diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index bfde61c6a93f6d503e5d7771a68832d4838319a8..b5c5eab20a717acb6a00c1b7e1263b6026961078 100644 (file)
package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import java.util.Iterator;
+
public class GamePhysics {
public static final int PL_SPEED = 2;
- private GameProc gameProc;
+ private GameProc gp;
private Vector2 gravity;
- public GamePhysics(GameProc gameProc) {
- this.gameProc = gameProc;
- gravity = new Vector2(0,1);
+ public GamePhysics(GameProc gp) {
+ this.gp = gp;
+ gravity = new Vector2(0, .9f);
+ }
+
+ private boolean checkJump(Rectangle rect, int dir) {
+ int bl;
+ switch (dir) {
+ case 0:
+ bl = gp.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
+ if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0;
+ break;
+ case 1:
+ bl = gp.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
+ if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0;
+ break;
+ default:
+ bl = 0;
+ }
+ return (bl > 0 && GameItems.getBlock(bl).toJump() &&
+ (rect.y + rect.height) - GameItems.getBlock(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8);
}
private boolean checkColl(Rectangle rect) {
- int[] bl = new int [6];
- bl[0] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)rect.y/16));
- bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)rect.y/16));
- bl[2] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height/2)/16));
- bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+rect.height/2)/16));
- bl[4] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height-1)/16));
- bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int b: bl) if (b>0) {
- return true;
+ int bl;
+ int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
+ int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
+ int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
+ int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
+ if (minY < 0) minY = 0;
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ bl = gp.world.getForeMap(x, y);
+ if (bl > 0 && GameItems.getBlock(bl).coll) {
+ if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) {
+ return true;
+ }
+ }
+ }
}
return false;
}
- private void movePlayer(Player pl) {
- pl.position.add(pl.moveY);
+ private int getBlock(Rectangle rect) {
+ return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
+ }
+
+ private void dropPhy(Drop drop) {
+ if (drop.closeToPlayer(gp) > 0) {
+ drop.moveToPlayer(gp);
+ } else {
+ if (drop.move.x >= .5f) drop.move.x -= .5f;
+ else if (drop.move.x <= -.5f) drop.move.x += .5f;
+ else drop.move.x = 0;
+ if (drop.move.y < 9) drop.move.y += gravity.y / 4;
+ }
+ drop.pos.add(drop.move);
+ if (drop.pos.x + 8 > gp.world.getWidth() * 16) drop.pos.x -= gp.world.getWidth() * 16;
+ else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidth() * 16;
+ drop.pos.y = MathUtils.round(drop.pos.y);
+ while (checkColl(drop.getRect())) {
+ drop.pos.y--;
+ drop.move.y = 0;
+ }
+ }
+
+ private void playerPhy(Player pl) {
+ pl.pos.y += pl.move.y;
if (checkColl(pl.getRect())) {
- pl.canJump = true;
int d = -1;
- if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1;
- pl.position.y = MathUtils.round(pl.position.y);
- while (checkColl(pl.getRect())) pl.position.y+=d;
- pl.moveY.setZero();
+ if (pl.move.y < 0) d = 1;
+ if (d == -1) {
+ pl.flyMode = false;
+ pl.canJump = true;
+ }
+ pl.pos.y = MathUtils.round(pl.pos.y);
+ while (checkColl(pl.getRect())) pl.pos.y += d;
+ pl.move.y = 0;
} else {
pl.canJump = false;
}
- pl.moveY.add(gravity);
- pl.position.add(pl.moveX);
- if (pl.position.x<0 ||
- pl.position.x+pl.width>gameProc.world.getWidth()*16)
- pl.position.sub(pl.moveX);
+
+ if (GameItems.isFluid(getBlock(pl.getRect()))) {
+ if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true;
+ if (!gp.swim) {
+ if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4);
+ if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f);
+ } else {
+ pl.move.add(0, -.5f);
+ if (pl.move.y < -3) pl.move.y = -3;
+ }
+ } else {
+ if (!pl.flyMode && pl.move.y < 18) pl.move.add(gravity);
+ }
+
+ pl.pos.x += pl.move.x;
if (checkColl(pl.getRect())) {
- int d = 0;
- if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1;
- pl.position.x = MathUtils.round(pl.position.x);
- while (checkColl(pl.getRect())) pl.position.x+=d;
+ if (pl.canJump && !pl.flyMode) pl.pos.y -= 8;
+ if (checkColl(pl.getRect())) {
+ if (pl.canJump && !pl.flyMode) pl.pos.y += 8;
+ int d = 0;
+ if (pl.move.x < 0) d = 1;
+ else if (pl.move.x > 0) d = -1;
+ pl.pos.x = MathUtils.round(pl.pos.x);
+ while (checkColl(pl.getRect())) pl.pos.x += d;
+ }
}
- switch (pl.dir) {
- case 0:
- gameProc.renderer.camTargetPos.x = pl.position.x-gameProc.renderer.camera.viewportWidth+100;
- break;
- case 1:
- gameProc.renderer.camTargetPos.x = pl.position.x-100;
- break;
+ if (pl.pos.x + pl.texWidth / 2 < 0) pl.pos.x += gp.world.getWidth() * 16;
+ if (pl.pos.x + pl.texWidth / 2 > gp.world.getWidth() * 16)
+ pl.pos.x -= gp.world.getWidth() * 16;
+ if (pl.pos.y > gp.world.getHeight() * 16) {
+ pl.respawn(gp.world);
+ }
+ if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) {
+ pl.move.add(0, -8);
+ pl.canJump = false;
}
- if (gameProc.renderer.camTargetPos.x < 0) gameProc.renderer.camTargetPos.x = 0;
- if (gameProc.renderer.camTargetPos.x + gameProc.renderer.camera.viewportWidth >
- gameProc.world.getWidth()*16)
- gameProc.renderer.camTargetPos.x = gameProc.world.getWidth()*16-gameProc.renderer.camera.viewportWidth;
}
- public void update(float delta) {
- movePlayer(gameProc.player);
- if (gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x <= 8 &&
- gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x >= -8) {
- gameProc.renderer.camera.position.x = gameProc.renderer.camTargetPos.x;
+ private void mobPhy(Mob mob) {
+ mob.pos.y += mob.move.y;
+ if (checkColl(mob.getRect())) {
+ int d = -1;
+ if (mob.move.y < 0) d = 1;
+ if (d == -1) mob.canJump = true;
+ mob.pos.y = MathUtils.round(mob.pos.y);
+ while (checkColl(mob.getRect())) mob.pos.y += d;
+ mob.move.y = 0;
+ if (mob.getType() > 0) {
+ gp.world.setForeMap((int) mob.pos.x / 16, (int) mob.pos.y / 16, mob.getType());
+ mob.pos.y = -1;
+ mob.dead = true;
+ }
+ } else {
+ mob.canJump = false;
}
- if (gameProc.renderer.camera.position.x > gameProc.renderer.camTargetPos.x) {
- gameProc.renderer.camera.position.sub(16,0,0);
+
+ if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) {
+ if (mob.move.y > 9) mob.move.add(0, -.9f);
+ mob.move.add(0, -.5f);
+ if (mob.move.y < -3) mob.move.y = -3;
+ } else if (mob.move.y < 18) mob.move.add(gravity);
+
+ mob.pos.x += mob.move.x;
+ if (checkColl(mob.getRect())) {
+ if (mob.canJump) {
+ mob.pos.y -= 8;
+ }
+ if (checkColl(mob.getRect())) {
+ if (mob.canJump) mob.pos.y += 8;
+ int d = 0;
+ if (mob.move.x < 0) d = 1;
+ else if (mob.move.x > 0) d = -1;
+ mob.pos.x = MathUtils.round(mob.pos.x);
+ while (checkColl(mob.getRect())) mob.pos.x += d;
+ if (mob.canJump) mob.changeDir();
+ }
}
- if (gameProc.renderer.camera.position.x < gameProc.renderer.camTargetPos.x) {
- gameProc.renderer.camera.position.add(16,0,0);
+ if (mob.pos.x + mob.width / 2 < 0) mob.pos.x += gp.world.getWidth() * 16;
+ if (mob.pos.x + mob.width / 2 > gp.world.getWidth() * 16)
+ mob.pos.x -= gp.world.getWidth() * 16;
+ if (mob.pos.y > gp.world.getHeight() * 16) {
+ mob.pos.y = 0;
}
- gameProc.renderer.camera.position.y = gameProc.player.position.y+gameProc.player.height/2
- -gameProc.renderer.camera.viewportHeight/2;
+ if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) {
+ mob.move.add(0, -8);
+ mob.canJump = false;
+ }
+ }
+
+ public void update(float delta) {
+ for (Iterator<Drop> it = gp.drops.iterator(); it.hasNext(); ) {
+ Drop drop = it.next();
+ dropPhy(drop);
+ if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) drop.pickUpDrop(gp.player);
+ if (drop.pickedUp) it.remove();
+ }
+
+ for (Iterator<Mob> it = gp.mobs.iterator(); it.hasNext(); ) {
+ Mob mob = it.next();
+ mob.ai();
+ mobPhy(mob);
+ if (mob.dead)
+ it.remove();
+ }
+
+ playerPhy(gp.player);
+
+ gp.renderer.setCamPos(
+ gp.player.pos.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2,
+ gp.player.pos.y + gp.player.height / 2 - gp.renderer.getHeight() / 2);
}
}