ if (world.getForeMap(x, y) == 9 || world.getForeMap(x, y) == 64) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=65 && world.getForeMap(x, y+1)<=67) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,64);
+ updateBlock(x, y+2);
+ } else if (Items.isWater(world.getForeMap(x, y+1))) {
+ world.setForeMap(x, y+1, 1);
+ } else if (Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ if (world.getForeMap(x+1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x+1, y)).collision && !Items.isFluid(world.getForeMap(x+1, y))) ||
+ (Items.isLava(world.getForeMap(x+1, y)) && world.getForeMap(x+1, y)>65)) {
+ world.setForeMap(x+1,y,65);
+ updateBlock(x+1, y+1);
+ } else if (Items.isWater(world.getForeMap(x+1, y))) {
+ world.setForeMap(x+1, y, 1);
+ }
+
+ if (world.getForeMap(x-1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x-1, y)).collision && !Items.isFluid(world.getForeMap(x-1, y))) ||
+ (Items.isLava(world.getForeMap(x-1, y)) && world.getForeMap(x-1, y)>65)) {
+ world.setForeMap(x-1,y,65);
+ updateBlock(x-1, y+1);
+ } else if (Items.isWater(world.getForeMap(x-1, y))) {
+ world.setForeMap(x-1, y, 1);
+ }
+ }
+ return;
+ }
+ if (world.getForeMap(x, y) == 65) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=65 && world.getForeMap(x, y+1)<=67) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,64);
+ updateBlock(x, y+2);
+ } else if (Items.isWater(world.getForeMap(x, y+1))) {
+ world.setForeMap(x, y+1, 1);
+ } else if (Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ if (world.getForeMap(x+1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x+1, y)).collision && !Items.isFluid(world.getForeMap(x+1, y))) ||
+ (Items.isLava(world.getForeMap(x+1, y)) && world.getForeMap(x+1, y)>66)){
+ world.setForeMap(x+1,y,66);
+ updateBlock(x+1, y+1);
+ } else if (Items.isWater(world.getForeMap(x+1, y))) {
+ world.setForeMap(x+1, y, 1);
+ }
+
+ if (world.getForeMap(x-1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x-1, y)).collision && !Items.isFluid(world.getForeMap(x-1, y))) ||
+ (Items.isLava(world.getForeMap(x-1, y)) && world.getForeMap(x-1, y)>66)){
+ world.setForeMap(x-1,y,66);
+ updateBlock(x-1, y+1);
+ } else if (Items.isWater(world.getForeMap(x-1, y))) {
+ world.setForeMap(x-1, y, 1);
+ }
+ }
+ return;
+ }
+ if (world.getForeMap(x, y) == 66) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=65 && world.getForeMap(x, y+1)<=67) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,64);
+ updateBlock(x, y+2);
+ } else if (Items.isWater(world.getForeMap(x, y+1))) {
+ world.setForeMap(x, y+1, 1);
+ } else if (Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ if (world.getForeMap(x+1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x+1, y)).collision && !Items.isFluid(world.getForeMap(x+1, y))) ){
+ world.setForeMap(x+1,y,67);
+ updateBlock(x+1, y+1);
+ } else if (Items.isWater(world.getForeMap(x+1, y))) {
+ world.setForeMap(x+1, y, 1);
+ }
+
+ if (world.getForeMap(x-1, y)==0 ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x-1, y)).collision && !Items.isFluid(world.getForeMap(x-1, y))) ){
+ world.setForeMap(x-1,y,67);
+ updateBlock(x-1, y+1);
+ } else if (Items.isWater(world.getForeMap(x-1, y))) {
+ world.setForeMap(x-1, y, 1);
+ }
+ }
+ return;
+ }
+ if (world.getForeMap(x, y) == 67) {
+ if (world.getForeMap(x, y+1)==0 || (world.getForeMap(x, y+1)>=65 && world.getForeMap(x, y+1)<=67) ||
+ (!Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision && !Items.isFluid(world.getForeMap(x, y+1)))) {
+ world.setForeMap(x,y+1,64);
+ updateBlock(x, y+2);
+ } else if (Items.isWater(world.getForeMap(x, y+1))) {
+ world.setForeMap(x, y+1, 1);
+ }
+ return;
+ }
+ }
+
+ private void updateBlock(int x, int y) {
+ if (world.getForeMap(x, y) == 10) {
+ if (world.getForeMap(x, y+1)==0 || !Items.BLOCKS.getValueAt(world.getForeMap(x,y+1)).collision) {
+ world.setForeMap(x, y, 0);
+ mobs.add(new FallingSand(x*16, y*16));
+ updateBlock(x, y-1);
+ }
+ }
+
+ if (world.getForeMap(x, y) == 11) {
+ if (world.getForeMap(x, y+1)==0 || !Items.BLOCKS.getValueAt(world.getForeMap(x,y+1)).collision) {
+ world.setForeMap(x, y, 0);
+ mobs.add(new FallingGravel(x*16, y*16));
+ updateBlock(x, y-1);
+ }
+ }
+
+ if (world.getForeMap(x, y) == 59) {
+ if (world.getForeMap(x, y+1)==0 || !Items.BLOCKS.getValueAt(world.getForeMap(x, y+1)).collision) {
+ world.setForeMap(x,y,0);
+ updateBlock(x, y-1);
+ }
+ }
+
+ if (world.getForeMap(x, y) == 2) {
+ if (world.getForeMap(x, y-1)>0 && (Items.BLOCKS.getValueAt(world.getForeMap(x, y-1)).collision ||
+ Items.isFluid(world.getForeMap(x, y-1)))) {
+ world.setForeMap(x, y, 3);
+ }
+ }
+ }
+
public void update(float delta) {
RUN_TIME += delta;
+ if (DO_UPD) {
+ for (int y=UPD_Y; y<UPD_Y+16; y++)
+ for (int x=UPD_X; x<UPD_X+16; x++) {
+ updateBlock(x, y);
+ }
+ DO_UPD = false;
+ }
+
+ for (int y=0; y<world.getHeight(); y++) {
+ for (int x=(int)renderer.camera.position.x/16-1; x<(int)(renderer.camera.position.x+renderer.camera.viewportWidth)/16+1; x++) {
+ updateFluids(x, y);
+ }
+ }
+
+ updateFluids(FUPD_X, FUPD_Y);
+ FUPD_X++;
+ if (FUPD_X>=(int)(renderer.camera.position.x+renderer.camera.viewportWidth)/16+1) {
+ FUPD_X = (int) renderer.camera.position.x / 16 - 1;
+ FUPD_Y++;
+ if (FUPD_Y>=(int)(renderer.camera.position.y+renderer.camera.viewportHeight)/16+1) {
+ FUPD_Y = (int) renderer.camera.position.y / 16 - 1;
+ }
+ }
+
physics.update(delta);
moveCursor();
checkCursorBounds();
if (touchDownButton== Input.Buttons.RIGHT) {
world.placeToBackground(cursorX, cursorY,
player.inventory[invSlot]);
- } else if (touchDownButton==Input.Buttons.LEFT &&
- touchDownY< Assets.invBar.getRegionHeight() &&
+ } else if (touchDownY< Assets.invBar.getRegionHeight() &&
touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
- CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+ CaveGame.STATE = AppState.GAME_CREATIVE_INV;
}
isTouchDown = false;
}