[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / CreativeWindowRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt
index 4c43600959ee866972f56b68c909c011c0c6b0f4..6bfac428fc32d3c76ab8b33cf9845306e3057138 100644 (file)
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.render.IGameRenderer
import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.render.IGameRenderer
import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
import kotlin.math.min
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
import kotlin.math.min
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft,
gridY = windowY + creativeWindow.regionHeight - GameWindowsConfigs.Creative.playerInventoryOffsetFromBottom,
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft,
gridY = windowY + creativeWindow.regionHeight - GameWindowsConfigs.Creative.playerInventoryOffsetFromBottom,
- items = mobsController.player.inventory.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
+ items = mobsController.player.inventory.items.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
itemsInRow = GameWindowsConfigs.Creative.invItems,
cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth,
cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,
itemsInRow = GameWindowsConfigs.Creative.invItems,
cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth,
cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,