diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index b43a6683f751e828b9d7d2e94f21918af4fe402e..bcf0883385f89309450a420e89616af331eadbc7 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
interface
uses
interface
uses
- MAPDEF, BinEditor, g_textures, xdynrec;
+ SysUtils, Classes,
+ MAPDEF, g_textures, xdynrec;
type
TAddTextureArray = Array of
type
TAddTextureArray = Array of
Anim: Boolean;
end;
Anim: Boolean;
end;
+ PPanel = ^TPanel;
TPanel = Class (TObject)
private
const
TPanel = Class (TObject)
private
const
tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
proxyId: Integer; // proxy id in map grid (DO NOT USE!)
mapId: AnsiString; // taken directly from map file; dunno why it is here
tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
proxyId: Integer; // proxy id in map grid (DO NOT USE!)
mapId: AnsiString; // taken directly from map file; dunno why it is here
+ hasTexTrigger: Boolean; // HACK: true when there's a trigger than can change my texture
constructor Create(PanelRec: TDynRecord;
AddTextures: TAddTextureArray;
constructor Create(PanelRec: TDynRecord;
AddTextures: TAddTextureArray;
var Textures: TLevelTextureArray; aguid: Integer);
destructor Destroy(); override;
var Textures: TLevelTextureArray; aguid: Integer);
destructor Destroy(); override;
- procedure Draw();
+ procedure Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
procedure DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
procedure Update();
procedure SetFrame(Frame: Integer; Count: Byte);
procedure DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
procedure Update();
procedure SetFrame(Frame: Integer; Count: Byte);
procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
function GetTextureID(): Cardinal;
function GetTextureCount(): Integer;
procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
function GetTextureID(): Cardinal;
function GetTextureCount(): Integer;
+ function CanChangeTexture(): Boolean;
- procedure SaveState(var Mem: TBinMemoryWriter);
- procedure LoadState(var Mem: TBinMemoryReader);
+ procedure SaveState (st: TStream);
+ procedure LoadState (st: TStream);
procedure positionChanged (); inline;
procedure positionChanged (); inline;
property width: Word read FWidth write FWidth;
property height: Word read FHeight write FHeight;
property panelType: Word read FPanelType write FPanelType;
property width: Word read FWidth write FWidth;
property height: Word read FHeight write FHeight;
property panelType: Word read FPanelType write FPanelType;
- property enabled: Boolean read FEnabled write FEnabled; // Ñîõðàíÿòü ïðè SaveState?
- property door: Boolean read FDoor write FDoor; // Ñîõðàíÿòü ïðè SaveState?
- property liftType: Byte read FLiftType write FLiftType; // Ñîõðàíÿòü ïðè SaveState?
- property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop; // Ñîõðàíÿòü ïðè SaveState?
+ property enabled: Boolean read FEnabled write FEnabled;
+ property door: Boolean read FDoor write FDoor;
+ property liftType: Byte read FLiftType write FLiftType;
+ property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop;
property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
TPanelArray = Array of TPanel;
TPanelArray = Array of TPanel;
+const
+ LIFTTYPE_UP = 0;
+ LIFTTYPE_DOWN = 1;
+ LIFTTYPE_LEFT = 2;
+ LIFTTYPE_RIGHT = 3;
+
var
g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF};
g_dbgpan_mplat_step: Boolean = false; // one step, and stop
var
g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF};
g_dbgpan_mplat_step: Boolean = false; // one step, and stop
implementation
uses
implementation
uses
- SysUtils, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers,
- g_console, g_language, g_monsters, g_player, g_grid, e_log, GL, utils;
+ {$INCLUDE ../nogl/noGLuses.inc}
+ e_texture, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers,
+ g_console, g_language, g_monsters, g_player, g_grid, e_log, geom, utils, xstreams;
const
PANEL_SIGNATURE = $4C4E4150; // 'PANL'
const
PANEL_SIGNATURE = $4C4E4150; // 'PANL'
var Textures: TLevelTextureArray; aguid: Integer);
var
i: Integer;
var Textures: TLevelTextureArray; aguid: Integer);
var
i: Integer;
+ tnum: Integer;
begin
X := PanelRec.X;
Y := PanelRec.Y;
begin
X := PanelRec.X;
Y := PanelRec.Y;
PanelType := PanelRec.PanelType;
Enabled := True;
Door := False;
PanelType := PanelRec.PanelType;
Enabled := True;
Door := False;
- LiftType := 0;
+ LiftType := LIFTTYPE_UP;
+ hasTexTrigger := False;
case PanelType of
PANEL_OPENDOOR: begin Enabled := False; Door := True; end;
PANEL_CLOSEDOOR: Door := True;
case PanelType of
PANEL_OPENDOOR: begin Enabled := False; Door := True; end;
PANEL_CLOSEDOOR: Door := True;
- PANEL_LIFTUP: LiftType := 0; //???
- PANEL_LIFTDOWN: LiftType := 1;
- PANEL_LIFTLEFT: LiftType := 2;
- PANEL_LIFTRIGHT: LiftType := 3;
+ PANEL_LIFTUP: LiftType := LIFTTYPE_UP; //???
+ PANEL_LIFTDOWN: LiftType := LIFTTYPE_DOWN;
+ PANEL_LIFTLEFT: LiftType := LIFTTYPE_LEFT;
+ PANEL_LIFTRIGHT: LiftType := LIFTTYPE_RIGHT;
end;
// Íåâèäèìàÿ:
end;
// Íåâèäèìàÿ:
// Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
//if Length(FTextureIDs) > 1 then SaveIt := True;
// Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
//if Length(FTextureIDs) > 1 then SaveIt := True;
+ if (PanelRec.TextureRec = nil) then tnum := -1 else tnum := PanelRec.tagInt;
+ if (tnum < 0) then tnum := Length(Textures);
+
// Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
// Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
- if PanelRec.TextureNum > High(Textures) then
+ if ({PanelRec.TextureNum}tnum > High(Textures)) then
begin
begin
- e_WriteLog(Format('WTF?! PanelRec.TextureNum is out of limits! (%d : %d)', [PanelRec.TextureNum, High(Textures)]), MSG_FATALERROR);
+ e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum, High(Textures)]), TMsgType.Warning);
FTextureWidth := 2;
FTextureHeight := 2;
FAlpha := 0;
FBlending := ByteBool(0);
end
FTextureWidth := 2;
FTextureHeight := 2;
FAlpha := 0;
FBlending := ByteBool(0);
end
- else if not g_Map_IsSpecialTexture(Textures[PanelRec.TextureNum].TextureName) then
+ else if not g_Map_IsSpecialTexture(Textures[{PanelRec.TextureNum}tnum].TextureName) then
begin
begin
- FTextureWidth := Textures[PanelRec.TextureNum].Width;
- FTextureHeight := Textures[PanelRec.TextureNum].Height;
+ FTextureWidth := Textures[{PanelRec.TextureNum}tnum].Width;
+ FTextureHeight := Textures[{PanelRec.TextureNum}tnum].Height;
FAlpha := PanelRec.Alpha;
FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
end;
FAlpha := PanelRec.Alpha;
FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
end;
@@ -409,15 +425,15 @@ function TPanel.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNee
procedure TPanel.setDirty (); inline; begin mNeedSend := true; end;
procedure TPanel.setDirty (); inline; begin mNeedSend := true; end;
-procedure TPanel.Draw ();
+procedure TPanel.Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
var
xx, yy: Integer;
NoTextureID: DWORD;
NW, NH: Word;
begin
if {Enabled and} (FCurTexture >= 0) and
var
xx, yy: Integer;
NoTextureID: DWORD;
NW, NH: Word;
begin
if {Enabled and} (FCurTexture >= 0) and
- (Width > 0) and (Height > 0) and (FAlpha < 255) and
- ((g_dbg_scale <> 1.0) or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then
+ (Width > 0) and (Height > 0) and (FAlpha < 255) {and
+ g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
begin
if FTextureIDs[FCurTexture].Anim then
begin // Àíèìèðîâàííàÿ òåêñòóðà
begin
if FTextureIDs[FCurTexture].Anim then
begin // Àíèìèðîâàííàÿ òåêñòóðà
for yy := 0 to (Height div FTextureHeight)-1 do
FTextureIDs[FCurTexture].AnTex.Draw(
X + xx*FTextureWidth,
for yy := 0 to (Height div FTextureHeight)-1 do
FTextureIDs[FCurTexture].AnTex.Draw(
X + xx*FTextureWidth,
- Y + yy*FTextureHeight, M_NONE);
+ Y + yy*FTextureHeight, TMirrorType.None);
end
else
begin // Îáû÷íàÿ òåêñòóðà
case FTextureIDs[FCurTexture].Tex of
end
else
begin // Îáû÷íàÿ òåêñòóðà
case FTextureIDs[FCurTexture].Tex of
- LongWord(TEXTURE_SPECIAL_WATER):
- e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1,
- 0, 0, 255, 0, B_FILTER);
- LongWord(TEXTURE_SPECIAL_ACID1):
- e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1,
- 0, 128, 0, 0, B_FILTER);
- LongWord(TEXTURE_SPECIAL_ACID2):
- e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1,
- 128, 0, 0, 0, B_FILTER);
+ LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 0, 255, 0, TBlending.Filter);
+ LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 128, 0, 0, TBlending.Filter);
+ LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 128, 0, 0, 0, TBlending.Filter);
LongWord(TEXTURE_NONE):
if g_Texture_Get('NOTEXTURE', NoTextureID) then
begin
e_GetTextureSize(NoTextureID, @NW, @NH);
LongWord(TEXTURE_NONE):
if g_Texture_Get('NOTEXTURE', NoTextureID) then
begin
e_GetTextureSize(NoTextureID, @NW, @NH);
- e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH,
- 0, False, False);
- end else
+ e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH, 0, False, False);
+ end
+ else
begin
xx := X + (Width div 2);
yy := Y + (Height div 2);
begin
xx := X + (Width div 2);
yy := Y + (Height div 2);
- e_DrawFillQuad(X, Y, xx, yy,
- 255, 0, 255, 0);
- e_DrawFillQuad(xx, Y, X+Width-1, yy,
- 255, 255, 0, 0);
- e_DrawFillQuad(X, yy, xx, Y+Height-1,
- 255, 255, 0, 0);
- e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1,
- 255, 0, 255, 0);
+ e_DrawFillQuad(X, Y, xx, yy, 255, 0, 255, 0);
+ e_DrawFillQuad(xx, Y, X+Width-1, yy, 255, 255, 0, 0);
+ e_DrawFillQuad(X, yy, xx, Y+Height-1, 255, 255, 0, 0);
+ e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1, 255, 0, 255, 0);
end;
end;
-
else
else
+ begin
if not mMovingActive then
if not mMovingActive then
- e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending)
+ e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending, hasAmbient)
else
else
- e_DrawFillX(FTextureIDs[FCurTexture].Tex, X, Y, Width, Height, FAlpha, True, FBlending, g_dbg_scale);
+ e_DrawFillX(FTextureIDs[FCurTexture].Tex, X, Y, Width, Height, FAlpha, True, FBlending, g_dbg_scale, hasAmbient);
+ if hasAmbient then e_AmbientQuad(X, Y, Width, Height, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
+ end;
end;
end;
end;
end;
end;
end;
@@ -493,8 +501,8 @@ procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Inte
begin
if radius < 4 then exit;
begin
if radius < 4 then exit;
- if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) and
- ((g_dbg_scale <> 1.0) or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then
+ if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) {and
+ g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
begin
if not FTextureIDs[FCurTexture].Anim then
begin
begin
if not FTextureIDs[FCurTexture].Anim then
begin
begin
if (ontop <> nil) then ontop^ := true;
// yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
begin
if (ontop <> nil) then ontop^ := true;
// yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
- mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, nil, (GridTagWall or GridTagDoor));
+ mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, (GridTagWall or GridTagDoor));
end
else
begin
end
else
begin
trtag := (GridTagWall or GridTagDoor);
// if we're moving down, consider steps too
if (szdy > 0) then trtag := trtag or GridTagStep;
trtag := (GridTagWall or GridTagDoor);
// if we're moving down, consider steps too
if (szdy > 0) then trtag := trtag or GridTagStep;
- mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, nil, trtag);
+ mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, trtag);
end;
end;
end;
end;
end;
end;
trtag := (GridTagWall or GridTagDoor);
// if we're moving down, consider steps too
if (pdy > 0) then trtag := trtag or GridTagStep;
trtag := (GridTagWall or GridTagDoor);
// if we're moving down, consider steps too
if (pdy > 0) then trtag := trtag or GridTagStep;
- mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, nil, trtag);
+ mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, trtag);
end;
end;
end;
end;
end;
end;
(FTextureIDs[FCurTexture].AnTex <> nil) and
(Width > 0) and (Height > 0) and (FAlpha < 255) then
begin
(FTextureIDs[FCurTexture].AnTex <> nil) and
(Width > 0) and (Height > 0) and (FAlpha < 255) then
begin
- FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames);
+ FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames - 1);
FCurFrameCount := Count;
FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame;
FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount;
FCurFrameCount := Count;
FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame;
FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount;
procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0);
begin
procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0);
begin
-// Íåò òåêñòóð:
- if Length(FTextureIDs) = 0 then
- FCurTexture := -1
- else
- // Òîëüêî îäíà òåêñòóðà:
- if Length(FTextureIDs) = 1 then
- begin
- if (ID = 0) or (ID = -1) then
- FCurTexture := ID;
- end
- else
- // Áîëüøå îäíîé òåêñòóðû:
- begin
- if (ID >= -1) and (ID <= High(FTextureIDs)) then
- FCurTexture := ID;
- end;
+ if (ID >= -1) and (ID < Length(FTextureIDs)) then
+ FCurTexture := ID;
// Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
// Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
Result := Result + 100;
end;
Result := Result + 100;
end;
+function TPanel.CanChangeTexture(): Boolean;
+begin
+ Result := (GetTextureCount() > 1) or hasTexTrigger;
+end;
+
const
PAN_SAVE_VERSION = 1;
const
PAN_SAVE_VERSION = 1;
-procedure TPanel.SaveState(Var Mem: TBinMemoryWriter);
+procedure TPanel.SaveState (st: TStream);
var
var
- sig: DWORD;
anim: Boolean;
anim: Boolean;
- ver: Byte;
begin
begin
- if (Mem = nil) then exit;
-
-// Ñèãíàòóðà ïàíåëè:
- sig := PANEL_SIGNATURE; // 'PANL'
- Mem.WriteDWORD(sig);
- ver := PAN_SAVE_VERSION;
- Mem.WriteByte(ver);
-// Îòêðûòà/çàêðûòà, åñëè äâåðü:
- Mem.WriteBoolean(FEnabled);
-// Íàïðàâëåíèå ëèôòà, åñëè ëèôò:
- Mem.WriteByte(FLiftType);
-// Íîìåð òåêóùåé òåêñòóðû:
- Mem.WriteInt(FCurTexture);
-// Êîîðäû
- Mem.WriteInt(FX);
- Mem.WriteInt(FY);
- Mem.WriteWord(FWidth);
- Mem.WriteWord(FHeight);
-// Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà:
+ if (st = nil) then exit;
+
+ // Ñèãíàòóðà ïàíåëè
+ utils.writeSign(st, 'PANL');
+ utils.writeInt(st, Byte(PAN_SAVE_VERSION));
+ // Îòêðûòà/çàêðûòà, åñëè äâåðü
+ utils.writeBool(st, FEnabled);
+ // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
+ utils.writeInt(st, Byte(FLiftType));
+ // Íîìåð òåêóùåé òåêñòóðû
+ utils.writeInt(st, Integer(FCurTexture));
+ // Êîîðäèíàòû è ðàçìåð
+ utils.writeInt(st, Integer(FX));
+ utils.writeInt(st, Integer(FY));
+ utils.writeInt(st, Word(FWidth));
+ utils.writeInt(st, Word(FHeight));
+ // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà
if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
- begin
- Assert(FTextureIDs[FCurTexture].AnTex <> nil,
- 'TPanel.SaveState: No animation object');
- anim := True;
- end
+ begin
+ assert(FTextureIDs[FCurTexture].AnTex <> nil, 'TPanel.SaveState: No animation object');
+ anim := true;
+ end
else
else
- anim := False;
- Mem.WriteBoolean(anim);
-// Åñëè äà - ñîõðàíÿåì àíèìàöèþ:
- if anim then
- FTextureIDs[FCurTexture].AnTex.SaveState(Mem);
+ begin
+ anim := false;
+ end;
+ utils.writeBool(st, anim);
+ // Åñëè äà - ñîõðàíÿåì àíèìàöèþ
+ if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st);
// moving platform state
// moving platform state
- Mem.WriteInt(mMovingSpeed.X);
- Mem.WriteInt(mMovingSpeed.Y);
- Mem.WriteInt(mMovingStart.X);
- Mem.WriteInt(mMovingStart.Y);
- Mem.WriteInt(mMovingEnd.X);
- Mem.WriteInt(mMovingEnd.Y);
-
- Mem.WriteInt(mSizeSpeed.w);
- Mem.WriteInt(mSizeSpeed.h);
- Mem.WriteInt(mSizeEnd.w);
- Mem.WriteInt(mSizeEnd.h);
- Mem.WriteBoolean(mMovingActive);
- Mem.WriteBoolean(mMoveOnce);
-
- Mem.WriteInt(mEndPosTrig);
- Mem.WriteInt(mEndSizeTrig);
+ utils.writeInt(st, Integer(mMovingSpeed.X));
+ utils.writeInt(st, Integer(mMovingSpeed.Y));
+ utils.writeInt(st, Integer(mMovingStart.X));
+ utils.writeInt(st, Integer(mMovingStart.Y));
+ utils.writeInt(st, Integer(mMovingEnd.X));
+ utils.writeInt(st, Integer(mMovingEnd.Y));
+
+ utils.writeInt(st, Integer(mSizeSpeed.w));
+ utils.writeInt(st, Integer(mSizeSpeed.h));
+ utils.writeInt(st, Integer(mSizeEnd.w));
+ utils.writeInt(st, Integer(mSizeEnd.h));
+
+ utils.writeBool(st, mMovingActive);
+ utils.writeBool(st, mMoveOnce);
+
+ utils.writeInt(st, Integer(mEndPosTrig));
+ utils.writeInt(st, Integer(mEndSizeTrig));
end;
end;
-procedure TPanel.LoadState(var Mem: TBinMemoryReader);
-var
- sig: DWORD;
- anim: Boolean;
- ver: Byte;
- //ox, oy: Integer;
+
+procedure TPanel.LoadState (st: TStream);
begin
begin
- if (Mem = nil) then exit;
-
-// Ñèãíàòóðà ïàíåëè:
- Mem.ReadDWORD(sig);
- if (sig <> PANEL_SIGNATURE) then raise EBinSizeError.Create('TPanel.LoadState: wrong panel signature'); // 'PANL'
- Mem.ReadByte(ver);
- if (ver <> PAN_SAVE_VERSION) then raise EBinSizeError.Create('TPanel.LoadState: invalid panel version');
-// Îòêðûòà/çàêðûòà, åñëè äâåðü:
- Mem.ReadBoolean(FEnabled);
-// Íàïðàâëåíèå ëèôòà, åñëè ëèôò:
- Mem.ReadByte(FLiftType);
-// Íîìåð òåêóùåé òåêñòóðû:
- Mem.ReadInt(FCurTexture);
-// Êîîðäû
- //ox := FX;
- //oy := FY;
- Mem.ReadInt(FX);
- Mem.ReadInt(FY);
- Mem.ReadWord(FWidth);
- Mem.ReadWord(FHeight);
- //e_LogWritefln('panel %s(%s): old=(%s,%s); new=(%s,%s); delta=(%s,%s)', [arrIdx, proxyId, ox, oy, FX, FY, FX-ox, FY-oy]);
-// Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà:
- Mem.ReadBoolean(anim);
-// Åñëè äà - çàãðóæàåì àíèìàöèþ:
- if anim then
+ if (st = nil) then exit;
+
+ // Ñèãíàòóðà ïàíåëè
+ if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature');
+ if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version');
+ // Îòêðûòà/çàêðûòà, åñëè äâåðü
+ FEnabled := utils.readBool(st);
+ // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
+ FLiftType := utils.readByte(st);
+ // Íîìåð òåêóùåé òåêñòóðû
+ FCurTexture := utils.readLongInt(st);
+ // Êîîðäèíàòû è ðàçìåð
+ FX := utils.readLongInt(st);
+ FY := utils.readLongInt(st);
+ FWidth := utils.readWord(st);
+ FHeight := utils.readWord(st);
+ // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
+ if utils.readBool(st) then
begin
begin
+ // Åñëè äà - çàãðóæàåì àíèìàöèþ
Assert((FCurTexture >= 0) and
(FTextureIDs[FCurTexture].Anim) and
(FTextureIDs[FCurTexture].AnTex <> nil),
'TPanel.LoadState: No animation object');
Assert((FCurTexture >= 0) and
(FTextureIDs[FCurTexture].Anim) and
(FTextureIDs[FCurTexture].AnTex <> nil),
'TPanel.LoadState: No animation object');
- FTextureIDs[FCurTexture].AnTex.LoadState(Mem);
+ FTextureIDs[FCurTexture].AnTex.LoadState(st);
end;
// moving platform state
end;
// moving platform state
- Mem.ReadInt(mMovingSpeed.X);
- Mem.ReadInt(mMovingSpeed.Y);
- Mem.ReadInt(mMovingStart.X);
- Mem.ReadInt(mMovingStart.Y);
- Mem.ReadInt(mMovingEnd.X);
- Mem.ReadInt(mMovingEnd.Y);
- Mem.ReadInt(mSizeSpeed.w);
- Mem.ReadInt(mSizeSpeed.h);
- Mem.ReadInt(mSizeEnd.w);
- Mem.ReadInt(mSizeEnd.h);
- Mem.ReadBoolean(mMovingActive);
- Mem.ReadBoolean(mMoveOnce);
-
- Mem.ReadInt(mEndPosTrig);
- Mem.ReadInt(mEndSizeTrig);
+ mMovingSpeed.X := utils.readLongInt(st);
+ mMovingSpeed.Y := utils.readLongInt(st);
+ mMovingStart.X := utils.readLongInt(st);
+ mMovingStart.Y := utils.readLongInt(st);
+ mMovingEnd.X := utils.readLongInt(st);
+ mMovingEnd.Y := utils.readLongInt(st);
+
+ mSizeSpeed.w := utils.readLongInt(st);
+ mSizeSpeed.h := utils.readLongInt(st);
+ mSizeEnd.w := utils.readLongInt(st);
+ mSizeEnd.h := utils.readLongInt(st);
+
+ mMovingActive := utils.readBool(st);
+ mMoveOnce := utils.readBool(st);
+
+ mEndPosTrig := utils.readLongInt(st);
+ mEndSizeTrig := utils.readLongInt(st);
positionChanged();
//mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
end;
positionChanged();
//mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
end;
+
end.
end.