diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index 850f8dd073823f4678d05eb61850765050b9185d..641ffe554ec84255bbe0b1099b3f67a9aded0464 100644 (file)
package ru.deadsoftware.cavedroid.game.mobs;
package ru.deadsoftware.cavedroid.game.mobs;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
-import org.jetbrains.annotations.NotNull;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Assets;
+import javax.annotation.CheckForNull;
+
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of gravel again.
*/
public class FallingGravel extends Mob {
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of gravel again.
*/
public class FallingGravel extends Mob {
+ private static final String TAG = "FallingGravel";
+
/**
* Creates a FallingGravel mob at coordinates
/**
* Creates a FallingGravel mob at coordinates
+ *
* @param x X in pixels
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
* @param x X in pixels
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL, Integer.MAX_VALUE);
+ mVelocity = new Vector2(0, 1);
}
@Override
}
@Override
- public void ai() {
+ public float getSpeed() {
+ return 0;
}
@Override
}
@Override
- public void changeDir() {
+ public void jump() {
+ // no-op
}
@Override
}
@Override
- public void draw(@NotNull SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.gravelSprite, x, y);
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
+ if (mVelocity.isZero()) {
+ gameWorld.setForeMap(getMapX(), getUpperMapY(), gameItemsHolder.getBlock("gravel"));
+ kill();
+ }
}
@Override
}
@Override
- public int getType() {
- return 11;
+ public void changeDir() {
+ }
+
+ @Override
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ @CheckForNull final Texture texture = Assets.blockTextures.get("gravel");
+
+ if (texture == null) {
+ Gdx.app.error(TAG, "Couldn't draw: texture not found");
+ kill();
+ return;
+ }
+
+ spriteBatch.draw(texture, x, y);
}
}
}
}