diff --git a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
index 6eb0e60dc03b64f55c91eb00cf1921506283f1ec..0b0b109face3f64befb701007e032eec19d94a90 100644 (file)
public class Assets {
public class Assets {
- public static final int BLOCK_TEXTURES = 66;
- public static final int ITEM_TEXTURES = 13;
-
private static GlyphLayout layout;
public static BitmapFont mcFont;
private static GlyphLayout layout;
public static BitmapFont mcFont;
public static Texture pigTex;
public static Sprite[][] pigSprite = new Sprite[2][2];
public static Texture pigTex;
public static Sprite[][] pigSprite = new Sprite[2][2];
- public static Sprite shade;
-
- public static Texture terrain;
- public static Sprite[] blockTex = new Sprite[BLOCK_TEXTURES];
-
- public static Texture items;
- public static Sprite[] itemTex = new Sprite[ITEM_TEXTURES];
+ public static Texture shade;
public static Texture gui;
public static TextureRegion invBar;
public static Texture gui;
public static TextureRegion invBar;
loadPlayer();
loadPig();
loadPlayer();
loadPig();
- shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
+ shade = new Texture(Gdx.files.internal("shade.png"));
gui = new Texture(Gdx.files.internal("gui.png"));
guiCur = new TextureRegion(gui, 0, 0, 16, 16);
gui = new Texture(Gdx.files.internal("gui.png"));
guiCur = new TextureRegion(gui, 0, 0, 16, 16);
touchSpace.flip(false, true);
}
touchSpace.flip(false, true);
}
- terrain = new Texture(Gdx.files.internal("terrain.png"));
- for (int i = 0; i < BLOCK_TEXTURES; i++) {
- blockTex[i] = new Sprite(terrain,
- (i % 16) * 16, (i / 16) * 16, 16, 16);
- blockTex[i].flip(false, true);
- blockTex[i].setSize(8, 8);
- }
- terrain = null;
-
- items = new Texture(Gdx.files.internal("items.png"));
- for (int i = 0; i < ITEM_TEXTURES; i++) {
- itemTex[i] = new Sprite(items,
- (i % 16) * 16, (i / 16) * 16, 16, 16);
- itemTex[i].flip(false, true);
- }
- items = null;
}
public static int getStringWidth(String s) {
}
public static int getStringWidth(String s) {