[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / StopSwimKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/StopSwimKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/StopSwimKeyboardInputHandler.kt
index e25a99f7216551c151abb9b6a134c0db6d6f4ac3..7256c5402274b911b4cc95b33bc77f35355e4c7d 100644 (file)
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/StopSwimKeyboardInputHandler.kt
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/StopSwimKeyboardInputHandler.kt
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
+import ru.deadsoftware.cavedroid.game.input.KeyboardInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import javax.inject.Inject
@GameScope
import javax.inject.Inject
@GameScope
+@KeyboardInputHandler
class StopSwimKeyboardInputHandler @Inject constructor(
private val mainConfig: MainConfig,
private val mobsController: MobsController,
private val gameWorld: GameWorld,
class StopSwimKeyboardInputHandler @Inject constructor(
private val mainConfig: MainConfig,
private val mobsController: MobsController,
private val gameWorld: GameWorld,
-) : IGameInputHandler<KeyboardInputAction> {
+) : IKeyboardInputHandler {
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.Up && !action.isKeyDown &&
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.Up && !action.isKeyDown &&