[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / PauseGameKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt
index b39ee7403ee30f69ca8676f8c3906b63e4c3a79c..e4d670738853bcf4405e8a2e9949d1f0c9af7a1f 100644 (file)
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt
import ru.deadsoftware.cavedroid.game.GameSaver
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.GameSaver
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
+import ru.deadsoftware.cavedroid.game.input.KeyboardInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import javax.inject.Inject
@GameScope
import javax.inject.Inject
@GameScope
+@KeyboardInputHandler
class PauseGameKeyboardInputHandler @Inject constructor(
private val mainConfig: MainConfig,
private val dropController: DropController,
class PauseGameKeyboardInputHandler @Inject constructor(
private val mainConfig: MainConfig,
private val dropController: DropController,
private val gameWorld: GameWorld,
private val containerController: ContainerController,
private val gameWindowsManager: GameWindowsManager,
private val gameWorld: GameWorld,
private val containerController: ContainerController,
private val gameWindowsManager: GameWindowsManager,
-) : IGameInputHandler<KeyboardInputAction> {
+) : IKeyboardInputHandler {
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown