diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index b47b600aa517c470d1a7e9a286e76c78627c59b5..850f8dd073823f4678d05eb61850765050b9185d 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
+import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Assets;
+/**
+ * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
+ * falls down to the next block and becomes a block of gravel again.
+ */
public class FallingGravel extends Mob {
public class FallingGravel extends Mob {
- ^
+ /**
+ * Creates a FallingGravel mob at coordinates
+ * @param x X in pixels
+ * @param y Y in pixels
+ */
public FallingGravel(float x, float y) {
super(x, y, 16, 16, 0);
mov = new Vector2(0, 1);
public FallingGravel(float x, float y) {
super(x, y, 16, 16, 0);
mov = new Vector2(0, 1);
}
@Override
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(GameItems.getBlock("gravel").getTex(), x, y);
+ public void draw(@NotNull SpriteBatch spriteBatch, float x, float y) {
+ spriteBatch.draw(Assets.gravelSprite, x, y);
}
@Override
}
@Override