diff --git a/core/src/ru/deadsoftware/cavedroid/CaveGame.java b/core/src/ru/deadsoftware/cavedroid/CaveGame.java
index 57704d98f94f56d186c6c2c845f0dfd2f699d8d6..f1fb3eed43b8be66c7f358e028561085358bdcdb 100644 (file)
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
-import ru.deadsoftware.cavedroid.misc.states.MenuState;
+import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.misc.Assets;
public class CaveGame extends Game {
public class CaveGame extends Game {
+ private static final String TAG = "CaveGame";
+
public static final String VERSION = "alpha 0.4";
public static final String VERSION = "alpha 0.4";
- public static AppState APP_STATE;
- public static GameState GAME_STATE;
- public static MenuState MENU_STATE;
+ private final String mGameFolder;
+ private final boolean mTouch;
+ private boolean mDebug;
- public static String GAME_FOLDER;
- public static boolean TOUCH;
+ public CaveGame(String gameFolder, boolean touch) {
+ mGameFolder = gameFolder;
+ mTouch = touch;
+ }
- public CaveGame(String gameFolder) {
- this(gameFolder, false);
+ public void setDebug(boolean debug) {
+ mDebug = debug;
}
}
- public CaveGame(String gameFolder, boolean touch) {
- GAME_FOLDER = gameFolder;
- TOUCH = touch;
- APP_STATE = AppState.MENU;
- MENU_STATE = MenuState.MAIN;
- GAME_STATE = GameState.PLAY;
+ private void initConfig(MainConfig mainConfig, MainComponent mainComponent) {
+ int width = mTouch ? 320 : 480;
+ int height = (int) (width * ((float) Gdx.graphics.getHeight() / Gdx.graphics.getWidth()));
+
+ mainConfig.setMainComponent(mainComponent);
+ mainConfig.setGameFolder(mGameFolder);
+ mainConfig.setTouch(mTouch);
+ mainConfig.setWidth(width);
+ mainConfig.setHeight(height);
+ mainConfig.setShowInfo(true);
}
@Override
public void create() {
}
@Override
public void create() {
- Gdx.app.log("CaveGame", GAME_FOLDER);
- Gdx.files.absolute(GAME_FOLDER).mkdirs();
- setScreen(new GameScreen());
+ Gdx.app.log(TAG, mGameFolder);
+ Gdx.files.absolute(mGameFolder).mkdirs();
+
+ Assets.load();
+ GameItems.load();
+
+ MainComponent mainComponent = DaggerMainComponent.create();
+ initConfig(mainComponent.getGameConfig(), mainComponent);
+ setScreen(mainComponent.getGameScreen());
}
}
}
}