diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt
index 1053a9f3d2b887840f9a35ef018d37a93d5611aa..a2570e25f3120f8208233038f3b85e4738409dc4 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.mobs.player.Player.ControlMode
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.mobs.player.Player
import ru.deadsoftware.cavedroid.game.mobs.player.Player.ControlMode
+import ru.deadsoftware.cavedroid.game.ui.TooltipManager
import ru.deadsoftware.cavedroid.game.world.GameWorld
import ru.deadsoftware.cavedroid.misc.Assets
import ru.deadsoftware.cavedroid.game.world.GameWorld
import ru.deadsoftware.cavedroid.misc.Assets
+import ru.deadsoftware.cavedroid.misc.utils.drawString
import ru.deadsoftware.cavedroid.misc.utils.px
import javax.inject.Inject
import ru.deadsoftware.cavedroid.misc.utils.px
import javax.inject.Inject
class HudRenderer @Inject constructor(
private val gameWorld: GameWorld,
private val mobsController: MobsController,
class HudRenderer @Inject constructor(
private val gameWorld: GameWorld,
private val mobsController: MobsController,
+ private val tooltipManager: TooltipManager,
) : IGameRenderer {
override val renderLayer = RENDER_LAYER
) : IGameRenderer {
override val renderLayer = RENDER_LAYER
drawHealth(spriteBatch, hotbarX, hotbarTexture.regionHeight.toFloat())
drawHotbarSelector(spriteBatch, hotbarX)
drawHotbarItems(spriteBatch, shapeRenderer, hotbarX)
drawHealth(spriteBatch, hotbarX, hotbarTexture.regionHeight.toFloat())
drawHotbarSelector(spriteBatch, hotbarX)
drawHotbarItems(spriteBatch, shapeRenderer, hotbarX)
+
+ val tooltip = tooltipManager.currentHotbarTooltip
+ if (tooltip.isNotBlank()) {
+ spriteBatch.drawString(
+ str = tooltip,
+ x = viewport.width / 2 - Assets.getStringWidth(tooltip) / 2,
+ y = hotbarTexture.regionHeight.toFloat()
+ )
+ }
}
override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
}
override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {