diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 28e93bb743438aaa45c49b511bfccc2f1d60a498..018fe1bf750e5b3fba65d98bb1acddcead8af876 100644 (file)
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.MainConfig;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.Drop;
+import ru.deadsoftware.cavedroid.game.objects.DropController;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.Renderer;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.Renderer;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
+
import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
+@GameScope
public class GameRenderer extends Renderer {
public class GameRenderer extends Renderer {
- GameRenderer(float width, float height) {
- super(width, height);
+ private static final String TAG = "GameRenderer";
+
+ private final MainConfig mMainConfig;
+ private final GameInput mGameInput;
+ private final GameWorld mGameWorld;
+ private final MobsController mMobsController;
+ private final DropController mDropController;
+
+ @Inject
+ GameRenderer(MainConfig mainConfig,
+ GameInput gameInput,
+ GameWorld gameWorld,
+ MobsController mobsController,
+ DropController dropController) {
+ super(mainConfig.getWidth(), mainConfig.getHeight());
+
+ mMainConfig = mainConfig;
+ mGameInput = gameInput;
+ mGameWorld = gameWorld;
+ mMobsController = mobsController;
+ mDropController = dropController;
+
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
}
private void drawWreck(int bl) {
}
private void drawWreck(int bl) {
- if (GP.input.getBlockDamage() > 0) {
- int index = 10 * GP.input.getBlockDamage() / GameItems.getBlock(bl).getHp();
+ if (mGameInput.getBlockDamage() > 0) {
+ int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
String key = "break_" + index;
String key = "break_" + index;
- spriter.draw(textureRegions.get(key), GP.input.getCurX() * 16 - getCamX(),
- GP.input.getCurY() * 16 - getCamY());
+ spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
+ mGameInput.getCurY() * 16 - getCamY());
}
}
private void drawBlock(int x, int y, boolean drawBG) {
if (drawBG) {
}
}
private void drawBlock(int x, int y, boolean drawBG) {
if (drawBG) {
- if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
- && GP.world.hasBackAt(x, y)) {
- spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
- if (!GP.world.hasForeAt(x, y) && x == GP.input.getCurX() && y == GP.input.getCurY())
- drawWreck(GP.world.getBackMap(GP.input.getCurX(), GP.input.getCurY()));
+ if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+ && mGameWorld.hasBackAt(x, y)) {
+ spriter.draw(mGameWorld.getBackMapBlock(x, y).getTexture(), drawX(x), drawY(y));
+ if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
+ drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
+ }
}
}
}
}
- if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
- spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
- if (x == GP.input.getCurX() && y == GP.input.getCurY())
- drawWreck(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY()));
+ if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
+ spriter.draw(mGameWorld.getForeMapBlock(x, y).getTexture(), drawX(x), drawY(y));
+ if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
+ drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
+ }
}
}
}
}
int minY = (int) (getCamY() / 16) - 1;
int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
int minY = (int) (getCamY() / 16) - 1;
int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
- if (minY < 0) minY = 0;
- if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
+ if (minY < 0) {
+ minY = 0;
+ }
+ if (maxY > mGameWorld.getHeight()) {
+ maxY = mGameWorld.getHeight();
+ }
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
drawBlock(x, y, bg);
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
drawBlock(x, y, bg);
shaper.setColor(0f, 0f, 0f, .5f);
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
shaper.setColor(0f, 0f, 0f, .5f);
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
- && GP.world.hasBackAt(x, y))
+ if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+ && mGameWorld.hasBackAt(x, y)) {
shaper.rect(drawX(x), drawY(y), 16, 16);
shaper.rect(drawX(x), drawY(y), 16, 16);
+ }
}
}
shaper.end();
}
}
shaper.end();
float mobDrawX = mob.getX() - getCamX();
float mobDrawY = mob.getY() - getCamY();
float mobDrawX = mob.getX() - getCamX();
float mobDrawY = mob.getY() - getCamY();
- if (mobDrawX + mob.getWidth() < 0 && mobDrawX + GP.world.getWidthPx() > 0) {
- mobDrawX += GP.world.getWidthPx();
- } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - GP.world.getWidthPx() > 0) {
- mobDrawX -= GP.world.getWidthPx();
+ if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
+ mobDrawX += mGameWorld.getWidthPx();
+ } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
+ mobDrawX -= mGameWorld.getWidthPx();
} else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
return;
}
} else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
return;
}
float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
spriter.draw(creative, x, y);
spriter.draw(textureRegions.get("handle"), x + 156,
float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
spriter.draw(creative, x, y);
spriter.draw(textureRegions.get("handle"), x + 156,
- y + 18 + (GP.input.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
- for (int i = GP.input.getCreativeScroll() * 8; i < GP.input.getCreativeScroll() * 8 + 40; i++) {
- if (i > 0 && i < GameItems.getItemsSize())
+ y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
+ for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
+ if (i > 0 && i < GameItems.getItemsSize()) {
if (GameItems.getItem(i).isBlock()) {
if (GameItems.getItem(i).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
- x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
- y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
+ spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
+ x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+ y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
} else {
} else {
- spriter.draw(GameItems.getItem(i).getTex(),
- x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
- y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
+ spriter.draw(GameItems.getItem(i).getTexture(),
+ x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+ y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
}
}
+ }
}
for (int i = 0; i < 9; i++) {
}
for (int i = 0; i < 9; i++) {
- if (GP.player.inventory[i] > 0)
- if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
+ if (mMobsController.getPlayer().inventory[i] > 0) {
+ if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
+ spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
x + 8 + i * 18, y + creative.getRegionHeight() - 24);
} else {
x + 8 + i * 18, y + creative.getRegionHeight() - 24);
} else {
- spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
+ spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
x + 8 + i * 18, y + creative.getRegionHeight() - 24);
}
x + 8 + i * 18, y + creative.getRegionHeight() - 24);
}
+ }
}
}
}
}
TextureRegion hotbar = textureRegions.get("hotbar");
TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
TextureRegion hotbar = textureRegions.get("hotbar");
TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
- if (GP.world.hasForeAt(GP.input.getCurX(), GP.input.getCurY()) ||
- GP.world.hasBackAt(GP.input.getCurX(), GP.input.getCurY()) ||
- GP.controlMode == ControlMode.CURSOR ||
- !CaveGame.TOUCH)
- spriter.draw(cursor,
- GP.input.getCurX() * 16 - getCamX(),
- GP.input.getCurY() * 16 - getCamY());
+ if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
+ mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
+ mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
+ spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
+ }
spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
- if (GP.player.inventory[i] > 0) {
- if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
+ if (mMobsController.getPlayer().inventory[i] > 0) {
+ if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
+ spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
3);
} else {
getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
3);
} else {
- spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
+ spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
3);
}
}
}
spriter.draw(hotbarSelector,
getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
3);
}
}
}
spriter.draw(hotbarSelector,
- getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
+ getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
-1);
}
-1);
}
spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
touchKey.x, touchKey.y, touchKey.width, touchKey.height);
}
spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
touchKey.x, touchKey.y, touchKey.width, touchKey.height);
}
- if (GP.controlMode == ControlMode.CURSOR) {
+ if (mGameInput.getControlMode() == ControlMode.CURSOR) {
spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
}
}
private void drawGamePlay() {
spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
}
}
private void drawGamePlay() {
+ Player player = mMobsController.getPlayer();
+
drawWorld(true);
drawWorld(true);
- GP.player.draw(spriter, GP.player.getX() - getCamX() - 2, GP.player.getY() - getCamY());
- GP.mobs.forEach(this::drawMob);
- GP.drops.forEach(this::drawDrop);
+ player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
+ mMobsController.forEach(this::drawMob);
+ mDropController.forEach(this::drawDrop);
drawWorld(false);
drawGUI();
}
drawWorld(false);
drawGUI();
}
+ private void updateCameraPosition() {
+ Player player = mMobsController.getPlayer();
+ setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+ player.getY() + player.getHeight() / 2 - getHeight() / 2);
+ }
+
@Override
@Override
- public void render() {
+ public void render(float delta) {
+ int fps = (int) (1 / delta);
+ updateCameraPosition();
+ mGameInput.moveCursor(this);
+
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
- switch (CaveGame.GAME_STATE) {
- case PLAY:
- drawGamePlay();
- break;
- case CREATIVE_INV:
- drawGamePlay();
+
+ drawGamePlay();
+
+ switch (mMainConfig.getGameUiWindow()) {
+ case CREATIVE_INVENTORY:
drawCreative();
break;
drawCreative();
break;
+ //TODO draw other ui windows
}
}
- if (CaveGame.TOUCH) drawTouchGui();
+
+ if (mMainConfig.isTouch()) {
+ drawTouchGui();
+ }
spriter.end();
spriter.end();
- if (GameScreen.SHOW_MAP) {
+ if (mMainConfig.isShowMap()) {
//DRAW MAP
shaper.begin(ShapeRenderer.ShapeType.Filled);
shaper.setColor(Color.LIGHT_GRAY);
//DRAW MAP
shaper.begin(ShapeRenderer.ShapeType.Filled);
shaper.setColor(Color.LIGHT_GRAY);
- shaper.rect(0, 0, GP.world.getWidth(), 128);
+ shaper.rect(0, 0, mGameWorld.getWidth(), 128);
for (int y = 128; y < 256; y++) {
for (int x = 0; x < getWidth(); x++) {
for (int y = 128; y < 256; y++) {
for (int x = 0; x < getWidth(); x++) {
- if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
- if (GameItems.isWater(GP.world.getForeMap(x, y))) {
+ if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
+ if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
shaper.setColor(Color.BLUE);
shaper.setColor(Color.BLUE);
- } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
+ } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
shaper.setColor(Color.RED);
} else {
shaper.setColor(Color.RED);
} else {
- if (GP.world.hasForeAt(x, y)) {
+ if (mGameWorld.hasForeAt(x, y)) {
shaper.setColor(Color.BLACK);
} else {
shaper.setColor(Color.DARK_GRAY);
shaper.setColor(Color.BLACK);
} else {
shaper.setColor(Color.DARK_GRAY);
}
}
shaper.setColor(Color.OLIVE);
}
}
shaper.setColor(Color.OLIVE);
- shaper.rect(GP.player.getMapX(), GP.player.getUpperMapY() - 128, 1, 2);
+ shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
shaper.end();
//=================
}
shaper.end();
//=================
}
- if (GameScreen.SHOW_DEBUG) {
+ if (mMainConfig.isShowInfo()) {
spriter.begin();
spriter.begin();
- drawString("FPS: " + GameScreen.FPS, 0, 0);
- drawString("X: " + GP.player.getMapX(), 0, 10);
- drawString("Y: " + GP.player.getUpperMapY() / 16, 0, 20);
- drawString("CurX: " + GP.input.getCurX(), 0, 30);
- drawString("CurY: " + GP.input.getCurY(), 0, 40);
- drawString("Mobs: " + GP.mobs.size(), 0, 50);
- drawString("Drops: " + GP.drops.size(), 0, 60);
- drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY())), 0, 70);
- drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
- drawString("Game mode: " + GP.player.gameMode, 0, 90);
+ drawString("FPS: " + fps, 0, 0);
+ drawString("X: " + mMobsController.getPlayer().getMapX(), 0, 10);
+ drawString("Y: " + mMobsController.getPlayer().getUpperMapY(), 0, 20);
+ drawString("CurX: " + mGameInput.getCurX(), 0, 30);
+ drawString("CurY: " + mGameInput.getCurY(), 0, 40);
+ drawString("Mobs: " + mMobsController.getSize(), 0, 50);
+ drawString("Drops: " + mDropController.getSize(), 0, 60);
+ drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
+ drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
+ drawString("Game mode: " + mMobsController.getPlayer().gameMode, 0, 90);
spriter.end();
}
spriter.end();
}
-
}
}
}
}