diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index 81fdb93b5dbd0e2c8e918167969f19a517f6e17d..4743fcfc54289382a255855e97210dc113c1bc34 100644 (file)
package ru.deadsoftware.cavedroid.game.mobs;
package ru.deadsoftware.cavedroid.game.mobs;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
+import ru.deadsoftware.cavedroid.misc.Assets;
+
+import javax.annotation.CheckForNull;
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
*/
public class FallingGravel extends Mob {
*/
public class FallingGravel extends Mob {
+ private static final String TAG = "FallingGravel";
+
/**
* Creates a FallingGravel mob at coordinates
*
/**
* Creates a FallingGravel mob at coordinates
*
}
@Override
}
@Override
- public void ai(GameWorld gameWorld, float delta) {
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
if (mVelocity.isZero()) {
if (mVelocity.isZero()) {
- gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("gravel"));
kill();
}
}
kill();
}
}
@Override
public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
@Override
public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
- spriteBatch.draw(GameItems.getBlockTex(11), x, y);
+ @CheckForNull final Texture texture = Assets.blockTextures.get("gravel");
+
+ if (texture == null) {
+ Gdx.app.error(TAG, "Couldn't draw: texture not found");
+ kill();
+ return;
+ }
+
+ spriteBatch.draw(texture, x, y);
}
}
}
}