[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / windows / CraftingWindowRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/CraftingWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/CraftingWindowRenderer.kt
index 3b08ed7b4fcd712bc60ac1e2fbedc6d0683b06d7..6772282b15b18968ef3d0d82a27d1f1f8fb3651e 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.render.IGameRenderer
import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.render.IGameRenderer
import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
-import ru.deadsoftware.cavedroid.game.windows.inventory.CraftingInventoryWindow
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.ui.windows.inventory.CraftingInventoryWindow
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Crafting.itemsGridMarginLeft,
gridY = windowY + GameWindowsConfigs.Crafting.itemsGridMarginTop,
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Crafting.itemsGridMarginLeft,
gridY = windowY + GameWindowsConfigs.Crafting.itemsGridMarginTop,
- items = mobsController.player.inventory.asSequence()
+ items = mobsController.player.inventory.items.asSequence()
.drop(GameWindowsConfigs.Crafting.hotbarCells)
.take(GameWindowsConfigs.Crafting.itemsInCol * GameWindowsConfigs.Crafting.itemsInRow)
.asIterable(),
.drop(GameWindowsConfigs.Crafting.hotbarCells)
.take(GameWindowsConfigs.Crafting.itemsInCol * GameWindowsConfigs.Crafting.itemsInRow)
.asIterable(),
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Crafting.itemsGridMarginLeft,
gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Crafting.hotbarOffsetFromBottom,
shapeRenderer = shapeRenderer,
gridX = windowX + GameWindowsConfigs.Crafting.itemsGridMarginLeft,
gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Crafting.hotbarOffsetFromBottom,
- items = mobsController.player.inventory.asSequence()
+ items = mobsController.player.inventory.items.asSequence()
.take(GameWindowsConfigs.Crafting.hotbarCells)
.asIterable(),
itemsInRow = GameWindowsConfigs.Crafting.hotbarCells,
.take(GameWindowsConfigs.Crafting.hotbarCells)
.asIterable(),
itemsInRow = GameWindowsConfigs.Crafting.hotbarCells,