diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index 93150b6a5d3f4870187251071d4dfabf2bdeff2c..216db6abbf0f3d6b435fe4ce5c0ef57f2af7b93b 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
+import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
+import ru.deadsoftware.cavedroid.game.model.item.Item;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.Item;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
public class Player extends Mob {
public class Player extends Mob {
- public final int[] inventory;
+ private static final float SPEED = 69.072f;
+ private static final float JUMP_VELOCITY = -133.332f;
+ private static final int MAX_HEALTH = 20;
+
+ private boolean hitting = false;
+ private float hitAnim = 0f;
+ private float hitAnimDelta = ANIMATION_SPEED;
+
+ public final InventoryItem[] inventory;
public int slot;
public int slot;
- public final int gameMode;
+ public int gameMode;
public boolean swim;
public float headRotation = 0f;
public boolean swim;
public float headRotation = 0f;
- public Player() {
- super(0, 0, 4, 30, randomDir(), Type.MOB);
- this.gameMode = 1;
- inventory = new int[9];
+ public float blockDamage = 0f;
+ public int cursorX = 0;
+ public int cursorY = 0;
+
+ public Player(GameItemsHolder gameItemsHolder) {
+ super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
+ inventory = new InventoryItem[9];
+ for (int i = 0; i < 9; i++) {
+ inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
+ }
swim = false;
}
swim = false;
}
- public void respawn(GameWorld gameWorld) {
- Vector2 pos = getSpawnPoint(gameWorld);
+ public void initInventory(GameItemsHolder gameItemsHolder) {
+ for (InventoryItem invItem : inventory) {
+ invItem.init(gameItemsHolder);
+ }
+ }
+
+ @CheckForNull
+ public Item inventory(int i) {
+ return inventory[i].getItem();
+ }
+
+ public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
+ Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
this.x = pos.x;
this.y = pos.y;
mVelocity.setZero();
mDead = false;
this.x = pos.x;
this.y = pos.y;
mVelocity.setZero();
mDead = false;
+ heal(MAX_HEALTH);
}
public void pickUpDrop(Drop drop) {
for (int i = 0; i < inventory.length; i++) {
}
public void pickUpDrop(Drop drop) {
for (int i = 0; i < inventory.length; i++) {
- if (inventory[i] == 0 || inventory[i] == drop.getId()) {
- inventory[i] = drop.getId();
+ if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory(i) == drop.getItem()) {
+ inventory[i] = drop.getItem().toInventoryItem();
drop.setPickedUp(true);
break;
}
}
}
drop.setPickedUp(true);
break;
}
}
}
- private Vector2 getSpawnPoint(GameWorld gameWorld) {
+ private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
int y;
for (y = 0; y < gameWorld.getHeight(); y++) {
if (y == gameWorld.getHeight() - 1) {
y = 60;
int y;
for (y = 0; y < gameWorld.getHeight(); y++) {
if (y == gameWorld.getHeight() - 1) {
y = 60;
- gameWorld.setForeMap(0, y, 1);
+ gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
break;
}
break;
}
- if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMapBlock(0, y).hasCollision()) {
+ if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
break;
}
}
break;
}
}
}
}
}
}
+ public void setCurrentInventorySlotItem(Item item) {
+ inventory[slot] = item.toInventoryItem();
+ }
+
+ @Override
+ public float getSpeed() {
+ return SPEED;
+ }
+
+ @Override
+ public void jump() {
+ mVelocity.y = JUMP_VELOCITY;
+ }
+
@Override
@Override
- public void ai(GameWorld gameWorld, float delta) {
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
+ if (gameMode == 1) {
+ return;
+ }
+
+ final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
+ final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+
+ final boolean canHitBlock = !foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0
+ || !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0;
+
+ if (hitting && canHitBlock) {
+ blockDamage += 60f * delta;
+ } else {
+ blockDamage = 0f;
+ }
}
@Override
public void changeDir() {
}
}
@Override
public void changeDir() {
}
- private void drawItem(SpriteBatch spriteBatch, float x, float y) {
- final int itemId = inventory[slot];
- final Item item = GameItems.getItem(itemId);
+ @Override
+ public void damage(int damage) {
+ if (gameMode == 1) {
+ return;
+ }
+ super.damage(damage);
+ }
- @CheckForNull final Sprite sprite = item.isBlock()
- ? item.toBlock().getTexture()
- : item.getSprite();
+ @Override
+ public void heal(int heal) {
+ if (gameMode == 1) {
+ return;
+ }
+ super.heal(heal);
+ }
+
+ private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
+ final Item item = inventory(slot);
- if (sprite == null) {
+ if (item == null || item.isNone()) {
return;
}
return;
}
+ final Sprite sprite = item.getSprite();
+
if (!item.isTool()) {
sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
}
final float handLength = Assets.playerSprite[0][2].getHeight();
if (!item.isTool()) {
sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
}
final float handLength = Assets.playerSprite[0][2].getHeight();
- final SpriteOrigin spriteOrigin = item.getDefaultOrigin();
- final int handMultiplier = 1 + -2 * dirMultiplier();
- final float xOffset = (-1 + dirMultiplier()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
+ final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
+ final int handMultiplier = -getDirection().getBasis();
+ final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
- float rotate = mAnim + 30;
+ float rotate = anim + 30;
- final float itemX = x + handLength * MathUtils.sin(handMultiplier * mAnim * MathUtils.degRad) + xOffset;
- final float itemY = y + handLength * MathUtils.cos(handMultiplier * mAnim * MathUtils.degRad) + yOffset;
+ final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
+ final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
if (looksLeft()) {
sprite.setFlip(true, sprite.isFlipY());
if (looksLeft()) {
sprite.setFlip(true, sprite.isFlipY());
SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
}
SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
}
- SpriteUtilsKt.draw(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
+ SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
// dont forget to reset
sprite.setFlip(false, sprite.isFlipY());
// dont forget to reset
sprite.setFlip(false, sprite.isFlipY());
sprite.setOriginCenter();
}
sprite.setOriginCenter();
}
+ public void startHitting() {
+ if (hitting) {
+ return;
+ }
+
+ hitting = true;
+ hitAnim = 90f;
+ hitAnimDelta = ANIMATION_SPEED;
+ }
+
+ public void stopHitting() {
+ blockDamage = 0f;
+ hitting = false;
+ }
+
+ private float getRightHandAnim(float delta) {
+ hitAnim -= hitAnimDelta * delta;
+
+ if (hitAnim < 30f || hitAnim > 90f) {
+ if (hitting) {
+ hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
+ hitAnimDelta = -hitAnimDelta;
+ } else {
+ hitAnimDelta = ANIMATION_SPEED;
+ }
+ }
+
+ if (!hitting) {
+ if (hitAnim < hitAnimDelta * delta) {
+ hitAnim = 0;
+ hitAnimDelta = 0;
+ return -mAnim;
+ }
+ }
+
+ return hitAnim;
+ }
+
@Override
public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
updateAnimation(delta);
@Override
public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
updateAnimation(delta);
final Sprite backHand = Assets.playerSprite[1][2];
final Sprite backLeg = Assets.playerSprite[1][3];
final Sprite frontLeg = Assets.playerSprite[0][3];
final Sprite backHand = Assets.playerSprite[1][2];
final Sprite backLeg = Assets.playerSprite[1][3];
final Sprite frontLeg = Assets.playerSprite[0][3];
- final Sprite head = Assets.playerSprite[dirMultiplier()][0];
- final Sprite body = Assets.playerSprite[dirMultiplier()][1];
+ final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
+ final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
final Sprite frontHand = Assets.playerSprite[0][2];
final Sprite frontHand = Assets.playerSprite[0][2];
- SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim);
+ float backHandAnim, frontHandAnim;
+
+ final float rightHandAnim = getRightHandAnim(delta);
+
+ if (looksLeft()) {
+ backHandAnim = rightHandAnim;
+ frontHandAnim = mAnim;
+ } else {
+ backHandAnim = -mAnim;
+ frontHandAnim = -rightHandAnim;
+ }
+
+ SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
if (looksLeft()) {
if (looksLeft()) {
- drawItem(spriteBatch, x, y);
+ drawItem(spriteBatch, x, y, -backHandAnim);
}
}
- SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim);
- SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
- SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation);
- SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8);
+ SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
+ SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
if (looksRight()) {
if (looksRight()) {
- drawItem(spriteBatch, x, y);
+ drawItem(spriteBatch, x, y, frontHandAnim);
}
}
- SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim);
+ SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);
}
}
}
}